93 research outputs found

    Multi-objective engineering shape optimization using differential evolution interfaced to the Nimrod/O tool

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    This paper presents an enhancement of the Nimrod/O optimization tool by interfacing DEMO, an external multiobjective optimization algorithm. DEMO is a variant of differential evolution – an algorithm that has attained much popularity in the research community, and this work represents the first time that true multiobjective optimizations have been performed with Nimrod/O. A modification to the DEMO code enables multiple objectives to be evaluated concurrently. With Nimrod/O’s support for parallelism, this can reduce the wall-clock time significantly for compute intensive objective function evaluations. We describe the usage and implementation of the interface and present two optimizations. The first is a two objective mathematical function in which the Pareto front is successfully found after only 30 generations. The second test case is the three-objective shape optimization of a rib-reinforced wall bracket using the Finite Element software, Code_Aster. The interfacing of the already successful packages of Nimrod/O and DEMO yields a solution that we believe can benefit a wide community, both industrial and academic

    Optimizing the DFCN Broadcast Protocol with a Parallel Cooperative Strategy of Multi-Objective Evolutionary Algorithms

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    Proceeding of: 5th International Conference, EMO 2009, Nantes, France, April 7-10, 2009This work presents the application of a parallel coopera- tive optimization approach to the broadcast operation in mobile ad-hoc networks (manets). The optimization of the broadcast operation im- plies satisfying several objectives simultaneously, so a multi-objective approach has been designed. The optimization lies on searching the best configurations of the dfcn broadcast protocol for a given manet sce- nario. The cooperation of a team of multi-objective evolutionary al- gorithms has been performed with a novel optimization model. Such model is a hybrid parallel algorithm that combines a parallel island- based scheme with a hyperheuristic approach. Results achieved by the algorithms in different stages of the search process are analyzed in order to grant more computational resources to the most suitable algorithms. The obtained results for a manets scenario, representing a mall, demon- strate the validity of the new proposed approach.This work has been supported by the ec (feder) and the Spanish Ministry of Education and Science inside the ‘Plan Nacional de i+d+i’ (tin2005-08818-c04) and (tin2008-06491-c04-02). The work of Gara Miranda has been developed under grant fpu-ap2004-2290.Publicad

    From evolutionary computation to the evolution of things

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    Evolution has provided a source of inspiration for algorithm designers since the birth of computers. The resulting field, evolutionary computation, has been successful in solving engineering tasks ranging in outlook from the molecular to the astronomical. Today, the field is entering a new phase as evolutionary algorithms that take place in hardware are developed, opening up new avenues towards autonomous machines that can adapt to their environment. We discuss how evolutionary computation compares with natural evolution and what its benefits are relative to other computing approaches, and we introduce the emerging area of artificial evolution in physical systems

    A Metaheuristic Framework for Bi-level Programming Problems with Multi-disciplinary Applications

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    Bi-level programming problems arise in situations when the decision maker has to take into account the responses of the users to his decisions. Several problems arising in engineering and economics can be cast within the bi-level programming framework. The bi-level programming model is also known as a Stackleberg or leader-follower game in which the leader chooses his variables so as to optimise his objective function, taking into account the response of the follower(s) who separately optimise their own objectives, treating the leader’s decisions as exogenous. In this chapter, we present a unified framework fully consistent with the Stackleberg paradigm of bi-level programming that allows for the integration of meta-heuristic algorithms with traditional gradient based optimisation algorithms for the solution of bi-level programming problems. In particular we employ Differential Evolution as the main meta-heuristic in our proposal.We subsequently apply the proposed method (DEBLP) to a range of problems from many fields such as transportation systems management, parameter estimation and game theory. It is demonstrated that DEBLP is a robust and powerful search heuristic for this class of problems characterised by non smoothness and non convexity

    To de or not to de? multi-objective differential evolution revisited from a component-wise perspective

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    Differential evolution (DE) research for multi-objective optimization can be divided into proposals that either consider DE as a stand-alone algorithm, or see DE as an algorithmic component that can be coupled with other algorithm components from the general evolutionary multiobjective optimization (EMO) literature. Contributions of the latter type have shown that DE components can greatly improve the performance of existing algorithms such as NSGA-II, SPEA2, and IBEA. However, several experimental factors have been left aside from that type of algorithm design, compromising its generality. In this work, we revisit the research on the effectiveness of DE for multi-objective optimization, improving it in several ways. In particular, we conduct an iterative analysis on the algorithmic design space, considering DE and environmental selection components as factors. Results show a great level of interaction between algorithm components, indicating that their effectiveness depends on how they are combined. Some designs present state-of-theart performance, confirming the effectiveness of DE for multi-objective optimization.SCOPUS: cp.kinfo:eu-repo/semantics/publishe
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