15 research outputs found

    Wavepacket of the Universe and its spreading

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    Wavepackets in quantum mechanics spread and the Universe in cosmology expands. We discuss a formalism where the two effects can be unified. The basic assumption is that the Universe is determined by a unitarily evolving wavepacket defined on space-time. Space-time is static but the Universe is dynamic. Spreading analogous to expansion known from observational cosmology is obtained if one regards time evolution as a discrete process with probabilities of jumps determined by a variational principle employing Kolmogorov-Nagumo-R\'enyi averages. The choice of the R\'enyi calculus implies that the form of the Universe involves an implicit fractal structure. The formalism automatically leads to two types of "time" parameters: τ\tau, with dimension of x0x^0, and dimensionless Δ=lnâĄÏ”Ï„\varepsilon=\ln \epsilon_\tau, related to the form of diffeomorphism that defines the dynamics. There is no preferred time foliation, but effectively the dynamics leads to asymptotic concentration of the Universe on spacelike surfaces that propagate in space-time. The analysis is performed explicitly in 1+11+1 dimensions, but the unitary evolution operator is brought to a form that makes generalizations to other dimensions and other fields quite natural.Comment: v1 preliminary report, v2 includes sections on the explicit form of the evolution operator, v3 includes an explicit analysis based on Kolmogorov-Nagumo-Renyi averaging, v4 section on 1+3 generalization is corrected, v5 conflict of notation in Bernoulli and Renyi forms is fixed; v6 accepted in Int.J.Theor.Phy

    How to play two-players restricted quantum games with 10 cards

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    We show that it is perfectly possible to play 'restricted' two-players, two-strategies quantum games proposed originally by Marinatto and Weber having as the only equipment a pack of 10 cards. The 'quantum board' of such a model of these quantum games is an extreme simplification of 'macroscopic quantum machines' proposed by one of the authors in numerous papers that allow to simulate by macroscopic means various experiments performed on two entangled quantum objectsComment: 4 pages, 3 figure

    Consistent use of paradoxes in deriving constraints on the dynamics of physical systems and of no-go-theorems

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    The classical methods used by recursion theory and formal logic to block paradoxes do not work in quantum information theory. Since quantum information can exist as a coherent superposition of the classical ``yes'' and ``no'' states, certain tasks which are not conceivable in the classical setting can be performed in the quantum setting. Classical logical inconsistencies do not arise, since there exist fixed point states of the diagonalization operator. In particular, closed timelike curves need not be eliminated in the quantum setting, since they would not lead to any paradoxical outcome controllability. Quantum information theory can also be subjected to the treatment of inconsistent information in databases and expert systems. It is suggested that any two pieces of contradicting information are stored and processed as coherent superposition. In order to be tractable, this strategy requires quantum computation.Comment: 10 pages, latex, no figure

    Conference on Problems in Quantum Physics

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    Leo Apostel Centre for Interdisciplinary Studies, Vrije Universiteit Brussel,

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    How to play two-players restricted quantum games with 10 card
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