69 research outputs found

    The Strategic Value of Recall

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    Approximate Nash Equilibria via Sampling

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    We prove that in a normal form n-player game with m actions for each player, there exists an approximate Nash equilibrium where each player randomizes uniformly among a set of O(log(m) + log(n)) pure strategies. This result induces an NloglogNN^{\log \log N} algorithm for computing an approximate Nash equilibrium in games where the number of actions is polynomial in the number of players (m=poly(n)), where N=nmnN=nm^n is the size of the game (the input size). In addition, we establish an inverse connection between the entropy of Nash equilibria in the game, and the time it takes to find such an approximate Nash equilibrium using the random sampling algorithm

    The complexity of interacting automata

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    This paper studies the interaction of automata of size m. We characterise statistical properties satisfied by random plays generated by a correlated pair of automata with m states each. We show that in some respect the pair of automata can be identified with a more complex automaton of size comparable to mlogm . We investigate implications of these results on the correlated min–max value of repeated games played by automata

    Stable Secretaries

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    We define and study a new variant of the secretary problem. Whereas in the classic setting multiple secretaries compete for a single position, we study the case where the secretaries arrive one at a time and are assigned, in an on-line fashion, to one of multiple positions. Secretaries are ranked according to talent, as in the original formulation, and in addition positions are ranked according to attractiveness. To evaluate an online matching mechanism, we use the notion of blocking pairs from stable matching theory: our goal is to maximize the number of positions (or secretaries) that do not take part in a blocking pair. This is compared with a stable matching in which no blocking pair exists. We consider the case where secretaries arrive randomly, as well as that of an adversarial arrival order, and provide corresponding upper and lower bounds.Comment: Accepted for presentation at the 18th ACM conference on Economics and Computation (EC 2017

    Dynamical noise sensitivity for the voter model

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    We study noise sensitivity of the consensus opinion of the voter model on finite graphs, with respect to noise affecting the initial opinions and noise affecting the dynamics. We prove that the final opinion is stable with respect to small perturbations of the initial configuration, and is sensitive to perturbations of the dynamics governing the evolution of the process. Our proofs rely on the duality relationship between the voter model and coalescing random walks, and on a precise description of this evolution when we have coupled dynamics.Comment: 8 pages. Manuscript matching plublished versio

    The speed of innovation diffusion in social networks

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    New ways of doing things often get started through the actions of a few innovators, then diffuse rapidly as more and more people come into contact with prior adopters in their social network. Much of the literature focuses on the speed of diffusion as a function of the network topology. In practice, the topology may not be known with any precision, and it is constantly in flux as links are formed and severed. Here, we establish an upper bound on the expected waiting time until a given proportion of the population has adopted that holds independently of the network structure. Kreindler and Young (2014) demonstrated such a bound for regular networks when agents choose between two options: the innovation and the status quo. Our bound holds for directed and undirected networks of arbitrary size and degree distribution, and for multiple competing innovations with different payoffs
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