282 research outputs found
Learning In the Visual Arts and the Worldviews of Young Children
This paper reports a research study into the effects of rich,sustained visual arts instruction on 103inner city 9-year-olds in two major US cities. We use the lenses of social learning theory, theories of motivation and self-efficacy, and recentresearch on artistic thinking to investigate the programs' effects on children's self-beliefs and creative thinking. The study enlisted a pre -- post measure,treatment-comparison group design along with structured observations of participant andcomparison group classrooms. The arts students made significant comparative gains on a selfefficacy scale and on an 'originality' subscale of a standard creativity test. These effects are attributed to children's engagement in art and to the social organization of instruction includingreinforcing peer and student -- adult relationships. Relationships between self-efficacy beliefs andtendencies to think originally are explored
Building Creativity: Collaborative Learning and Creativity in Social Media Environments
Purpose: Using a systems-based approach to creativity and a sociocultural
constructionist approach to learning, this study highlights how creative ideas
emerge within a community and spread amongst its members.
Design/methodology/approach: Using a design-based approach to research, this
study took place within the social media environment, Quest Atlantis. Chat data
was collected from 85 participants and screenshots were taken of the virtual
architecture designed and built by players in the Quest Atlantis environment, in
an effort to explore the nature of creativity and collaborative learning within the
context of virtual 3D architectural construction.
Findings: Findings illustrate the rise and spread of creativity in online
communities and also point to the social and cultural nature of creativity.
Research limitations/implications: As this is the first study of its kind, we focus
on how creativity operates within a single community in order to draw
implications about digital creativity more broadly.
Practical implications: Implications for designing virtual and physical
communities to promote creativity are discussed.
Originality/value: Documenting and analyzing an entire creative system in the
everyday world can be a challenging endeavor. Social media, by contrast, offers
an opportunity to document, describe, and analyze creativity, extend
Csikszentmihalyiâs work into the realm of social media and push back on current
conceptions of digital creativity
Gaming Fluencies: Pathways into Participatory Culture in a Community Design Studio
Many recent efforts to promote new literacies involve the promotion of creative media production as a way to foster youthâs literate engagement with digital media. Those interested in gaming literacies view game design as a way to engage youth in reflective and critical reading of the gaming culture. In this paper, we propose the concept of âgaming fluenciesâ to promote game design as a context in which youth not only learn to read but also to produce digital media in creative ways. Gaming fluencies also present the added benefit of addressing equity issues of participation in the new media literacy landscape. We report on an ethnographic study that documented urban youth producing digital games in a community technology center. Our analyses focus on an archive of 643 game designs collected over a 24-month period, selecting a random sample to identify evidence of creative and technical dimensions in game designs. In addition, we highlight three case studies of game designs to identify different pathways into the participatory culture. Our goal is to illustrate how gaming fluencies allow for a wide range of designs, provide low thresholds and high ceilings for complex projects, and make room for creative expression. In our discussion, we address how gaming fluencies represent a complementary pathway for learning and participation in todayâs media culture
Youth, Technology, and DIY: Developing Participatory Competencies in Creative Media Production
Traditionally, educational researchers and practitioners have focused on the development of youthsâ critical understanding of media as a key aspect of new media literacies. The 21st Century media landscape suggests an extension of this
traditional notion of literacy â an extension that sees creative designs, ethical considerations, and technical skills as part of youth's expressive and intellectual engagement with media as participatory competencies. These engagements with media are also part of a growing Do-It-Yourself, or DIY, movement involving arts, crafts, and new technologies. The purpose of this chapter is to provide a
framework and a language for understanding the multiple DIY practices in which youth engage while producing media. In the review, we will first provide a historical overview of the shifting perspectives of two related fieldsânew media literacies and computer literacy âbefore outlining the general trends in DIY media cultures that see youth moving towards becoming content creators. We then introduce how a single framework allows us to consider different
participatory competencies in DIY under one umbrella. Special attention will be given to the digital practices of remixing, reworking, and repurposing popular media among disadvantaged youth. We will conclude with considerations of
equity, access, and participation in after-school settings and possible implications
for K-12 education
Reduction and Adjustment of Water Year 1988 and Water Year 1989 Precipitation Data for Lake Michigan Diversion Accounting
published or submitted for publicationis peer reviewedOpe
Installation and Operation of a Dense Raingage Network to Improve Precipitation Measurements for Lake Michigan Diversion Accounting: Water Year 1990
published or submitted for publicationis peer reviewedOpe
Reduction of 1987 Water Year Precipitation Data for Lake Michigan Diversion Accounting
published or submitted for publicationis peer reviewedOpe
Continued operation of a raingage network for collection, reduction and analysis of precipitation data for Lake Michigan diversion accounting: water year 1993
"September 1994.""Final Report to the U.S. Army Corps of Engineers, Chicago District on Contract DACW 23-92-C-0019.
Reduction and Adjustment of Water Year 1986 Precipitation Data for Lake Michigan Diversion Acounting
published or submitted for publicationis peer reviewedOpe
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