119 research outputs found
Strategic sourcing for a competitive advantage in the hotel industry
In order to remain competitive in an intensely competitive business environment, many companies have resorted to cost-cutting, lay-offs, restructuring, and increased productivity measures to manage expenses and to increase profits. Senior executives in organizations have realized that on average, 50% or more of an organization’s operating budget is spent on purchased goods and services. Therefore, the decisions made by purchasing professionals can help to determine the financial viability of the organization (Ball, 2005). Firms can increase the so-called “bottom line” by either increasing revenues or by decreasing costs. Under economic conditions of strong competition and uncertainty, it is often difficult to increase revenues. Conversely, the competitive environment can provide an advantage to the organization which has the ability to negotiate lower prices for purchased goods and services. The opportunity to increase income without relying on raising revenues is the essence of strategic sourcing initiatives
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The effect of network topology on optimal exploration strategies and the evolution of cooperation in a mobile population
We model a mobile population interacting over an underlying spatial structure using a Markov movement model. Interactions take the form of public goods games, and can feature an arbitrary group size. Individuals choose strategically to remain at their current location or to move to a neighbouring location, depending upon their exploration strategy and the current composition of their group. This builds upon previous work where the underlying structure was a complete graph (i.e. there was effectively no structure). Here, we consider alternative network structures and a wider variety of, mainly larger, populations. Previously, we had found when cooperation could evolve, depending upon the values of a range of population parameters. In our current work, we see that the complete graph considered before promotes stability, with populations of cooperators or defectors being relatively hard to replace. By contrast, the star graph promotes instability, and often neither type of population can resist replacement. We discuss potential reasons for this in terms of network topology
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Evolving multiplayer networks: Modelling the evolution of cooperation in a mobile population
We consider a finite population of individuals that can move through a structured environment using our previously developed flexible evolutionary framework. In the current paper the behaviour of the individuals follows a Markov movement model where decisions about whether they should stay or leave depends upon the group of individuals they are with at present. The interaction between individuals is modelled using a public goods game. We demonstrate that cooperation can evolve when there is a cost associated with movement. Combining the movement cost with a larger population size has a positive effect on the evolution of cooperation. Moreover, increasing the exploration time, which is the amount of time an individual is allowed to explore its environment, also has a positive effect. Unusually, we find that the evolutionary dynamics used does not have a significant effect on these results
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Generalized Social Dilemmas: The Evolution of Cooperation in Populations with Variable Group Size
Evolutionary game theory is an important tool to model animal and human behaviour. A key class of games are the social dilemmas, where cooperation benefits the group but defection benefits the individual within any group. Previous works have considered which games qualify as social dilemmas, and different categories of dilemmas, but have generally concentrated on fixed sizes of interacting groups. In this paper we develop a systematic investigation of social dilemmas on all group sizes. This allows for a richer definition of social dilemmas. For example, while increasing a group size to include another defector is always bad for all existing group members, extra cooperators can be good or bad, depending upon the particular dilemma and group size. We consider a number of commonly used social dilemmas in this context, and in particular show the effect of variability in group sizes for the example of a population comprising negative binomially distributed group sizes. The most striking effect is that increasing the variability in group sizes for non-threshold public goods games is favourable for the evolution of cooperation. The situation for threshold public goods games and commons dilemmas is more complex
Evolutionary dynamics and the evolution of multiplayer cooperation in a subdivided population
The classical models of evolution have been developed to incorporate structured populations using evolutionary graph theory and, more recently, a new framework has been developed to allow for more flexible population structures which potentially change through time and can accommodate multiplayer games with variable group sizes. In this paper we extend this work in three key ways. Firstly by developing a complete set of evolutionary dynamics so that the range of dynamic processes used in classical evolutionary graph theory can be applied. Secondly, by building upon previous models to allow for a general subpopulation structure, where all subpopulation members have a common movement distribution. Subpopulations can have varying levels of stability, represented by the proportion of interactions occurring between subpopulation members; in our representation of the population all subpopulation members are represented by a single vertex. In conjunction with this we extend the important concept of temperature (the temperature of a vertex is the sum of all the weights coming into that vertex; generally, the higher the temperature, the higher the rate of turnover of individuals at a vertex). Finally, we have used these new developments to consider the evolution of cooperation in a class of populations which possess this subpopulation structure using a multiplayer public goods game. We show that cooperation can evolve providing that subpopulations are sufficiently stable, with the smaller the subpopulations the easier it is for cooperation to evolve. We introduce a new concept of temperature, namely “subgroup temperature”, which can be used to explain our results
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Evolutionary graph theory revisited: when is an evolutionary process equivalent to the Moran process?
Evolution in finite populations is often modelled using the classical Moran process. Over the last 10 years, this methodology has been extended to structured populations using evolutionary graph theory. An important question in any such population is whether a rare mutant has a higher or lower chance of fixating (the fixation probability) than the Moran probability, i.e. that from the original Moran model, which represents an unstructured population. As evolutionary graph theory has developed, different ways of considering the interactions between individuals through a graph and an associated matrix of weights have been considered, as have a number of important dynamics. In this paper, we revisit the original paper on evolutionary graph theory in light of these extensions to consider these developments in an integrated way. In particular, we find general criteria for when an evolutionary graph with general weights satisfies the Moran probability for the set of six common evolutionary dynamics
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A study of the dynamics of multi-player games on small networks using territorial interactions.
Recently, the study of structured populations using models of evolutionary processes on graphs has begun to incorporate a more general type of interaction between individuals, allowing multi-player games to be played among the population. In this paper, we develop a birth-death dynamics for use in such models and consider the evolution of populations for special cases of very small graphs where we can easily identify all of the population states and carry out exact analyses. To do so, we study two multi-player games, a Hawk-Dove game and a public goods game. Our focus is on finding the fixation probability of an individual from one type, cooperator or defector in the case of the public goods game, within a population of the other type. We compare this value for both games on several graphs under different parameter values and assumptions, and identify some interesting general features of our model. In particular there is a very close relationship between the fixation probability and the mean temperature, with high temperatures helping fitter individuals and punishing unfit ones and so enhancing selection, whereas low temperatures give a levelling effect which suppresses selection
Novel associations of bile acid diarrhoea with fatty liver disease and gallstones: a cohort retrospective analysis.
Background Bile acid diarrhoea (BAD) is a common cause of chronic diarrhoea with a population prevalence of primary BAD around 1%. Previous studies have identified associations with low levels of the ileal hormone fibroblast growth factor 19 (FGF19), obesity and hypertriglyceridaemia. The aim of this study was to identify further associations of BAD. Methods A cohort of patients with chronic diarrhoea who underwent 75selenohomocholic acid taurate (SeHCAT) testing for BAD was further analysed retrospectively. Additional clinical details available from the electronic patient record, including imaging, colonoscopy, chemistry and histopathology reports were used to calculate the prevalence of fatty liver disease, gallstones, colonic neoplasia and microscopic colitis, which was compared for BAD, the primary BAD subset and control patients with diarrhoea. Findings Of 578 patients, 303 (52%) had BAD, defined as a SeHCAT 7d retention value 31 ng/mL with imaging showing fatty liver (p40 IU/L. In 176 subjects with gallbladder imaging, 27% had gallstones, 7% had a prior cholecystectomy and 34% either of these. The median SeHCAT values were lower in those with gallstones (3.8%, p<0.0001), or gallstones/cholecystectomy (7.2%, p<0.001), compared with normal gallbladder imaging (14%). Overall, BAD had an OR of 2.0 for gallstones/cholecystectomy (p<0.05). BAD was not significantly associated with colonic adenoma/carcinoma or with microscopic colitis. Interpretation The diagnosis of BAD is associated with fatty liver disease and with gallstones. The reasons for these associations require further investigation into potential metabolic causes
Evolutionary graph theory derived from eco-evolutionary dynamics
A biologically motivated individual-based framework for evolution in
network-structured populations is developed that can accommodate
eco-evolutionary dynamics. This framework is used to construct a network birth
and death model. The evolutionary graph theory model, which considers
evolutionary dynamics only, is derived as a special case, highlighting
additional assumptions that diverge from real biological processes. This is
achieved by introducing a negative ecological feedback loop that suppresses
ecological dynamics by forcing births and deaths to be coupled. We also
investigate how fitness, a measure of reproductive success used in evolutionary
graph theory, is related to the life-history of individuals in terms of their
birth and death rates. In simple networks, these ecologically motivated
dynamics are used to provide new insight into the spread of adaptive mutations,
both with and without clonal interference. For example, the star network, which
is known to be an amplifier of selection in evolutionary graph theory, can
inhibit the spread of adaptive mutations when individuals can die naturally
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