9,111 research outputs found
Path Planning Problems with Side Observations-When Colonels Play Hide-and-Seek
Resource allocation games such as the famous Colonel Blotto (CB) and
Hide-and-Seek (HS) games are often used to model a large variety of practical
problems, but only in their one-shot versions. Indeed, due to their extremely
large strategy space, it remains an open question how one can efficiently learn
in these games. In this work, we show that the online CB and HS games can be
cast as path planning problems with side-observations (SOPPP): at each stage, a
learner chooses a path on a directed acyclic graph and suffers the sum of
losses that are adversarially assigned to the corresponding edges; and she then
receives semi-bandit feedback with side-observations (i.e., she observes the
losses on the chosen edges plus some others). We propose a novel algorithm,
EXP3-OE, the first-of-its-kind with guaranteed efficient running time for SOPPP
without requiring any auxiliary oracle. We provide an expected-regret bound of
EXP3-OE in SOPPP matching the order of the best benchmark in the literature.
Moreover, we introduce additional assumptions on the observability model under
which we can further improve the regret bounds of EXP3-OE. We illustrate the
benefit of using EXP3-OE in SOPPP by applying it to the online CB and HS games.Comment: Previously, this work appeared as arXiv:1911.09023 which was
mistakenly submitted as a new article (has been submitted to be withdrawn).
This is a preprint of the work published in Proceedings of the 34th AAAI
Conference on Artificial Intelligence (AAAI
The role of suprarenal side branches in dissecting abdominal aortic aneurysm formation in angiotensin II-infused mice
ZMYM2 inhibits NANOG-mediated reprogramming [version 1; peer review: 2 approved, 1 approved with reservations]
Using numerical plant models and phenotypic correlation space to design achievable ideotypes
Numerical plant models can predict the outcome of plant traits modifications
resulting from genetic variations, on plant performance, by simulating
physiological processes and their interaction with the environment.
Optimization methods complement those models to design ideotypes, i.e. ideal
values of a set of plant traits resulting in optimal adaptation for given
combinations of environment and management, mainly through the maximization of
a performance criteria (e.g. yield, light interception). As use of simulation
models gains momentum in plant breeding, numerical experiments must be
carefully engineered to provide accurate and attainable results, rooting them
in biological reality. Here, we propose a multi-objective optimization
formulation that includes a metric of performance, returned by the numerical
model, and a metric of feasibility, accounting for correlations between traits
based on field observations. We applied this approach to two contrasting
models: a process-based crop model of sunflower and a functional-structural
plant model of apple trees. In both cases, the method successfully
characterized key plant traits and identified a continuum of optimal solutions,
ranging from the most feasible to the most efficient. The present study thus
provides successful proof of concept for this enhanced modeling approach, which
identified paths for desirable trait modification, including direction and
intensity.Comment: 25 pages, 5 figures, 2017, Plant, Cell and Environmen
Evidence for exercise training in autonomic function modulation in patients with chronic obstructive pulmonary disease (COPD) : a systematic review
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Prevalence and clinical correlates of patient-reported autonomic symptoms among subjects with COPD
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