136 research outputs found

    Guidelines for the development of immersive virtual reality software for cognitive neuroscience and neuropsychology:The development of Virtual Reality Everyday Assessment Lab (VR-EAL), A neuropsychological test battery in immersive virtual reality

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    International audienceVirtual reality (VR) head-mounted displays (HMD) appear to be effective research tools, which may address the problem of ecological validity in neuropsychological testing. However, their widespread implementation is hindered by VR induced symptoms and effects (VRISE) and the lack of skills in VR software development. This study offers guidelines for the development of VR software in cognitive neuroscience and neuropsychology, by describing and discussing the stages of the development of Virtual Reality Everyday Assessment Lab (VR-EAL), the first neuropsychological battery in immersive VR. Techniques for evaluating cognitive functions within a realistic storyline are discussed. The utility of various assets in Unity, software development kits, and other software are described so that cognitive scientists can overcome challenges pertinent to VRISE and the quality of the VR software. In addition, this pilot study attempts to evaluate VR-EAL in accordance with the necessary criteria for VR software for research purposes. The VR neuroscience questionnaire (VRNQ; Kourtesis et al., 2019b) was implemented to appraise the quality of the three versions of VR-EAL in terms of user experience, game mechanics, in-game assistance, and VRISE. Twenty-five participants aged between 20 and 45 years with 12–16 years of full-time education evaluated various versions of VR-EAL. The final version of VR-EAL achieved high scores in every sub-score of the VRNQ and exceeded its parsimonious cut-offs. It also appeared to have better in-game assistance and game mechanics, while its improved graphics substantially increased the quality of the user experience and almost eradicated VRISE. The results substantially support the feasibility of the development of effective VR research and clinical software without the presence of VRISE during a 60-min VR session

    An ecologically valid examination of event-based and time-based prospective memory using immersive virtual reality:The effects of delay and task type on everyday prospective memory

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    Recent research has focused on assessing either event- or time-based prospective memory (PM) using laboratory tasks. Yet, the findings pertaining to PM performance on laboratory tasks are often inconsistent with the findings on corresponding naturalistic experiments. Ecologically valid neuropsychological tasks resemble the complexity and cognitive demands of everyday tasks, offer an adequate level of experimental control, and allow a generalisation of the findings to everyday performance. The Virtual Reality Everyday Assessment Lab (VR-EAL), an immersive virtual reality neuropsychological battery with enhanced ecological validity, was implemented to comprehensively assess everyday PM (i.e., focal and non-focal event-based, and time-based). The effects of the length of delay between encoding and initiating the PM intention and the type of PM task on everyday PM performance were examined. The results revealed that everyday PM performance was affected by the length of delay rather than the type of PM task. The effect of the length of delay differentially affected performance on the focal, non-focal, and time-based tasks and was proportional to the PM cue focality (i.e., semantic relationship with the intended action). This study also highlighted methodological considerations such as the differentiation between functioning and ability, distinction of cue attributes, and the necessity of ecological validity.Comment: 9 Figures, 4 Table

    LADIS: Language Disentanglement for 3D Shape Editing

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    Natural language interaction is a promising direction for democratizing 3D shape design. However, existing methods for text-driven 3D shape editing face challenges in producing decoupled, local edits to 3D shapes. We address this problem by learning disentangled latent representations that ground language in 3D geometry. To this end, we propose a complementary tool set including a novel network architecture, a disentanglement loss, and a new editing procedure. Additionally, to measure edit locality, we define a new metric that we call part-wise edit precision. We show that our method outperforms existing SOTA methods by 20% in terms of edit locality, and up to 6.6% in terms of language reference resolution accuracy. Our work suggests that by solely disentangling language representations, downstream 3D shape editing can become more local to relevant parts, even if the model was never given explicit part-based supervision

    Assessing efficiency differences in a common Agriculture Decision Support System - A comparative analysis between Greek and Italian durum wheat farms -

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    This study assesses inputs use efficiency of durum wheat farmers, subscribed under a common Agricultural Decision Support System (ADSS), especially designed by Barilla and HORTA for this cultivation. Data Envelopment Analysis was the main analysis used to highlight differences in the implementation stage of ADSS’s suggestions, between 4 agricultural firms (2 Italian and 2 Greek) (N= 563 farmers). By incorporating economic (variable costs) and environmental factors (Carbon, Water and Environmental footprints), performance differences between farms both on regional and national level arose. Lastly, closer monitoring for clarifying the reasoning of the obtained differences in the implementation stage is proposed

    Phosphorus plant removal from European agricultural land

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    AbstractPhosphorus (P) is an important nutrient for all plant growth and it has become a critical and often imbalanced element in modern agriculture. A proper crop fertilization is crucial for production, farmer profits, and also for ensuring sustainable agriculture. The European Commission has published the Farm to Fork (F2F) Strategy in May 2020, in which the reduction of the use of fertilizers by at least 20% is among one of the main objectives. Therefore, it is important to look for the optimal use of P in order to reduce its pollution effects but also ensure future agricultural production and food security. It is essential to estimate the P budget with the best available data at the highest possible spatial resolution. In this study, we focused on estimating the P removal from soils by crop harvest and removal of crop residues. Specifically, we attempted to estimate the P removal by taking into account the production area and productivity rates of 37 crops for 220 regions in the European Union (EU) and the UK. To estimate the P removal by crops, we included the P concentrations in plant tissues (%), the crop humidity rates, the crop residues production, and the removal rates of the crop residues. The total P removal was about 2.55 million tonnes (Mt) (± 0.23 Mt), with crop harvesting having the larger contribution (ca. 94%) compared to the crop residues removal. A Monte-Carlo analysis estimated a ± 9% uncertainty. In addition, we performed a projection of P removal from agricultural fields in 2030. By providing this picture, we aim to improve the current P balances in the EU and explore the feasibility of F2F objectives
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