3 research outputs found

    PENERAPAN MODEL PROJECT BASED LEARNING UNTUK MENINGKATKAN KREATIVITAS DAN HASIL BELAJAR IPAS SISWA KELAS 4 SDN SUMBERSARI 2 KOTA MALANG

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    The low learning outcomes of students at school are influenced by the low creativity of students. This study aims to increase creativity and science learning outcomes in class IV through the Project Based Learning model. This type of research is classroom action research. Data collection techniques used in this study are observation, interviews, tests, and documentation. The data analysis technique used is descriptive qualitative. The subjects of this study were fourth grade students at SDN Sumbersari Malang City with a total of 24 students. The improvement obtained from this study was an increase in the percentage of students' creativity in science learning from 0% to 4.16% in cycle I and then to 33.33% in the very creative category. Then, in the creative category there was an increase in percentage from 16.67% to 29.16% in cycle I and to 58.33% in cycle II. In addition, there was a decrease in the percentage in the quite creative category from 29.20% to 20.83% in cycle I and to 8.33% in cycle II. Meanwhile, in the non-creative category, the percentage decreased from 54.20% to 25.00% in cycle I and to 4.16% in cycle II. The results of the study also showed an increase in student learning outcomes from 37.50% to 58.33% in cycle I and to 83.33% in cycle II. Based on the results of this study, it can be concluded that the application of the Project Based Learning model is able to increase the creativity and learning outcomes of class IV students in science subjects

    PENERAPAN MODEL PROJECT BASED LEARNING UNTUK MENINGKATKAN KREATIVITAS DAN HASIL BELAJAR IPAS SISWA KELAS 4 SDN SUMBERSARI 2 KOTA MALANG

    Get PDF
    The low learning outcomes of students at school are influenced by the low creativity of students. This study aims to increase creativity and science learning outcomes in class IV through the Project Based Learning model. This type of research is classroom action research. Data collection techniques used in this study are observation, interviews, tests, and documentation. The data analysis technique used is descriptive qualitative. The subjects of this study were fourth grade students at SDN Sumbersari Malang City with a total of 24 students. The improvement obtained from this study was an increase in the percentage of students' creativity in science learning from 0% to 4.16% in cycle I and then to 33.33% in the very creative category. Then, in the creative category there was an increase in percentage from 16.67% to 29.16% in cycle I and to 58.33% in cycle II. In addition, there was a decrease in the percentage in the quite creative category from 29.20% to 20.83% in cycle I and to 8.33% in cycle II. Meanwhile, in the non-creative category, the percentage decreased from 54.20% to 25.00% in cycle I and to 4.16% in cycle II. The results of the study also showed an increase in student learning outcomes from 37.50% to 58.33% in cycle I and to 83.33% in cycle II. Based on the results of this study, it can be concluded that the application of the Project Based Learning model is able to increase the creativity and learning outcomes of class IV students in science subjects

    PENERAPAN MODEL PROJECT BASED LEARNING UNTUK MENINGKATKAN KREATIVITAS DAN HASIL BELAJAR IPAS SISWA KELAS 4 SDN SUMBERSARI 2 KOTA MALANG

    Get PDF
    The low learning outcomes of students at school are influenced by the low creativity of students. This study aims to increase creativity and science learning outcomes in class IV through the Project Based Learning model. This type of research is classroom action research. Data collection techniques used in this study are observation, interviews, tests, and documentation. The data analysis technique used is descriptive qualitative. The subjects of this study were fourth grade students at SDN Sumbersari Malang City with a total of 24 students. The improvement obtained from this study was an increase in the percentage of students' creativity in science learning from 0% to 4.16% in cycle I and then to 33.33% in the very creative category. Then, in the creative category there was an increase in percentage from 16.67% to 29.16% in cycle I and to 58.33% in cycle II. In addition, there was a decrease in the percentage in the quite creative category from 29.20% to 20.83% in cycle I and to 8.33% in cycle II. Meanwhile, in the non-creative category, the percentage decreased from 54.20% to 25.00% in cycle I and to 4.16% in cycle II. The results of the study also showed an increase in student learning outcomes from 37.50% to 58.33% in cycle I and to 83.33% in cycle II. Based on the results of this study, it can be concluded that the application of the Project Based Learning model is able to increase the creativity and learning outcomes of class IV students in science subjects
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