466 research outputs found

    Supersymmetric Higgs pair discovery prospects at hadron colliders

    Get PDF
    We study the potential of hadron colliders in the search for the pair production of neutral Higgs bosons in the framework of the Minimal Supersymmetric Standard Model. Using analytical expressions for the relevant amplitudes, we perform a detailed signal and background analysis, working out efficient kinematical cuts for the extraction of the signal. The important role of squark loop contributions to the signal is emphasised. If the signal is sufficiently enhanced by these contributions, it could even be observable at the next run of the upgraded Tevatron collider in the near future. At the LHC the pair production of light and heavy Higgs bosons might be detectable simultaneously.Comment: 5 pages, hep99, 6 figures; Presented at the International Europhysics Conference on High Energy Physics, Tampere, Finland, 15-21 July 199

    Increased sensitivity to cocaine-induced analgesia in Spontaneously Hypertensive Rats (SHR)

    Get PDF
    This study examined the analgesic effect of cocaine in Spontaneously Hypertensive Rats (SHR), which are considered a suitable model for the study of attention deficit hyperactivity disorder (ADHD), and in Wistar (WIS) rats of both sexes using the hot-plate test. In addition, we tested whether habituation to the unheated hot-plate apparatus, that "normalizes" the basal hypoalgesic phenotype of SHR, alters the subsequent cocaine-induced analgesia (CIA) in this strain. SHR of both sexes were hypoalgesic compared to WIS rats in the hot-plate test and showed higher sensitivity to CIA. Habituation to the unheated hot-plate reduced the basal nociceptive latency of SHR, suggesting cognitive/emotional modulation of pain in this strain, but did not alter the magnitude of CIA. The present study shows increased sensitivity to CIA in SHR, which may be related to abnormalities in the mesocorticolimbic dopaminergic system. Further studies using SHR strain may reveal new information on the neurobiological mechanisms underlying ADHD and its co-morbidity with drug addiction

    Tailored displays to compensate for visual aberrations

    Get PDF
    We introduce tailored displays that enhance visual acuity by decomposing virtual objects and placing the resulting anisotropic pieces into the subject's focal range. The goal is to free the viewer from needing wearable optical corrections when looking at displays. Our tailoring process uses aberration and scattering maps to account for refractive errors and cataracts. It splits an object's light field into multiple instances that are each in-focus for a given eye sub-aperture. Their integration onto the retina leads to a quality improvement of perceived images when observing the display with naked eyes. The use of multiple depths to render each point of focus on the retina creates multi-focus, multi-depth displays. User evaluations and validation with modified camera optics are performed. We propose tailored displays for daily tasks where using eyeglasses are unfeasible or inconvenient (e.g., on head-mounted displays, e-readers, as well as for games); when a multi-focus function is required but undoable (e.g., driving for farsighted individuals, checking a portable device while doing physical activities); or for correcting the visual distortions produced by high-order aberrations that eyeglasses are not able to.Conselho Nacional de Pesquisas (Brazil) (CNPq-Brazil fellowship 142563/2008-0)Conselho Nacional de Pesquisas (Brazil) (CNPq-Brazil fellowship 308936/2010-8)Conselho Nacional de Pesquisas (Brazil) (CNPq-Brazil fellowship 480485/2010- 0)National Science Foundation (U.S.) (NSF CNS 0913875)Alfred P. Sloan Foundation (fellowship)United States. Defense Advanced Research Projects Agency (DARPA Young Faculty Award)Massachusetts Institute of Technology. Media Laboratory (Consortium Members

    A Conceptual Image-Based Data Glove for Computer-Human Interaction

    Get PDF
    Data gloves are devices equipped with sensors that capture the movements of the hand of the user in order to select or manipulate objects in a virtual world. Data gloves were introduced three decades ago and since then have been used in many 3D interaction techniques. However, good data gloves are too expensive and only a few of them can perceive the full set of hand movements. In this paper we describe the design of an image-based data glove (IBDG) prototype suitable for finger sensible applications, like virtual objects manipulation and interaction approaches. The proposed device uses a camera to track visual markers at finger tips, and a software module tocompute the position of each finger tip and its joints in real-time. To evaluate our concept, we have built a prototype and tested it with 15 volunteers. We also discuss how to improve the engineering of the prototype, how to turn it into a low cost interaction device, as well as other relevant issues about this original concept

    Colloid-stabilized emulsions: behaviour as the interfacial tension is reduced

    Full text link
    We present confocal microscopy studies of novel particle-stabilized emulsions. The novelty arises because the immiscible fluids have an accessible upper critical solution temperature. The emulsions have been created by beginning with particles dispersed in the single-fluid phase. On cooling, regions of the minority phase nucleate. While coarsening these nuclei become coated with particles due to the associated reduction in interfacial energy. The resulting emulsion is arrested, and the particle-coated interfaces have intriguing properties. Having made use of the binary-fluid phase diagram to create the emulsion we then make use of it to study the properties of the interfaces. As the emulsion is re-heated toward the single-fluid phase the interfacial tension falls and the volume of the dispersed phase drops. Crumpling, fracture or coalescence can follow. The results show that the elasticity of the interfaces has a controlling influence over the emulsion behaviour.Comment: Submitted for the proceedings of the 6th Liquid Matter Conference, held in Utrecht (NL) in July 200

    CATRA: Interactive Measuring and Modeling of Cataracts

    Get PDF
    We introduce an interactive method to assess cataracts in the human eye by crafting an optical solution that measures the perceptual impact of forward scattering on the foveal region. Current solutions rely on highly-trained clinicians to check the back scattering in the crystallin lens and test their predictions on visual acuity tests. Close-range parallax barriers create collimated beams of light to scan through sub-apertures, scattering light as it strikes a cataract. User feedback generates maps for opacity, attenuation, contrast and sub-aperture point-spread functions. The goal is to allow a general audience to operate a portable high-contrast light-field display to gain a meaningful understanding of their own visual conditions. User evaluations and validation with modified camera optics are performed. Compiled data is used to reconstruct the individual's cataract-affected view, offering a novel approach for capturing information for screening, diagnostic, and clinical analysis.Alfred P. Sloan Foundation (Research Fellowship)United States. Defense Advanced Research Projects Agency (Young Faculty Award

    Índices produtivos de melancia com uso de calagem e irrigação.

    Get PDF
    Este trabalho teve o objetivo de estudar os efeitos de diferentes doses de calcário aplicados ao solo, e de diferentes arranjos de irrigação por gotejamento, na cultura da melancia estabelecida em condições de terra firme

    NETRA: Interactive Display for Estimating Refractive Errors and Focal Range

    Get PDF
    We introduce an interactive, portable, and inexpensive solution for estimating refractive errors in the human eye. While expensive optical devices for automatic estimation of refractive correction exist, our goal is to greatly simplify the mechanism by putting the human subject in the loop. Our solution is based on a high-resolution programmable display and combines inexpensive optical elements, interactive GUI, and computational reconstruction. The key idea is to interface a lenticular view-dependent display with the human eye in close range - a few millimeters apart. Via this platform, we create a new range of interactivity that is extremely sensitive to parameters of the human eye, like refractive errors, focal range, focusing speed, lens opacity, etc. We propose several simple optical setups, verify their accuracy, precision, and validate them in a user study.Alfred P. Sloan Foundation (Research Fellowship
    corecore