68 research outputs found
Adaptive applications to assist students with autism in succeeding in higher education
Abstract. In this demo we discuss a few possible scenarios showing adaptation of presentation and information to assist autistic students in succeeding in higher education. These students not only have specific information need, they are also more concerned about their privacy. We use WiBAF (Within Browser Adaptation Framework) for user modeling and adaptation to give users control over the sharing of their data
Quantum fluctuations for drag free geodesic motion
The drag free technique is used to force a proof mass to follow a geodesic
motion. The mass is protected from perturbations by a cage, and the motion of
the latter is actively controlled to follow the motion of the proof mass. We
present a theoretical analysis of the effects of quantum fluctuations for this
technique. We show that a perfect drag free operation is in principle possible
at the quantum level, in spite of the back action exerted on the mass by the
position sensor.Comment: 4 pages, 1 figure, RevTeX, minor change
User-centred design of flexible hypermedia for a mobile guide: Reflections on the hyperaudio experience
A user-centred design approach involves end-users from the very beginning. Considering users at the early stages compels designers to think in terms of utility and usability and helps develop the system on what is actually needed. This paper discusses the case of HyperAudio, a context-sensitive adaptive and mobile guide to museums developed in the late 90s. User requirements were collected via a survey to understand visitors’ profiles and visit styles in Natural Science museums. The knowledge acquired supported the specification of system requirements, helping defining user model, data structure and adaptive behaviour of the system. User requirements guided the design decisions on what could be implemented by using simple adaptable triggers and what instead needed more sophisticated adaptive techniques, a fundamental choice when all the computation must be done on a PDA. Graphical and interactive environments for developing and testing complex adaptive systems are discussed as a further
step towards an iterative design that considers the user interaction a central point. The paper discusses
how such an environment allows designers and developers to experiment with different system’s behaviours and to widely test it under realistic conditions by simulation of the actual context evolving over time. The understanding gained in HyperAudio is then considered in the perspective of the
developments that followed that first experience: our findings seem still valid despite the passed time
Searching for gravitational waves from known pulsars
We present upper limits on the amplitude of gravitational waves from 28
isolated pulsars using data from the second science run of LIGO. The results
are also expressed as a constraint on the pulsars' equatorial ellipticities. We
discuss a new way of presenting such ellipticity upper limits that takes
account of the uncertainties of the pulsar moment of inertia. We also extend
our previous method to search for known pulsars in binary systems, of which
there are about 80 in the sensitive frequency range of LIGO and GEO 600.Comment: Accepted by CQG for the proceeding of GWDAW9, 7 pages, 2 figure
Conversation in the museum: experiments in dynamic hypermedia with the intelligent labelling explorer
We outline experience with the Intelligent Labelling Explorer, a dynamic hypertext system developed at the University of Edinburgh, in collaboration with the National Museums of Scotland. First, we indicate a number of ways in which labels on museum objects ought to be tuned to take into account types of visit, the interests of visitors, and their evolving knowledge during a visit. Secondly, we sketch the general architecture of our system, and then focus on the conversational effects which the system can create. We then briefly indicate future directions of research, before critically discussing the applicability (or otherwise) of the spatial metaphor to flexible hypertexts. Keywords: adaptive museum hypermedia, natural language techniques for dynamic hypertext generation, content adaptation in hypertext and hypermedia, web-based museum hypermedia, navigation design 1. Introduction We take dynamic hypertext to be that variety of flexible hypertext which relies upon techniques from th..
Denotative and Connotative Semantics in Hypermedia: Proposal for a Semiotic-Aware Architecture
In this article we claim that the linguistic-centered view within hypermedia systems needs refinement through a semiotic-based approach before real interoperation between media can be achieved. We discuss the problems of visual signification for images and video in dynamic systems, in which users can access visual material in a non-linear fashion. We describe how semiotics can help overcome such problems, by allowing descriptions of the material on both denotative and connotative levels. Finally we propose an architecture for a dynamic semiotic-aware hypermedia system
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