690 research outputs found
Cooperation under incomplete contracting
We examine the notion of the core when cooperation takes place in a setting with time and uncertainty. We do so in a two-period general equilibrium setting with
incomplete markets. Market incompleteness implies that players cannot make all possible binding commitments regarding their actions at different date-events. We
unify various treatments of dynamic core concepts existing in the literature. This results in definitions of the Classical Core, the Segregated Core, the Two-stage Core, the Strong Sequential Core, and the Weak Sequential Core. Except for the Classical Core, all these concepts can be defined by requiring absence of blocking in period 0 and at any date-event in period 1. The concepts only differ with respect to the notion of blocking in period 0. To evaluate these concepts, we study three market structures in detail: strongly complete markets, incomplete markets in finance economies, and incomplete markets in settings with multiple commodities
Risk allocation under liquidity constraints
Abstract Risk allocation games are cooperative games that are used to attribute the risk of a financial entity to its divisions. In this paper, we extend the literature on risk allocation games by incorporating liquidity considerations. A liquidity policy specifies state-dependent liquidity requirements that a portfolio should obey. To comply with the liquidity policy, a financial entity may have to liquidate part of its assets, which is costly. The definition of a risk allocation game under liquidity constraints is not straightforward, since the presence of a liquidity policy leads to externalities. We argue that the standard worst case approach should not be used here and present an alternative definition. We show that the resulting class of transferable utility games coincides with the class of totally balanced games. It follows from our results that also when taking liquidity considerations into account there is always a stable way to allocate risk
A Note on The Weak Sequential Core of Dynamic TU Games
This paper addresses a problem with an argument in Kranich, Perea, and Peters (2005) supporting their definition of the Weak Sequential Core and their characterization
result. We also provide the remedy, a modification of the definition, to rescue
the characterization
Bargaining with Non-convexities
We show that in the canonical non-cooperative multilateral bargaining game, a subgameperfect equilibrium exists in pure stationary strategies, even when the space of feasible payoffs is not convex. At such an equilibrium there is no delay. We also have the converse result that randomization will not be used in this environment in the sense that all stationary subgame perfect equilibria do not involve randomization on the equilibrium path. Nevertheless, mixed strategy profiles can lead to Pareto superior payoffs in non-convex cases.operations research and management science;
Homotopy Methods to Compute Equilibria in Game Theory
This paper presents a complete survey of the use of homotopy methods in game theory.Homotopies allow for a robust computation of game-theoretic equilibria and their refinements. Homotopies are also suitable to compute equilibria that are selected by variousselection theories. We present all relevant techniques underlying homotopy algorithms.We give detailed expositions of the Lemke-Howson algorithm and the Van den Elzen-Talman algorithm to compute Nash equilibria in 2-person games, and the Herings-Vanden Elzen, Herings-Peeters, and McKelvey-Palfrey algorithms to compute Nash equilibriain general n-person games.operations research and management science;
Minimal exact balancedness
To verify whether a transferable utility game is exact, one has to check a linear inequalityfor each exact balanced collection of coalitions. This paper studies the structure andproperties of the class of exact balanced collections. Comparing the definition of exactbalanced collections with the definition of balanced collections, the weight vector of abalanced collection must be positive whereas the weight vector for an exact balancedcollection may contain one negative weight. We investigate minimal exact balanced collections, and show that only these collections are needed to obtain exactness. The relation between minimality of an exact balanced collection and uniqueness of the corresponding weight vector is analyzed. We show how the class of minimal exact balanced collections can be partitioned into three basic types each of which can be systematically generated.operations research and management science;
A Note on The Weak Sequential Core of Dynamic TU Games
This paper addresses a problem with an argument in Kranich, Perea, and Peters (2005) supporting their definition of the Weak Sequential Core and their characterization result. We also provide the remedy, a modification of the definition, to rescue the characterization.microeconomics ;
Procedurally Fair Taxation
We study the implications of procedural fairness on income taxation. We formulateprocedural fairness as a particular non-cooperative bargaining game and examine thestationary subgame perfect equilibria of the game. The equilibrium outcome is called tax equilibrium and is shown to be unique. The procedurally fair tax rate is defined as the tax rate that results in the limit of tax equilibria when the probability that negotiations break down converges to zero. The procedurally fair tax rate is shown to be unique. We also provide a characterization of the procedurally fair tax rate that involves the probability mass of below average income citizens and a particular measure of the citizens'' boldness. This characterization is then used to show that in a number of interesting cases the procedurally fair tax rate equals the probability mass of below average income citizens.public economics ;
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