17 research outputs found
Art, Creativity and Automation. From Charters to Shared 3D Visualization Practices
In this study, we introduce the themes of the Special Issue on Art, Creativity and Automation. Sharing 3D Visualization Practices in Archaeology, and present the most important outcomes of a roundtable session involving prominent researchers in the field, organized by the authors during the Archon Winter School in February 2020. By assessing the diversity of research aims, artistic projects, creative practices and technology used in the contributions to the Special Issue, and drawing on the thoughts and perspectives generated during the roundtable discussion, we seek to identify shared challenges within the community of visualizers which could ultimately pave the way to shared practices. In this light, we assess whether established charters and guidelines are still relevant in a now matured digital archaeology, where visualization techniques have attained a central position in archaeological knowledge production. Although parts of the guidelines have become common practice, the remainder did not keep up with the fast pace of development of digital practice and its current fundamental role in archaeology, and as a result some of the guidelines risk becoming obstructive in archaeological creative practice.Material Culture Studie
News packaging during a pandemic:A computational analysis of news diffusion via Facebook
Facebook remains the most important platform where social media editors package and try to ‘sell’ media outlets’ online news articles to audiences. In one of the first studies of its kind, we assess how this practice was effectuated during the first year of the COVID-19 pandemic. We use computational analysis to determine the polarity, subjectivity and use of some linguistics features in the status messages of 140,359 Facebook posts of 17 mainstream and alternative news titles from Flanders (Belgium) between March 2020 and 2021. Among other things, we find that status messages score considerably higher than headlines in terms of polarity and subjectivity, and that they, along with the use of question and interrogation marks, peaked in the first months of the pandemic. We contextualise our findings within existing scholarship and wider trends in increasingly digitised and globalised media societies
3D MODELLING: CROSSING TRADITIONAL BOUNDARIES BETWEEN DIFFERENT RESEARCH AREAS
A 3D reconstruction of complex architecture will never be complete nor constructively sound without the combination of knowledge and expertise from different scientific branches. Yet, how should all the different perspectives from these diverse disciplines, leading to different ideas and views on material, be approached, in order to convert the knowledge to a coherent model? It is the goal of this paper to contribute to the development of a common approach to diverse datasets, ideas and interpretations that are involved in the creation of 3D reconstructions. The outline of our suggested approach is demonstrated though two case-studies differing in time and region, but revolving around the same research topics, showing that the approach is universally employable. Therefore, interdisciplinarity - one of the key principles of the Seville Charter - will be the leitmotif of this paper
Huisregels in de residentiële geestelijke gezondheidszorg. Orde op zaken gesteld
status: publishe
The levels of automation and autonomy in the AI-augmented newsroom: Toward a multi-level typology of computational journalism
Computational journalistic tools have been implemented in newsrooms since 2010. As these tools have started automating several work packages, they have the potential to change news workers’ roles and could also jeopardize journalistic autonomy. Due to rapid technological advances such as artificial intelligence, a knowledge gap has emerged in the newsroom and academia regarding the interaction between these tools and the news worker. To advance the understanding of this gap, this chapter proposes a typology that maps the levels of automation present in the news ecosystem, focused explicitly on the tool−human interaction. In the proposed typology, the levels of automation range from manual to full automation and are strongly connected to the degree of autonomy the news worker or tool has. In doing so, a typology is proposed, embedded in definitions of automation and autonomy in the maturing field of computational journalism
Pottery goes Public: Performing archaeological research amid the audience
The project Pottery Goes Public explores the potential of 3D analytical tools to assess to what extent they can provide us with new interpretations and insights into the technological aspects of ancient pottery manufacturing. However, developing innovative 3D imaging techniques for ceramic analysis is not the only aim of the project. Since its inception, Pottery goes Public has been designed to involve a wider audience not only into the study of ancient potting techniques, but into the very process of carrying out the research. As advocated by the proponents of a reflexive approach to archaeology, in order to make the past relevant to contemporary society it is imperative for the archaeologist to include all interested parties into every stage of the analysis, from the formulation of the research questions to the dissemination of outputs. In this sense, the deployment of modern 3D technologies proved to be an indisputably powerful medium of communication and interaction with the public at large. Performing live archaeological research with cutting edge tools is a key step towards opening up academic research to multiple actors and actively engaging them with the archaeological interpretative process