824 research outputs found

    Whispering gallery modes in nanowire solar cells

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    The Pervasive Interface; Tracing the Magic Circle

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    Walking the Line: The Interface in Limbo Investigating the Interface in Pervasive Games Eva Nieuwdorp, graduate student Utrecht University ** Changing Views: Worlds in Play ** June 16-20, 2005 Vancouver BC, Canada Paper proposal Categories Theoretical Perspectives: Redefining the concept of the interface in formal digital game theory; by researching the existing discourse surrounding interface theory, the applicability of this term to the area of digital games will be tested by looking at the status of the interface in pervasive gaming. Identity in Gaming: The identity of the pervasive game itself, existing both on, and because of, the thin boundary between fantasy and reality, play and game, as constructed both in the physical world and in the imagination of the player. Keywords: pervasive games, ubiquitous computing, exploration, fantasy, reality, interfaces, borders, human/computer interaction, player/game interaction. Abstract Pervasive games are steadily emerging as a new genre in the field of digital games. Unlike other games, the mobile nature of the pervasive game is unique in its ambivalent wavering between fantasy and reality when played. In this research, I will argue that it is exactly this ambivalence that is at the core of the player experience and indeed the construction of the game world itself. Set against the backdrop of the physical reality of everyday life, the thin line between the evident árealá world and the institutionalised fantasy of the game becomes the crux to which the pervasive game owes its existence; the pervasive game can therefore be viewed as a quintessentially and structurally interdisciplinary concept, interweaving the concept of reality with that of fantasy and transforming our everyday environment into a world in play. This situation on the one hand complicates the notions of reality and fantasy (fantasy referring to the game), while on the other hand within the game world the terms áludusá and ápaideaá are set off against one another. But what exists at the crossroads of these intermingling phenomena? What are the instances that incite the merging of fantasy and reality, and how can we best define this merge? In this paper, I will investigate these questions by looking at the applicability of the term áinterfaceá to the problematic co-existence of said antagonistic forces in the pervasive game. When investigating the nature of this type of play, one irrevocably must seek out the borders between the different elements of fantasy and reality, which leads us to the interface. Applied to digital games, the interface is invariably equalled to either the hardware (i.e. controllers and the like) or the software (i.e. visual elements of the game world) that gives rise to human/computer interaction. The screen captures both of these, as it is both a part of the hardware while visually representing the (3D) game world at the same time through software, functioning as a veritable Albertiás window through which the user can step from physical reality into the virtual universe of the game. The screen is viewed as a translucent membrane, an intermediary, which translates digital signs into actual player experience and parallels the player’s physical actions to manipulation in the digital realm. But is this notion of the interface in digital games satisfactorily covering all game genres? The example of the pervasive game, where little hardware and software is present, but which is inherently digital in its structure, challenges the current concept of the interface. Both from the perspective of the game, which is ambivalent in its player/game interaction and reality/game status, and from the perspective of the interface, which seems to be absent in the pervasive game, it is interesting to see how these two terms can be defined in relation to one another. By asking the question where and how the interface comes into being in the pervasive game (if it is in fact an apt term at all in this case), I will investigate the limbo between reality and game, as well as ludus and paidea in the pervasive game genre. The part of the player forms an important part of this paper, as he/she is in effect the crudest example of an interface in this type of play. After all, the player is of primary importance to the existence of the pervasive game: without him/her the streets will inevitably return to their everyday status. I will therefore argue that in part the interface I am trying to define can be located in the thoughts and imagination of the player. However, it must be noted here that player experience as such will not be addressed in this paper. This paper is an addition to the discourse surrounding interface theory and HCI. A buzzword by nature, the term áinterfaceá needs to be investigated and redefined in order to remain academically valid; at the same time the pervasive game, being part of recent developments in game culture, through careful analysis needs to be given a place in the discourse of digital games. In order to gain an insight in the player/game interaction and the relation between reality and game, I will therefore argue that a theoretical perspective is needed as a basis for further research into both interface theory and pervasive games. By approaching the interface through formal game theory, I will investigate the place and status of the interface in the pervasive game, as well as the different factors the intermediation consists of, in search of defining the interaction between fantasy and reality in pervasive gaming as a result from playing in a realistic environment

    Lineaire robotmodule

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    Hazardous Waste in The Netherlands: Dutch Policies from a Local Perspective

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    This paper is about risk management and environmental policy. Conventional approaches to risk management (Wynne et al., IIASA Working Papers on Hazardous Waste Management) tend to assume that risk is a technical phenomenon, and that successful risk management involves the elaboration and use of precise technical analytic models and regulatory instruments. The aim of this work is to show that this general approach is unrealistic. Firstly, it is shown that different perceptions and definitions of policy issues shape legislative and regulatory agendas in ways which mean that environmental management and specific definitions of risk problems are only a (varying) part of the broader agendas and concerns of interacting groups. Secondly, it is shown that even after apparently precise regulations have been established, the process of implementation effectively continues the negotiation of the basic agenda of issues as defined by different interests. This is shown to be the case at national and local levels. The family of Dutch case studies presented supports the argument of the IIASA hazardous waste papers, that effective regulatory instruments can only be identified in the context of interaction between the institutional realities of regulatory decision making and appropriate forms of technical knowledge. These vary from one regulatory system to another, making technical harmonization extremely problematic

    Het positioneren met luchtcilinders

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    Fecal microbiota transplantation in human metabolic diseases: From a murky past to a bright future?

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    Fecal microbiota transplantation (FMT) is gaining considerable traction as a therapeutic approach to influence the course of a plethora of chronic conditions, ranging from metabolic syndrome and malignancies to auto-immune and neurological diseases, and helped to establish the contribution of the gut microbiome to these conditions. Although FMT procedures have yielded important mechanistic insights, their use in clinical practice may be limited due to practical objections in the setting of metabolic diseases. While its applicability is established to treat recurrent Clostridiodes difficile, FMT is emerging in ulcerative colitis and various other diseases. A particularly new insight is that FMTs may not only alter insulin sensitivity but may also alter the course of type 1 diabetes by attenuating underlying auto-immunity. In this review, we will outline the major principles and pitfalls of FMT and where optimization of study design and the procedure itself will further advance the field of cardiometabolic medicine.Peer reviewe

    De bladrandchlorose van Rhododendron catawbiense "Grandiflorum"

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    Rhododendron catawbiense Grandiflorum, an economically important decorative shrub, suffered from chlorotic leaf symtoms in parts of the Boskoop area.Two types of symptoms occurred: 1. Yellowish-reddy-green discoloration along the margins and between the primary veins to about-half way along the midrib about July (in transmitted light there were many translucent spots), changing to cadmium-yellow in autumn; 2. Yellow (tissue)-green(veins) marbling of the leaf. Chlorotic leaves had, on average, 44% less chlorophyll than healthy leaves.Soil acidity was 8 x less for affected than for healthy plants, both soils consisting of clayey peat. The adsorptive complex of bad soils was richer in bases than that of good soils. The higher pH of bad soils resulted from a higher Ca saturation. Above pH 5.1 leaf symptoms arose, abnormal root-hairs formed already at lower pH values. More lime in the soils resulted in higher Ca contents for the plant and lower contents of N, P0 4 , K and Mg. The disease was shown to arise through shortage of N. Despite sufficient acidity too dry a soil also induced the disease. Application of dredgings proved unfavourable (pH about 5.7); a sulphur dressing was favourable (not Al-, Fe-, or Mn-sulphate) for soils with pH>5.1

    From fecal microbiota transplantation toward next-generation beneficial microbes: The case of Anaerobutyricum soehngenii

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    The commensal gut microbiota is important for human health and well-being whereas deviations of the gut microbiota have been associated with a multitude of diseases. Restoration of a balanced and diverse microbiota by fecal microbiota transplantation (FMT) has emerged as a potential treatment strategy and promising tool to study causality of the microbiota in disease pathogenesis. However, FMT comes with logistical challenges and potential safety risks, such as the transfer of pathogenic microorganisms, undesired phenotypes or an increased risk of developing disease later in life. Therefore, a more controlled, personalized mixture of cultured beneficial microbes might prove a better alternative. Most of these beneficial microbes will be endogenous commensals to the host without a long history of safe and beneficial use and are therefore commonly referred to as next-generation probiotics (NGP) or live biotherapeutic products (LBP). Following a previous FMT study within our group, the commensal butyrate producer Anaerobutyricum spp. (previously named Eubacterium hallii) was found to be associated with improved insulin-sensitivity in subjects with the metabolic syndrome. After the preclinical testing with Anaerobutyricum soehngenii in mice models was completed, the strain was produced under controlled conditions and several clinical studies evaluating its safety and efficacy in humans were performed. Here, we describe and reflect on the development of A. soehngenii for clinical use, providing practical guidance for the development and testing of NGPs and reflecting on the current regulatory framework

    Gut microbiota, metabolism and psychopathology:A critical review and novel perspectives

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    Psychiatric disorders are often associated with metabolic comorbidities. However, the mechanisms through which metabolic and psychiatric disorders are connected remain unclear. Pre-clinical studies in rodents indicate that the bidirectional signaling between the intestine and the brain, the so-called microbiome-gut-brain axis, plays an important role in the regulation of both metabolism and behavior. The gut microbiome produces a vast number of metabolites that may be transported into the host and play a part in homeostatic control of metabolism as well as brain function. In addition to short chain fatty acids, many of these metabolites have been identified in recent years. To what extent both microbiota and their products control human metabolism and behavior is a subject of intense investigation. In this review, we will discuss the most recent findings concerning alterations in the gut microbiota as a possible pathophysiological factor for the co-occurrence of metabolic comorbidities in psychiatric disorders
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