2 research outputs found
Mood and learning in navigation-based serious games
Games are played for entertainment and have the ability to stimulate a variety of moods during gameplay, including happiness. Serious or applied games are created and used to serve a specific purpose rather than for pure entertainment. The relationship between mood and task efficiency has been investigated in psychology with contrasting results, and it also appears that there is a relationship between mood and learning. Players' mood and learning efficiency as a consequence of playing two serious games involving navigation in a virtual environment as the main action of gameplay, but with different learning objectives, have been investigated. The first game taught the route to a real world destination, while the second trained players to perform a religious ritual. The pre- and post-gameplay mood of 52 players were noted. It was found that both serious games helped the players developing a pleasant overall mood and significantly increased the self-reported happiness score in the post-questionnaire. It was also discovered that players who felt happier spent more time learning and that women performed better when they were happier. Besides, younger learners tend to obtain a higher learning performance score than other age categories
Tren Baru Program Deradikalisasi di Lingkungan Organisasi Pemuda Muslim Indonesia
The deradicalization program is one of the solutions as a new trend to tackle the problem of radicalism in Indonesian youth, especially among Muslim youth organizations. Therefore, this deradicalization program is intensively carried out as a form of counter-terrorism action. This paper aims to explain the deradicalization trend carried out by Muslim youth organizations, namely the Nahdlatul Ulama Student Association (IPNU) and the Muhammadiyah Student Association (IPM) in Malang City. Interviews, observations, and data analysis carried out resulted in the findings that the Deradicalization program was contained in several forms of activities. In the IPNU environment, there are 3 activities, namely formal cadre activities in the form of Makesta and Lakmud, then non-formal cadre activities, namely in the form of discussions and literacy, then routine classic book studies and eventual activities in the form of tahlil, sholawat dhiba 'and khatmil Quran. While in the IPM environment there are literacy discussions which are held regularly once a week, Darul Arqam activities are held in the month of Ramadan, and incidental activities in the form of recitations which are held 2 times a week