5,093 research outputs found
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Scoping Review of the development of artificial eyes throughout the years
Losing an eye following trauma can lead to profound psychosocial difficulties making it imperative for the wearer to be fitted with an aesthetically pleasing custom-made artificial eye. Despite recent technological advancements, current design and manufacturing processes have remained unchanged in over 55 years. With the aim of portraying current knowledge regarding the development of artificial eyes in order to aid future development, a scooping review was conducted. Six online search engines were used: Scopus, PubMed, MedLine Complete, Web of Science, Science Direct and Google Scholar. Thirty-eight articles met the inclusion criteria and underwent numerical and thematic analysis with three thematic themes emerging. History and the current process of artificial eyes has been well documented, however, the impact of wearing artificial eyes is sparse. On-going research and development into the design and manufacturing processes of artificial eyes and the psychosocial impact of wearing an artificial eye is needed
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Retinoblastoma: Identifying the Diagnostic Signs for Early Treatment
Retinoblastoma is a rare but significant cause of childhood eye cancer world-wide. The prognosis depends upon early diagnosis and treatment but also upon accurate classification of the tumours. Unilateral incidence is normally non-hereditary compared with bilateral incidence where secondary tumours are more common. Survivorship is much better for unilateral compared with bilateral and trilateral retinoblastoma. Early signs are important to detect and photography can assist in identifying no return of âred-eyeâ during flash photography and yellow appearance of the tumour. Treatment options are discussed together with new psycho-oncology approaches that address potential trauma in the survivor as well as in the family of the survivor
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The importance of incorporating technological advancements into the artificial eye process: a perspective commentary
Application of technology into healthcare has typically been targeted to high demand illnesses and treatments. However, with an increasing need to meet patientâs expectations combined with increased accessibility and reduced costs, smaller healthcare fields are starting to investigate its function and usability. Services have historically been led by skills and expertise, and recent developments are being seen by ocularists in the field of prosthetic eyes who acknowledge the potential benefit from technological advancement. Utilising the technologies recently investigated in maxillofacial prosthesis can start the evolutionary process where products are continually re-designed and re-developed to achieve excellent patient outcome and satisfaction levels
Measurement of the dependence of the light yields of linear alkylbenzene-based and EJ-301 scintillators on electron energy
An experimental test of the electron energy scale linearities of SNO+ and
EJ-301 scintillators was carried out using a Compton spectrometer with
electrons in the energy range 0.09-3 MeV. The linearity of the apparatus was
explicitly demonstrated. It was found that the response of both types of
scintillators with respect to electrons becomes non-linear below ~0.4 MeV. An
explanation is given in terms of Cherenkov light absorption and re-emission by
the scintillators.Comment: 8 pages, 7 figure
A microfluidic chip based model for the study of full thickness human intestinal tissue using dual flow
© 2016 Author(s). The study of inflammatory bowel disease, including Ulcerative Colitis and Crohn's Disease, has relied largely upon the use of animal or cell culture models; neither of which can represent all aspects of the human pathophysiology. Presented herein is a dual flow microfluidic device which holds full thickness human intestinal tissue in a known orientation. The luminal and serosal sides are independently perfused ex vivo with nutrients with simultaneous waste removal for up to 72 h. The microfluidic device maintains the viability and integrity of the tissue as demonstrated through Haematoxylin & Eosin staining, immunohistochemistry and release of lactate dehydrogenase. In addition, the inflammatory state remains in the tissue after perfusion on the device as determined by measuring calprotectin levels. It is anticipated that this human model will be extremely useful for studying the biology and tes ting novel interventions in diseased tissue
Counter Machines and Distributed Automata: A Story about Exchanging Space and Time
We prove the equivalence of two classes of counter machines and one class of
distributed automata. Our counter machines operate on finite words, which they
read from left to right while incrementing or decrementing a fixed number of
counters. The two classes differ in the extra features they offer: one allows
to copy counter values, whereas the other allows to compute copyless sums of
counters. Our distributed automata, on the other hand, operate on directed path
graphs that represent words. All nodes of a path synchronously execute the same
finite-state machine, whose state diagram must be acyclic except for
self-loops, and each node receives as input the state of its direct
predecessor. These devices form a subclass of linear-time one-way cellular
automata.Comment: 15 pages (+ 13 pages of appendices), 5 figures; To appear in the
proceedings of AUTOMATA 2018
How to Beat the Boss: Game Workers Unite in the UK
This article provides an overview of the growth of game worker organising in Britain. These workers have not previously been organised in a trade union, but over the last 2âyears, they have developed a campaign to unionise their sector and launched a legal trade union branch. This is a powerful example of so-called âgreenfieldâ organising, beyond the reach of existing trade unions and with workers who have not previously been members. The article provides an outline of the industry, the launch of the Game Workers Unite international network, the growth of the division in Britain as well as their formation as a branch of the Independent Workersâ Union of Great Britain. The aim is to draw out lessons for both the videogames industry, as well as other non-unionised industries, showing how the traditions of trade unionism can be translated and developed in new contexts
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