19 research outputs found
A Novel Bias-TSP Algorithm for Maritime Patrol
This work aims to develop a search planning strategy to be used by a drone equipped with an inverse synthetic-aperture radar (ISAR) and an electro-optical sensor. After describing the specifics of our maritime scenario, we discuss four methodologies that can be used to find vessels involved in illegal fishing activities as quickly as possible. In addition to the clustering of the vessels, determined by the drone's electro-optical sensor range, we introduce a novel technique to bias a traveling salesman problem (TSP) tour. This bias is based on deliberately increasing distances to vessels that are classified as probable fishing vessels. This increase in distance is meant to prioritize visits to probable fishing vessels. Vessels are classified based on their length. The classification result and the vessel clustering are available before the actual planning of the tour. Simulations of scenarios in which we have a few vessels fishing illegally show that the novel technique, the bias-TSP, combined with a tour orientation based on operational considerations, outperforms the classic TSP: the mean distance traveled to find all the vessels involved in illegal fishing activities is reduced by at least 35-50%. We also show that different drone take-off locations significantly impact the results.</p
Robust UAV Mission Planning
Unmanned Areal Vehicles (UAVs) can provide significant contributions to information gathering in military missions. UAVs can be used to capture both full motion video and still imagery of specific target locations within the area of interest. In order to improve the effectiveness of a reconnaissance mission, it is important to visit the largest number of interesting target locations possible, taking into consideration operational constraints related to fuel usage between target locations, weather conditions and endurance of the UAV. We model this planning problem as the well-known orienteering problem, which is a generalization of the traveling salesman problem. Given the uncertainty in the military operational environment, robust planning solutions are required. As such, our model takes into account uncertainty in the fuel usage between targets (for instance due to weather conditions) as well as uncertainty in the importance of visiting specific target locations. We report results using different uncertainty sets that specify the degree of uncertainty against which any feasible solution will be protected. We also compare the probability that a solution is feasible for the robust solution on one hand and the solution found with average fuel usage and expected value of information on the other. In doing so, we show how the sustainability of a UAV mission can be significantly improved
The Orienteering Problem under Uncertainty Stochastic Programming and Robust Optimization compared
The Orienteering Problem (OP) is a generalization of the well-known traveling salesman problem and has many interesting applications in logistics, tourism and defense. To reflect real-life situations, we focus on an uncertain variant of the OP. Two main approaches that deal with optimization under uncertainty are stochastic programming and robust optimization. We will explore the potentialities and bottlenecks of these two approaches applied to the uncertain OP. We will compare the known robust approach for the uncertain OP (the robust orienteering problem) to the new stochastic programming counterpart (the two-stage orienteering problem). The application of both approaches will be explored in terms of their suitability in practice
Security games with restricted strategies: an approximate dynamic programming approach
In this chapter we consider a security game between an agent and an intruder to find optimal strategies for patrolling against illegal fishery. When patrolling large areas that consist of multiple cells, several aspects have to be taken into account. First, the current risk of the cells has to be considered such that cells with high risk are visited more often. Moreover, it is important to be unpredictable in order to increase the patrolling effectiveness countering illegal fishery. Finally, patrolling strategies have to be chosen in such a manner that they satisfy given operational requirements. For example, the agent might be required to patrol some cells more often than others imposing extra restrictions on the agent strategies. In this chapter, we develop a dynamic variant of the security game with restrictions on the agents strategy so that all these requirements are taken into account. We model this game as a stochastic game with a final penalty to ensure that the operational requirements are met. In this way, strategies are formed that both consider past actions and expected future risk levels. Due to the curse of dimensionality, these stochastic games cannot be solved for large scale instances. We develop an approximate dynamic programming algorithm to find approximate solutions
Stable sets and standards of behaviour
In this paper we present a constructive, behavioural and axiomatic approach to the notion of a stable set as a model of the standard of behaviour of a social organisation. The socially stable set we introduce is a generalisation of the von Neumann-Morgenstern stable set. In contrast with the original version, our stability concept is always solvable. The standard of behaviour, reflecting the established conceptual order of a society or organisation, emerges from a dominance relation on alternative conceptions that are relevant with regard to a certain issue. This common social choice phenomenon, that permeates our societies and organisations, we have tried to clarify. Two axiomatic characterisations as well as a construction algorithm for socially stable sets are presented. These characterisations are based on behavioural postulates regarding the individual or collective strategic behaviour of effective sets. Relations between socially stable sets and other notions of stability are discussed.