43 research outputs found

    On the Problem of Computing the Probability of Regular Sets of Trees

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    We consider the problem of computing the probability of regular languages of infinite trees with respect to the natural coin-flipping measure. We propose an algorithm which computes the probability of languages recognizable by \emph{game automata}. In particular this algorithm is applicable to all deterministic automata. We then use the algorithm to prove through examples three properties of measure: (1) there exist regular sets having irrational probability, (2) there exist comeager regular sets having probability 00 and (3) the probability of \emph{game languages} Wi,kW_{i,k}, from automata theory, is 00 if kk is odd and is 11 otherwise

    On the Borel Inseparability of Game Tree Languages

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    The game tree languages can be viewed as an automata-theoretic counterpart of parity games on graphs. They witness the strictness of the index hierarchy of alternating tree automata, as well as the fixed-point hierarchy over binary trees. We consider a game tree language of the first non-trivial level, where Eve can force that 0 repeats from some moment on, and its dual, where Adam can force that 1 repeats from some moment on. Both these sets (which amount to one up to an obvious renaming) are complete in the class of co-analytic sets. We show that they cannot be separated by any Borel set, hence {\em a fortiori} by any weakly definable set of trees. This settles a case left open by L.Santocanale and A.Arnold, who have thoroughly investigated the separation property within the ÎĽ\mu -calculus and the automata index hierarchies. They showed that separability fails in general for non-deterministic automata of type ÎŁnÎĽ\Sigma^{\mu}_{n} , starting from level n=3n=3, while our result settles the missing case n=2n=2

    On the separation question for tree languages

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    We show that the separation property fails for the classes Sigma_n of the Rabin-Mostowski index hierarchy of alternating automata on infinite trees. This extends our previous result (obtained with Szczepan Hummel) on the failure of the separation property for the class Sigma_2 (i.e., for co-Buchi sets). It remains open whether the separation property does hold for the classes Pi_n of the index hierarchy. To prove our result, we first consider the Rabin-Mostowski index hierarchy of deterministic automata on infinite words, for which we give a complete answer (generalizing previous results of Selivanov): the separation property holds for Pi_n and fails for Sigma_n-classes. The construction invented for words turns out to be useful for trees via a suitable game

    Atari games and Intel processors

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    The asynchronous nature of the state-of-the-art reinforcement learning algorithms such as the Asynchronous Advantage Actor-Critic algorithm, makes them exceptionally suitable for CPU computations. However, given the fact that deep reinforcement learning often deals with interpreting visual information, a large part of the train and inference time is spent performing convolutions. In this work we present our results on learning strategies in Atari games using a Convolutional Neural Network, the Math Kernel Library and TensorFlow 0.11rc0 machine learning framework. We also analyze effects of asynchronous computations on the convergence of reinforcement learning algorithms
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