273 research outputs found

    Lipreading with Long Short-Term Memory

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    Lipreading, i.e. speech recognition from visual-only recordings of a speaker's face, can be achieved with a processing pipeline based solely on neural networks, yielding significantly better accuracy than conventional methods. Feed-forward and recurrent neural network layers (namely Long Short-Term Memory; LSTM) are stacked to form a single structure which is trained by back-propagating error gradients through all the layers. The performance of such a stacked network was experimentally evaluated and compared to a standard Support Vector Machine classifier using conventional computer vision features (Eigenlips and Histograms of Oriented Gradients). The evaluation was performed on data from 19 speakers of the publicly available GRID corpus. With 51 different words to classify, we report a best word accuracy on held-out evaluation speakers of 79.6% using the end-to-end neural network-based solution (11.6% improvement over the best feature-based solution evaluated).Comment: Accepted for publication at ICASSP 201

    Advancing Electromyographic Continuous Speech Recognition: Signal Preprocessing and Modeling

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    Speech is the natural medium of human communication, but audible speech can be overheard by bystanders and excludes speech-disabled people. This work presents a speech recognizer based on surface electromyography, where electric potentials of the facial muscles are captured by surface electrodes, allowing speech to be processed nonacoustically. A system which was state-of-the-art at the beginning of this book is substantially improved in terms of accuracy, flexibility, and robustness

    Advancing Electromyographic Continuous Speech Recognition: Signal Preprocessing and Modeling

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    Speech is the natural medium of human communication, but audible speech can be overheard by bystanders and excludes speech-disabled people. This work presents a speech recognizer based on surface electromyography, where electric potentials of the facial muscles are captured by surface electrodes, allowing speech to be processed nonacoustically. A system which was state-of-the-art at the beginning of this book is substantially improved in terms of accuracy, flexibility, and robustness

    A Low-Dimensional Representation for Robust Partial Isometric Correspondences Computation

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    Intrinsic isometric shape matching has become the standard approach for pose invariant correspondence estimation among deformable shapes. Most existing approaches assume global consistency, i.e., the metric structure of the whole manifold must not change significantly. While global isometric matching is well understood, only a few heuristic solutions are known for partial matching. Partial matching is particularly important for robustness to topological noise (incomplete data and contacts), which is a common problem in real-world 3D scanner data. In this paper, we introduce a new approach to partial, intrinsic isometric matching. Our method is based on the observation that isometries are fully determined by purely local information: a map of a single point and its tangent space fixes an isometry for both global and the partial maps. From this idea, we develop a new representation for partial isometric maps based on equivalence classes of correspondences between pairs of points and their tangent spaces. From this, we derive a local propagation algorithm that find such mappings efficiently. In contrast to previous heuristics based on RANSAC or expectation maximization, our method is based on a simple and sound theoretical model and fully deterministic. We apply our approach to register partial point clouds and compare it to the state-of-the-art methods, where we obtain significant improvements over global methods for real-world data and stronger guarantees than previous heuristic partial matching algorithms.Comment: 17 pages, 12 figure

    3D modeling of indoor environments by a mobile platform with a laser scanner and panoramic camera

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    One major challenge of 3DTV is content acquisition. Here, we present a method to acquire a realistic, visually convincing D model of indoor environments based on a mobile platform that is equipped with a laser range scanner and a panoramic camera. The data of the 2D laser scans are used to solve the simultaneous lo- calization and mapping problem and to extract walls. Textures for walls and floor are built from the images of a calibrated panoramic camera. Multiresolution blending is used to hide seams in the gen- erated textures. The scene is further enriched by 3D-geometry cal- culated from a graph cut stereo technique. We present experimental results from a moderately large real environment.
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