6,731 research outputs found

    Direct stimulation of the retina by the method of virtual-quanta for heavy cosmic-ray nuclei

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    The contribution to the frequency of visual sensations induced in the dark-adapted eye by the virtual photon field was calculated, this field is associated with the heavy nuclei that exist in space beyond the geomagnetic field. In order to determine the probability that the virtual photon field induces a light flash, only the portion of the virtual photon spectrum that corresponds to the known frequency dependence of the sensitivity of human rods to visible light was utilized. The results can be expressed as a curve of the mean frequency of light flashes induced by the absorption of at least R virtual photons versus the threshold number R. The contribution to the light flash frequency from the virtual photon field of heavy cosmic ray nuclei is smaller than that from Cerenkov photons. The flux and energy spectra of galactic cosmic ray nuclei helium to iron were used

    Light flash phenomena induced by HzE particles

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    Astronauts and Apollo and Skylab missions have reported observing a variety of visual phenomena when their eyes are closed and adapted to darkness. These phenomena have been collectively labelled as light flashes. Visual phenomena which are similar in appearance to those observed in space have been demonstrated at the number of accelerator facilities by expressing the eyes of human subjects to beams of various types of radiation. In some laboratory experiments Cerenkov radiation was found to be the basis for the flashes observed while in other experiments Cerenkov radiation could apparently be ruled out. Experiments that differentiate between Cerenkov radiation and other possible mechanisms for inducing visual phenomena was then compared. The phenomena obtained in the presence and absence of Cerenkov radiation were designed and conducted. A new mechanism proposed to explain the visual phenomena observed by Skylab astronauts as they passed through the South Atlantic Anomaly, namely nuclear interactions in and near the sensitive layer of the retina, is covered. Also some studies to search for similar transient effects of space radiation on sensors and microcomputer memories are described

    East Asia's dynamic development model and the Republic of Korea's experiences

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    No region has been more dynamic in recent years than East Asia. Despite its successful economic development, evaluations of the East Asian development model have often been capricious, shifting from"miracle"to"cronyism."How can we explain East Asia's ups and downs consistently? To respond to this challenge, it is necessary to study the progress of East Asian development and to trace the influence of Asian cultural values. This study mainly focuses on cultural aspects of economic progress and analyzes East Asia's philosophical and historical backgrounds to explain the dynamic process. East Asians believe that balance between opposite but complementary forces, Yin and Yang, will ensure social stability and progress. Through repeated rebalancing to maintain harmony, the society comes to maturity. In traditional East Asian societies, a balance was maintained between Confucianism (Yang) and Taoism, Buddhism, and other philosophies (Yin). In modern societies, the challenge is to balance traditional systems (Yang) and Western style capitalism (Yin). This East Asian development model explains the Republic of Korea's rise, fall, and recovery. Korea was a poor country until the early 1960s, during the time when spiritualism (Yang) dominated. From the 1960s through the 1980s, Korea achieved rapid growth by finding a new balance and moving toward materialism (Yin) from spiritualism (Yang). But the failure to maintain a harmonious balance between cooperative systems and collectivism (Yang) and individualism (Yin) led to major weaknesses in labor and financial markets that contributed significantly to the financial crisis in 1997. As Korea arrived at a new balance by instituting reform programs, the venture-oriented information and communication technology (ICT) industry blossomed and led to a rapid economic recovery. Since 2000, domestic financial scandals and political corruption have emerged as new social issues. Korea's next challenge is to find a new harmonization between morality (Yang) and legal frameworks (Yin).Environmental Economics&Policies,Public Health Promotion,Ethics&Belief Systems,Earth Sciences&GIS,Decentralization,Earth Sciences&GIS,Ethics&Belief Systems,Economic Theory&Research,Environmental Economics&Policies,Health Economics&Finance

    Tornadoes West of the Divide: A Climatology

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    A climatology of tornado occurrence west of the Continental Divide is presented. These tornadoes are a small but significant part of severe weather occurrences over the United States. Data are examined from both the spatial and temporal point of view. The influence of population and topography is highly evident

    On the Impossibility to Extend Triples of Mutually Unbiased Product Bases in Dimension Six

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    An analytic proof is given which shows that it is impossible to extend any triple of mutually unbiased (MU) product bases in dimension six by a single MU vector. Furthermore, the 16 states obtained by removing two orthogonal states from any MU product triple cannot figure in a (hypothetical) complete set of seven MU bases. These results follow from exploiting the structure of MU product bases in a novel fashion, and they are among the strongest ones obtained for MU bases in dimension six without recourse to computer algebra.Comment: 12 pages, identical to published versio

    e-Bug Games for Children: Teaching Hygiene and Prudent Antibiotics Use using Web Games

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    Technology enhanced education has been recently established as a new approach for all stages of education. However, among these new IT media it is computer games playing the central role in delivering education in particular to children and teenagers, however, real world sound evaluation is often given little attention. The EU funded e-Bug project developed web games aimed at children to teach basic principles of pru- dent antibiotics use, hand and respiratory hygiene and aims to reinforces an awareness of microbes, hand and respiratory hygiene among junior and senior school children in 10 countries in Europe. An educational pack implemented in schools across Europe is complemented by Internet web games for two age groups teaching a set of learning objectives (LOs) using a fast and interactive platform game design for junior children and investigate detective games based on PBL principles for senior children. In this paper, we present the design of e-Bug junior and senior games and evaluation results
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