122 research outputs found
'Live' anniversary event TV as public service ephemera:Doctor Who, Casualty, Match of the Day, EastEnders and BBC moments of attachment
Considering a range of recent BBC TV programme anniversaries, this article analyses how the BBC has utilised different modes or zones of âlivenessâ to promote the value of public service television via âeventâ TV. Such anniversary events strategically collapse together the âhyper-ephemeralâ (having to be there) with the âanti-ephemeralâ (commemorating TV history), as longer term audience memories of public service televisionâs trustworthiness and durability are evoked. Contra scholarly debates which have positioned media anniversaries simply as a matter of (hyper-)commodification, I address Doctor Whoâs 50th, Casualtyâs 30th, Match of the Dayâs 50th and EastEndersâ 30th anniversary as each shaping a sense of remembered âpublic service ephemeraâ. Through this process, audiencesâ recollections of past programmes, and their integration with memories of everyday life, are articulated with emotional attachments to the BBC, thus making an affective case for the British Broadcasting Corporationâs cultural legitimation. Very different types of TV that we might not usually think to analyse side-by-side â flagship, returning, and soap dramas, along with sports coverage â can all work coherently as programme brands to defend the BBCâs cultural standing, without surrendering to whatâs been termed âBBC nostalgiaâ, and while simultaneously bidding to colonise second-screen âdigital flowsâ circulating around TV premieres.</jats:p
Cult TV Revival:Generational Seriality, Recap Culture, and the "Brand Gap" of Twin Peaks: The Return
'It's all my interpretation': reading Spike through the subcultural celebrity of James Marsters
This article considers how fans of Buffy the Vampire Slayer and Angel interpret the character of Spike through meanings attached to actor James Marsters as a 'subcultural celebrity'. Work on TVâs celebrity actors has stressed how character and actor can become semiotically blurred. Rather than approaching this blurring of textual and extra-textual connotations as an essential property of television celebrity, we analyse how Marsters displays situated agency by discursively constructing 'himself' in publicity materials as 'like Spike'. We then consider Marsters as a reader of Buffy. As a subcultural celebrity, we argue that Marsters is positioned between media producers and media fans, and therefore is able to offer up privileged interpretations of 'his' character, Spike, while simultaneously observing the symbolic power of producersâ preferred readings. Marsters supports certain fan readings of Spike, acting as a textual poacher who nevertheless is 'inside' the texts of Buffy the Vampire Slayer and Angel
Fandomâs paratextual memory : remembering, reconstructing, and repatriating âlostâ Doctor Who
In this article, we aim to bring fan studies and memory studies into greater dialogue through the concept of âparatextual memoryâ. For media fans, paratextual memory facilitates a sense of âhaving been thereâ at key moments of T.V. broadcasting, sustaining fan authenticity and status. We focus on B.B.C. T.V.âs science fiction series Doctor Who (1963â) as a case study due to the fact that the program's âmissing episodesâ (wiped by the B.B.C.) have been reconstructed by fans through âremixesâ of off-air sound recordings and âtele-snapâ visual records. Unusually, then, fansâ paratextual memory and related forms of productivity have taken the place of archived television. We go on to address how fan-archivists and entrepreneurs have sought to recover and repatriate âlostâ Doctor Who. Processes of fannish paratextual memory typically draw on heritage discourses to valorize âclassicâ Doctor Who, and fansâ paratextual memory has thus fed into the B.B.C.âs recommodification of âarchiveâ T.V
LEGO Dimensions conoce a Doctor Who: Transmarca y Nuevas Dimensiones de la Narrativa Transmedia?
This article explores how the âtoys-to-lifeâ videogame LEGO Dimensions (WarnerBros. Interactive Entertainment/Travellerâs Tales/The LEGO Group, 2015) mashes upmany different franchise storyworlds and brands. Specifically, I focus on how DoctorWho (BBC, 1963â), the British TV science fiction series, is licensed and transmediallyengaged with in Dimensions. I consider how the transbranding of LEGO Dimensionsappears to co-opt childrenâs âtransgressive playâ (NĂžrgĂ„rd and Toft-Nielsen, 2014)by combining intellectual properties, but actually continues to operate according tologics of shared corporate ownership where many of the combined storyworlds areultimately owned by Time Warner (placing Dimensions in competition with Disneyâsown âtoys-to-lifeâ game). Considering what value might accrue to the brand of DoctorWho by participating in LEGO Dimensions, I identify this as a particular example ofâWhat If?â transmedia (Mittell, 2015), arguing that LEGO Dimensionsâ Doctor Whonevertheless fluctuates in terms of its brand (in)authenticity. The Starter Pack remainscloser to LEGO Gamesâ/Travellerâs Talesâ established format, subordinating Who, whilstthe separate Level Pack engages more precisely with Doctor Whoâs history, albeit stilldisplaying some notable divergences from the TV series (Booth, 2015). Although LEGODimensions challenges influential theories of transmedia storytelling (Jenkins, 2006;Aldred, 2014), its transbranding and child/adult targeting accord with established approachesto transmedia licensing (Santo 2015) and fan-consumer socialization (Kinder1991).Este artĂculo explora la forma en que el videojuego que anima los tradicionales juguetes LEGO, LEGO Dimensions (Warner Bross Interactive Entertainment/Travellerâs Tale/The LEGO Group, 2015) mezcla distintos mundos de ficciĂłn y marcas de franquicia. Me centro particularmente en cĂłmo Doctor Who (BBC, 1936â), la serie britĂĄnica de ciencia ficciĂłn, consigue intervenir transmedialmente en el propio Dimensions. Presto atenciĂłn al modo en que mediante la combinaciĂłn de distintas propiedades intelectuales, el carĂĄcter transmarca de LEGO Dimensions parece apropiarse de cierta âdimensiĂłn transgresora del juegoâ infantil (NĂžrgĂ„rd y Toft-Nielsen, 2014), aunque en realidad continĂșa funcionando desde una lĂłgica de propiedad corporativa compartida en la que muchos de los mundos de ficciĂłn combinados son en esencia propiedad de Time Warner (colocando el Dimensions en relaciĂłn de competitividad con los videojuegos de juguetes animados propiedad de Disney). En cuanto al valor que la marca Doctor Who puede adquirir con su intervenciĂłn en LEGO Dimesions, lo identifico como un ejemplo particular de un âÂżQuĂ© pasarĂa si...?â transmedial (Mittell, 2015), arguyendo que en todo caso el Doctor Who de LEGO Dimensions fluctĂșa en tĂ©rminos de la (no)autenticidad de su marca. Mientras el tratamiento de Who en el Pack de Inicio es bastante fiel al formato establecido en los juegos de LEGO/Travellerâs Tales, en el Pack de Nivel, vendido a parte, se integra de forma mĂĄs precisa la historia de Doctor Who, si bien aquĂ manifiesta destacables diferencias con la serie de televisiĂłn (Booth, 2015). Aunque LEGO Dimensions desafĂa teorĂas dominantes sobre narrativa transmedia (Jenkins, 2006; Aldred, 2014), su carĂĄcter transmarca y su pĂșblico potencial infantil/adulto coinciden con los propuestos por las aproximaciones establecidas sobre la concesiĂłn transmedia (Santo, 2015) y sobre la socializaciĂłn del consumidor-fan (Kinder, 1991)
O fandom como objeto e os objetos do fandom
Matt Hills Ă© Professor de Film & TV Studies na Aberystwyth University, no PaĂs de Gales. Ele possui um mestrado pela Goldsmiths, University of London, e um doutorado pela University of Sussex. FĂŁ autodeclarado da sĂ©rie britĂąnica Doctor Who, Hills tem escrito sobre fĂŁs e fandom desde o inĂcio de sua carreira, ao lado de trabalhos sobre audiĂȘncias de mĂdia, cinema e TV cult, qualidade da televisĂŁo e cultura digital. Seu livro Fan Cultures (2002) estĂĄ entre as mais reconhecidas contribuiçÔes aos estudos de fĂŁ. Nessa entrevista, Matt Hills fala sobre os desafios teĂłricos e empĂricos na definição e estudos dos fĂŁs, a complexidade do termo e os tipos de envolvimento e comportamento no fandom online e off-line.Matt Hills is a Professor of Film & TV Studies at Aberystwyth University, in Wales, and before that he was a Reader at Cardiff University. He holds a Masterâs from Goldsmiths, University of London, and a PhD from the University of Sussex. Self-proclaimed fan of the British series Doctor Who, Hills has been writing about fans and fandom since his early career, especially about Doctor Who, Torchwood, and Sherlock more recently, alongside pieces on media audiences, cult film and TV, quality television and digital culture. His book Fan Cultures (2002) is among the most well known contributions to fan studies. Matt Hills spoke about the theoretical and empirical challenges in defining and studying fans, the complexity of the term, and the types of engagement and behavior of fandom online and offline
The New Role of Business in Global Education: How Companies Can Create Shared Value by Improving Education While Driving Shareholder Returns
This paper articulates the case for a renewed role for business in global education through the lens of shared value. It is intended to help business leaders and their partners seize opportunities to create economic value while addressing unmet needs in education at scale. The concepts we describe apply across industries and to developed and emerging economies alike, although their implementation will naturally differ based on contex
Digital afx: digital dressing and affective shifts in Sin City and 300
In Sin City (Robert Rodriguez, 2005) and 300 (Zack Snyder, 2006) extensive
post-production work has created stylised colour palettes, manipulated areas
of the image, and added or subtracted elements. Framing a discussion around
the terms âaffectâ and âemotionâ, this paper argues that the digital technologies used in Sin City and 300 modify conventional interactions between
representational and aesthetic dimensions. Brian Massumi suggests affective
imagery can operate through two modes of engagement. One mode is
embedded in a meaning system, linked to a speci?c emotion. The second
is understood as an intensi?cation whereby a viewer reacts but that reaction is
not yet gathered into an alignment with meaning. The term âdigital afxâ
is used to describe manipulations that produce imagery allowing these two
modes of engagement to coexist. Digital afx are present when two competing
aesthetic strategies remain equally visible within sequences of images. As a
consequence the afx mingle with and shift the content of representation
Human cloning in film: horror, ambivalence, hope
Fictional filmic representations of human cloning have shifted in relation to the 1997 announcement of the birth of Dolly the cloned sheep, and since therapeutic human cloning became a scientific practice in the early twentieth century. The operation and detail of these shifts can be seen through an analysis of the films The Island (2005) and Aeon Flux (2005). These films provide a site for the examination of how these changes in human cloning from fiction to practice, and from horror to hope, have been represented and imagined, and how these distinctions have operated visually in fiction, and in relation to genre
The technologies of isolation: apocalypse and self in Kurosawa Kiyoshi's Kairo
In this investigation of the Japanese film Kairo, I contemplate how the horrors present in the film relate to the issue of self, by examining a number of interlocking motifs. These include thematic foci on disease and technology which are more intimately and inwardly focused that the film's conclusion first appears to suggest. The true horror here, I argue, is ontological: centred on the self and its divorcing from the exterior world, especially founded in an increased use of and reliance on communicative technologies. I contend that these concerns are manifested in Kairo by presenting the spread of technology as disease-like, infecting the city and the individuals who are isolated and imprisoned by their urban environment. Finally, I investigate the meanings of the apocalypse, expounding how it may be read as hopeful for the future rather than indicative of failure or doom
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