27 research outputs found

    Modeling andsimulationofspeedselectiononleftventricular assist devices

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    The control problem for LVADs is to set pump speed such that cardiac output and pressure perfusion are within acceptable physiological ranges. However, current technology of LVADs cannot provide for a closed-loop control scheme that can make adjustments based on the patient\u27s level of activity. In this context, the SensorART Speed Selection Module (SSM) integrates various hardware and software components in order to improve the quality of the patients\u27 treatment and the workflow of the specialists. It enables specialists to better understand the patient-device interactions, and improve their knowledge. The SensorART SSM includes two tools of the Specialist Decision Support System (SDSS); namely the Suction Detection Tool and the Speed Selection Tool. A VAD Heart Simulation Platform (VHSP) is also part of the system. The VHSP enables specialists to simulate the behavior of a patient?s circulatory system, using different LVAD types and functional parameters. The SDSS is a web-based application that offers specialists with a plethora of tools for monitoring, designing the best therapy plan, analyzing data, extracting new knowledge and making informative decisions. In this paper, two of these tools, the Suction Detection Tool and Speed Selection Tool are presented. The former allows the analysis of the simulations sessions from the VHSP and the identification of issues related to suction phenomenon with high accuracy 93%. The latter provides the specialists with a powerful support in their attempt to effectively plan the treatment strategy. It allows them to draw conclusions about the most appropriate pump speed settings. Preliminary assessments connecting the Suction Detection Tool to the VHSP are presented in this paper

    Spectral information of EEG signals with respect to epilepsy classification

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    Abstract Background The spectral information of the EEG signal with respect to epilepsy is examined in this study. Method In order to assess the impact of the alternative definitions of the frequency sub-bands that are analysed, a number of spectral thresholds are defined and the respective frequency sub-band combinations are generated. For each of these frequency sub-band combination, the EEG signal is analysed and a vector of spectral characteristics is defined. Based on this feature vector, a classification schema is used to measure the appropriateness of the specific frequency sub-band combination, in terms of epileptic EEG classification accuracy. Results The obtained results indicate that additional frequency band analysis is beneficial towards epilepsy detection. Conclusions This work includes the first systematic assessment of the impact of the frequency sub-bands to the epileptic EEG classification accuracy, and the obtained results revealed several frequency sub-band combinations that achieve high classification accuracy and have never been reported in the literature before

    Personalized UV Radiation Risk Monitoring Using Wearable Devices and Fuzzy Modeling

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    This paper presents a solution for monitoring of solar ultraviolet (UV) exposure and alerting about risks in real time. The novel system provides smart personalized indications for solar radiation protection. The system consists of a sensing device and a mobile application. The sensing device monitors solar radiation in real time and transmits the values wirelessly to a smart device, in which the mobile application is installed. Then, the mobile application processes the values from the sensory apparatus, based on a fuzzy expert system (FES) created from personal information (hair and eye color, tanning and burning frequency), which are entered by the user answering a short questionnaire. The FES provides an estimation of the recommended time of safe exposure in direct sunlight. The proposed system is designed to be portable (a wearable sensing device and smartphone) and low cost, while supporting multiple users

    Cognitive assessment based on electroencephalography analysis in Virtual and Augmented Reality environments, using Head Mounted Displays: A systematic review

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    The objective of this systematic review is to investigate cognitive assessment based on electroencephalography (EEG) analysis in Virtual Reality (VR) and Augmented Reality (AR) environments, projected on Head Mounted Displays (HMD), on healthy individuals

    Evaluation of the User Adaptation in a BCI Game Environment

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    Brain-computer interface (BCI) technology is a developing field of study with numerous applications. The purpose of this paper is to discuss the use of brain signals as a direct communication pathway to an external device. In this work, Zombie Jumper is developed, which consists of 2 brain commands, imagining moving forward and blinking. The goal of the game is to jump over static or moving “zombie” characters in order to complete the level. To record the raw EEG data, a Muse 2 headband is used, and the OpenViBE platform is employed to process and classify the brain signals. The Unity engine is used to build the game, and the lab streaming layer (LSL) protocol is the connective link between Muse 2, OpenViBE and the Unity engine for this BCI-controlled game. A total of 37 subjects tested the game and played it at least 20 times. The average classification accuracy was 98.74%, ranging from 97.06% to 99.72%. Finally, playing the game for longer periods of time resulted in greater control

    Automated Detection of Liver Histopathological Findings Based on Biopsy Image Processing

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    Hepatic steatosis is the accumulation of fat in the hepatic cells and the liver. Triglycerides and other kinds of molecules are included in the lipids. When there is some defect in the process, hepatic steatosis arise, during which the free fatty acids are taken by the liver and exuded as lipoproteins. Alcohol is the main cause of steatosis when excessive amounts are consumed for a long period of time. In many cases, steatosis can lead to inflammation that is mentioned as steatohepatitis or non-alcoholic steatohepatitis (NASH), which can later lead to fibrosis and finally cirrhosis. For automated detection and quantification of hepatic steatosis, a novel two-stage methodology is developed in this study. Initially, the image is processed in order to become more suitable for the detection of fat regions and steatosis quantification. In the second stage, initial candidate image regions are detected, and then they are either validated or discarded based on a series of criteria. The methodology is based on liver biopsy image analysis, and has been tested using 40 liver biopsy images obtained from patients who suffer from hepatitis C. The obtained results indicate that the proposed methodology can accurately assess liver steatosis

    Evaluation of the User Adaptation in a BCI Game Environment

    No full text
    Brain-computer interface (BCI) technology is a developing field of study with numerous applications. The purpose of this paper is to discuss the use of brain signals as a direct communication pathway to an external device. In this work, Zombie Jumper is developed, which consists of 2 brain commands, imagining moving forward and blinking. The goal of the game is to jump over static or moving “zombie” characters in order to complete the level. To record the raw EEG data, a Muse 2 headband is used, and the OpenViBE platform is employed to process and classify the brain signals. The Unity engine is used to build the game, and the lab streaming layer (LSL) protocol is the connective link between Muse 2, OpenViBE and the Unity engine for this BCI-controlled game. A total of 37 subjects tested the game and played it at least 20 times. The average classification accuracy was 98.74%, ranging from 97.06% to 99.72%. Finally, playing the game for longer periods of time resulted in greater control
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