4 research outputs found

    Influência do Tratamento por Realidade Virtual no Equilíbrio de um Paciente com Paralisia Cerebral

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    The improvement of maintaining postural balances its essential i for those who have some motor impairment, such as Cerebral Palsy (CP). Virtual Reality (VR) is a feature that is standing out in neurological rehabilitation, but there are few studies regarding adult patients with CP. This study aimed to investigate the infl uence of the VR through the Wii on balance in standing position from a patient with Spastic Hemiplegic CP. It was used the equipment Nintendo® Wii, with the game Wii Fit Plus, where the training chosen stimulated the latero-lateral and anterior-posterior patient’s balance. The instruments used were: Berg Balance Scale, Functional Independence Measure, and 3 Neurocom Balance Master Systems tests: Limits of Stability, Tandem Walk and Step/ Quick Turn. The treatment protocol consisted of 10 sessions, with 30 minutes each, performed twice a week for 38 days. At the end of treatment, a signifi cant increase in the scores of various test items performed was observed, which resulted in an improvement of patient’s balance. Results suggest a benefi cial infl uence of the video game Wii regarding to postural balance and functional capacity of patients with PC, which become more confi dent to carry out their activities of daily living.A melhora da capacidade de manutenção do equilíbrio é essencial para quem apresenta algum comprometimento motor, como a Paralisia Cerebral (PC). A realidade virtual (RV) já se destaca na reabilitação neurológica, porém com poucos estudos que abordem pacientes adultos com PC. Este estudo teve como objetivo investigar a infl uência da RV por meio de jogos de vídeo Wii no equilíbrio em posição ortostática de um paciente com PC Espástica Hemiparética. Foi utilizado o equipamento Nintendo® Wii, com o jogo Wii Fit Plus, em treinamentos que estimularam o equilíbrio látero-lateral e ântero-posterior do paciente. Os instrumentos aplicados foram: Escala de Equilíbrio de Berg, Medida de Independência Funcional, além de 3 testes do Neurocom Balance Master: Limits of Stability, Tandem Walk e Step/Quick Turn. O protocolo de tratamento consistiu de 10 sessões, 30 minutos cada, duas vezes por semana por 38 dias. Ao fi nal foi possível observar um aumento expressivo na pontuação de vários itens dos testes realizados, implicando na melhora da capacidade de equilíbrio do paciente. Esses resultados sugerem a infl uência benéfi ca do Wii no que concerne o equilíbrio e capacidade funcional do portador de PC, tornando-o mais confi ante para realizar suas atividades diárias

    Catálogo Taxonômico da Fauna do Brasil: setting the baseline knowledge on the animal diversity in Brazil

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    The limited temporal completeness and taxonomic accuracy of species lists, made available in a traditional manner in scientific publications, has always represented a problem. These lists are invariably limited to a few taxonomic groups and do not represent up-to-date knowledge of all species and classifications. In this context, the Brazilian megadiverse fauna is no exception, and the Catálogo Taxonômico da Fauna do Brasil (CTFB) (http://fauna.jbrj.gov.br/), made public in 2015, represents a database on biodiversity anchored on a list of valid and expertly recognized scientific names of animals in Brazil. The CTFB is updated in near real time by a team of more than 800 specialists. By January 1, 2024, the CTFB compiled 133,691 nominal species, with 125,138 that were considered valid. Most of the valid species were arthropods (82.3%, with more than 102,000 species) and chordates (7.69%, with over 11,000 species). These taxa were followed by a cluster composed of Mollusca (3,567 species), Platyhelminthes (2,292 species), Annelida (1,833 species), and Nematoda (1,447 species). All remaining groups had less than 1,000 species reported in Brazil, with Cnidaria (831 species), Porifera (628 species), Rotifera (606 species), and Bryozoa (520 species) representing those with more than 500 species. Analysis of the CTFB database can facilitate and direct efforts towards the discovery of new species in Brazil, but it is also fundamental in providing the best available list of valid nominal species to users, including those in science, health, conservation efforts, and any initiative involving animals. The importance of the CTFB is evidenced by the elevated number of citations in the scientific literature in diverse areas of biology, law, anthropology, education, forensic science, and veterinary science, among others

    Infl uence of virtual reality treatment for balance in a patient with cerebral palsy

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    A melhora da capacidade de manutenção do equilíbrio é essencial para quem apresenta algum comprometimento motor, como a Paralisia Cerebral (PC). A realidade virtual (RV) já se destaca na reabilitação neurológica, porém com poucos estudos que abordem pacientes adultos com PC. Este estudo teve como objetivo investigar a infl uência da RV por meio de jogos de vídeo Wii no equilíbrio em posição ortostática de um paciente com PC Espástica Hemiparética. Foi utilizado o equipamento Nintendo® Wii, com o jogo Wii Fit Plus, em treinamentos que estimularam o equilíbrio látero-lateral e ântero-posterior do paciente. Os instrumentos aplicados foram: Escala de Equilíbrio de Berg, Medida de Independência Funcional, além de 3 testes do Neurocom Balance Master: Limits of Stability, Tandem Walk e Step/Quick Turn. O protocolo de tratamento consistiu de 10 sessões, 30 minutos cada, duas vezes por semana por 38 dias. Ao fi nal foi possível observar um aumento expressivo na pontuação de vários itens dos testes realizados, implicando na melhora da capacidade de equilíbrio do paciente. Esses resultados sugerem a infl uência benéfi ca do Wii no que concerne o equilíbrio e capacidade funcional do portador de PC, tornando-o mais confi ante para realizar suas atividades diárias.The improvement of maintaining postural balances its essential i for those who have some motor impairment, such as Cerebral Palsy (CP). Virtual Reality (VR) is a feature that is standing out in neurological rehabilitation, but there are few studies regarding adult patients with CP. This study aimed to investigate the infl uence of the VR through the Wii on balance in standing position from a patient with Spastic Hemiplegic CP. It was used the equipment Nintendo® Wii, with the game Wii Fit Plus, where the training chosen stimulated the latero-lateral and anterior-posterior patient’s balance. The instruments used were: Berg Balance Scale, Functional Independence Measure, and 3 Neurocom Balance Master Systems tests: Limits of Stability, Tandem Walk and Step/ Quick Turn. The treatment protocol consisted of 10 sessions, with 30 minutes each, performed twice a week for 38 days. At the end of treatment, a signifi cant increase in the scores of various test items performed was observed, which resulted in an improvement of patient’s balance. Results suggest a benefi cial infl uence of the video game Wii regarding to postural balance and functional capacity of patients with PC, which become more confi dent to carry out their activities of daily living

    NEOTROPICAL CARNIVORES: a data set on carnivore distribution in the Neotropics

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    Mammalian carnivores are considered a key group in maintaining ecological health and can indicate potential ecological integrity in landscapes where they occur. Carnivores also hold high conservation value and their habitat requirements can guide management and conservation plans. The order Carnivora has 84 species from 8 families in the Neotropical region: Canidae; Felidae; Mephitidae; Mustelidae; Otariidae; Phocidae; Procyonidae; and Ursidae. Herein, we include published and unpublished data on native terrestrial Neotropical carnivores (Canidae; Felidae; Mephitidae; Mustelidae; Procyonidae; and Ursidae). NEOTROPICAL CARNIVORES is a publicly available data set that includes 99,605 data entries from 35,511 unique georeferenced coordinates. Detection/non-detection and quantitative data were obtained from 1818 to 2018 by researchers, governmental agencies, non-governmental organizations, and private consultants. Data were collected using several methods including camera trapping, museum collections, roadkill, line transect, and opportunistic records. Literature (peer-reviewed and grey literature) from Portuguese, Spanish and English were incorporated in this compilation. Most of the data set consists of detection data entries (n = 79,343; 79.7%) but also includes non-detection data (n = 20,262; 20.3%). Of those, 43.3% also include count data (n = 43,151). The information available in NEOTROPICAL CARNIVORES will contribute to macroecological, ecological, and conservation questions in multiple spatio-temporal perspectives. As carnivores play key roles in trophic interactions, a better understanding of their distribution and habitat requirements are essential to establish conservation management plans and safeguard the future ecological health of Neotropical ecosystems. Our data paper, combined with other large-scale data sets, has great potential to clarify species distribution and related ecological processes within the Neotropics. There are no copyright restrictions and no restriction for using data from this data paper, as long as the data paper is cited as the source of the information used. We also request that users inform us of how they intend to use the data
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