7 research outputs found

    Effects of surface reflectance on local second order shape estimation in dynamic scenes.

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    In dynamic scenes, relative motion between the object, the observer, and/or the environment projects as dynamic visual information onto the retina (optic flow) that facilitates 3D shape perception. When the object is diffusely reflective, e.g. a matte painted surface, this optic flow is directly linked to object shape, a property found at the foundations of most traditional shape-from-motion (SfM) schemes. When the object is specular, the corresponding specular flow is related to shape curvature, a regime change that challenges the visual system to determine concurrently both the shape and the distortions of the (sometimes unknown) environment reflected from its surface. While human observers are able to judge the global 3D shape of most specular objects, shape-from-specular-flow (SFSF) is not veridical. In fact, recent studies have also shown systematic biases in the perceived motion of such objects. Here we focus on the perception of local shape from specular flow and compare it to that of matte-textured rotating objects. Observers judged local surface shape by adjusting a rotation and scale invariant shape index probe. Compared to shape judgments of static objects we find that object motion decreases intra-observer variability in local shape estimation. Moreover, object motion introduces systematic changes in perceived shape between matte-textured and specular conditions. Taken together, this study provides a new insight toward the contribution of motion and surface material to local shape perception. (C) 2015 The Authors. Published by Elsevier Ltd

    "Haptic material": A Holistic Approach for Haptic Texture Mapping

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    International audienceIn this paper, we propose a new format for haptic texture mapping which is not dependent on the haptic rendering setup hardware. Our "haptic material" format encodes ten elementary haptic features in dedicated maps, similarly to "materials" used in computer graphics. These ten different features enable the expression of compliance, surface geometry and friction attributes through vibratory, cutaneous and kinesthetic cues, as well as thermal rendering. The diversity of haptic data allows various hardware to share this single format, each of them selecting which features to render depending on its capabilities
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