300 research outputs found

    Game Edukasi Pengenalan Karakter Tokoh Wayang Melalui Cerita Wayang

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    Learning has an important role in mental development, student mindset behavior. manual learning methods make students become quickly bored and lazy in paying attention to the material given by the teachers, so their interest in learning decreases. So to deal with it made an interesting learning media to increase student learning interest such as educational games. Educational game character recognition of puppet characters through wayang stories made based on curriculum KTSP 2013 SDN 1 Sooko Mojokerto. The study applies observation and interview methods. The purpose of this study is that students can recognize the characters of wayang characters with fun, because it is supported by interesting graphics. So that students will be easier to remember. Making games using software scirra construct 2. Testing is done by doing a demonstration in front of students and teachers. The students were given the opportunity to try the game. Based on the results of questionnaires that have been filled with the students, it can be said that this game is interesting, easy to play and become a medium for learning the character recognition of puppet character

    Aplikasi Pengenalan Nama – Nama Buah, Sayur, Hewan Dan Alat Transportasi Dalam Bahasa Inggris – Arab Untuk Anak - Anak

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    Anak - anak pada umumnya harus sudah mengenal nama - nama buah, sayur, hewan dan alat transportsi. Anak-anak menyukai hal-hal yang bersifat menarik dan mengundang perhatian. Berdasarkan hal tersebut, agar anak-anak mau belajar maka dibutuhkan suatu media belajar yang lebih menarik. Terdapat beberapa metode pembelajaran yang dapat digunakan untuk mengimplementasikan strategi pembelajaran yang menarik, efektif dan efisien kepada anak-anak, diantaranya, Penjelasan Teori, Demonstrasi, Diskusi, Simulasi, Tanya jawab atau Kuis dan sebagainya. Metode perancangan sistem ini membuat sebuah sistem terjemahan bahasa, yaitu Bahasa Inggris - Arab. Metode perancangan sistem merupakan tahapan untuk membangun sebuah sistem sesuai dengan kebutuhan dan mengatasi permasalahan yang terjadi. Aplikasi Pengenalan Nama Buah, Sayur, Hewan, dan Alat Transportasi Dalam Bahasa Inggris - Arab Untuk Anak-Anak yang menggunakan program Java NetBeans diharapkan dapat lebih interaktif seiring dengan perkembangan teknologi yang ada pada saat ini. Hasil dari Aplikasi Pengenalan Nama - nama Buah, Sayur, Hewan dan Alat Transportasi Dalam Bahasa Inggris - Arab Untuk Anak-anak ini, cukup membantu dalam proses belajar anak-anak untuk memahami nama - nama buah, sayur, hewan dan alat transportasi tersebut beserta bahasa ingris dan bahasa arab dan belajar dapat lebih menyenangkan

    Manado Cultural Heritage Centre dengan Konsep Neo-Futuristik dan Penerapan Teknologi

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    Culture heritage is the remain of legacy from past mostly a leftover, alteration, or continuation of a civilization that passed from past generation to the next generation in form of physical object (tangible), such as landscape, artefacts, building, monument and other kind of value form (intangible) for example, folklore or events, traditions, language, certain knowledge (ICOMOS, 2002). Indonesia as an archipelago nation, has 34 provinces, and vast diversity of cultures represented by each of those provinces. The province of North Sulawesi has its own vast history, information of culture and heritage back from prehistoric period until today. As the culture and heritage were part of history, they are meant to be remembered and preserved. Therefore, it is critically needed for a long lasting and perpetuate vessel of spaces, to be able to sustainably contain and retain the information of culture and heritage that can adapt over times and ages. This also keep the information to continuously pass on to the community which could help develop a better civilization in the future as they learn from the past. The analysis on this thesis starts with consider and determine the location site for the design planning. Then continued with analysis and evaluation of the selected site based on topography, typology, resources, sub climate, local vegetation, and accessibility. The result then become the basic of shapes, lines and the design concept consideration. The design aspect in neo-futurism which involved in architectural technology is chosen to realize the thesis initial aim and objectives. The final analysis is to evaluating and determine the spaces, area, and room based on the activities that would occur according to the design process. Keyword: Culture heritage, Sustainability, Adapt, Neo-futurism, Technology

    Sistem Pendukung Keputusan Pemilihan Perolehan Jamkesmas Untuk Masyarakat Miskin Di Rumah Sakit Umum Daerah Dr. M. Ashari Pemalang

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    Proses pemilihan perolehan Jamkesmas untuk masyarakat miskin di Rumah Sakit Umum Daerah Dr.M.Ashari pemalang yang dilakukan secara manual memiliki beberapa kelemahan sehingga menimbulkan beberapa persoalan seperti proses pengolah data yang memakan waktu lama, memungkinkan terjadinya kesalahan manusia dalam proses pengolahan data-data yang digunakan dalam proses pemilihan, memungkinkan terjadinya ekplorasi informasi yang minim, informasi yang dimaksud adalah informasi dari hasil proses perolehan Jamkesmas. Sehingga untuk mengatasi hal tersebut solusi yang dapat diberikan adalah menerapkan metode AHP yang mempunyai tujuan membangun prototype sistem pendukung keputusan untuk pemilihan perolehan Jamkesmas untuk masyarakat miskin di Rumah Sakit Umum Daerah Dr. M. Ashari Pemalang. Metode penelitian yang digunakan adalah metode literatur dan wawancara. Berdasarkan dari beberapa metode tersebut akan dibuat sistem pendukung keputusan perolehan Jamkesmas. Peralatan yang dibutuhkan adalah Delphi 07 dan Turbo Pascal sebagai software pendukung. Dengan adanya sistem pendukung keputusan ini dapat mempermudah dan membantu pengambilan keputusan untuk memilih perolehan Jamkesmas di Rumah Sakit Umum Daerah Dr. M. Ashari Pemalang

    Optimasi Penggunaan Bandwidth dengan Squid Lusca Proxy Server pada Komputer Berbasis Windows

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    Kebutuhan akan teknologi internet dewasa ini sangatlah diperlukan, mulai dari kebutuhan untuk hiburan sampai berbagai bidang industri tidak terlepas dari penggunaan teknologi internet. Hal tersebut memicu semakin berlomba-lombanya jasa penyedia akses internet atau sering disebut dengan ISP (internet service provider) dalam memberikan layanan yang bagus dan berkualitas tinggi. Kecepatan akses internet yang dipengaruhi besarnya bandwidth yang diberikan oleh ISP dan banyaknya user dalam satu jaringan yang menggunakan layanan internet menimbulkan masalah. Dalam laporan skripsi ini akan dibahas salah satu cara untuk mengatasi masalah di atas dengan cara mengurangi load konten yang sama secara berulang dengan menggunakan lusca proxy server. Lusca proxy server adalah sebuah aplikasi proxy server yang handal dan salah satu fungsinya adalah cache. Fungsi cache sendiri dapat dimanfaatkan untuk mengatasi masalah diatas, dengan cache maka setiap konten dari internet yang telah diload oleh user akan disimpan di dalam hard drive lokal sehingga jika terdapat user lain yang akan melakukan load konten yang sama sistem tidak akan mengambil konten dari sumber aslinya melainkan akan mengambil konten yang sudah tersimpan dalam hard drive lokal yang sudah disimpan sebelumnya, dengan demikian bandwidth yang tersedia dapat dimanfaatkan untuk melakukan load konten-konten lain yang berbeda, otomatis koneksi internet juga akan bertambah cepat. Hasilnya dengan beberapa pengujian yang dilakukan terhadap fitur lusca proxy server performa sebuah sistem komputer dirasa lebih cepat dibandingkan sistem komputer tanpa proxy server dan performa lusca lebih dirasa responsive untuk melakukan caching konten dinamis atau konten yang memiliki memory besar dan sebaliknya untuk konten-konten statis performanya tidak terlalu terlihat perbedaannya dengan sistem tanpa prox

    Pengembangan Aplikasi Sistem Monitoring Keamanan Berbasis Linux, Menggunakkan CCTV Dan SMS Gateway

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    The development of applications that I created that adds features of the systems previously on the safety monitoring of a room. Development using CCTV (closed-circuit television) CCTV usually just record a location and send pictures or video from the results that have been recorded and then viewed by the user. Then I add features such as motion detection and SMS notifications in case of moving viewing CCTV from the Internet via a web browser. All that serves to CCTV is monitored by remotely notify in case of moving location via SMS at a moment's notice, can be viewed via the web to be able to immediately see what is happening on the site in case something undesirable could know right away. Connect all the software and hardware to run well, and the UMS diperpustakan research in order to obtain the IP addresses so that the laptop can be put online. Equipment needed ranging from hardware is a laptop as a server, a modem for SMS, CCTV for motion detection recording, HP to receive SMS. Software includes Gammu to send SMS when there is motion, zoneminder as the driver on CCTV and to detect motion, mozilla to see the results of moving footage in question, Phpadminbasenya data processing. Application development Linux-based security monitoring system using CCTV and SMS gateway. I developed that have more CCTV in terms of security for monitoring a location. The first feature to add motion detection (modetc) is useful for detecting motion in a location and add a SMS notification when there is motion in a secured location, features both saw record move that caught on CCTV via a web browser. Features that are added will make it easier to secure the location of the remote because it can be connected to the Internet network and in the event of a crime or theft tindakkan on the location can be secured directly on the spot

    Game Edukasi Pengenalan Jenis Alat Transportasi Untuk Anak Usia 4-5 Tahun Di TK Al-Huda Colomadu Karanganyar

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    In today's life, technology is continuously advancing, but the educational learning methods remain conventional, relying on books and teaching aids. This situation has an impact on improving the quality of students' learning. Conventional learning methods at an early age can make children quickly bored, resulting in difficulties in absorbing the material. The purpose of this research is to create an Android-based educational game for introducing transportation tools to children aged 4-5 years at TK AL-HUDA Colomadu Karanganyar, aiming to enhance the quality of early childhood learning. The research method utilizes the Software Construct 2 and follows the Game Development Life Cycle (GDLC) model waterfall design method. Testing of the game is conducted using two methods, namely Blackbox and System Usability Scale (SUS). The obtained results are in line with expectations, where all output commands correspond to input commands. The System Usability Scale (SUS) yields an average score of 83.92, indicating that the game meets the required criteria and fulfills the needs of students and teachers at TK Al-Huda Colomadu

    Perancangan Alat Bantu Pencacah Tanaman Janggelan untuk Meningkatkan Efisiensi Waktu Kerja

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    A good posture in doing the work will provide worker comfort in work. But work with posture that is not supposed to be in the kingdom is not in the position would lead to disorders that interfere with the work. The research was carried out in the CV. Bumi Makmur village Temboro, District Karangtengah, Wonogiri on a provisional enumeration process plant. The purpose of this research is to know the risk factors of work on workers tentative enumeration process plants, give recommendations for improvement correct working posture, designing and making tools tentative enumeration of plants, and determine the level of efficiency of the design work time after the provisional count tool plant. Nordic body map is a questionnaire used to determine a worker disorders based on what is perceived worker from neck to feet. REBA method is one method used to identify and analyze risk working posture by posture of someone in work. The results of the REBA score is 7, which is classified as action level 2 and requires corrective action. So that the corrective actions taken are necessary to design provisional count tool plant is expected to reduce the risk of one's work. Unknown value results REBA score after the design tool is 4 and still includes action level 2 but with a decline in the value of REBA. In addition, with their count tool is able to increase the efficiency of working time with a time of 6 minutes 55 seconds faster than the previous 8 minutes 30 seconds. Grievances felt by workers can be minimized with the use of the tool posture. So as to increase the efficiency of the working time of enumeration process

    Analisis Traffic Jaringan Dengan Algoritma Erlang Tanpa Delay

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    SMK Kasatrian Solo memiliki jaringan yang terhubung ke jaringan internet sebagai fasilitas yang disedikan untuk kebutuhan akademik. Setiap siswa dapat mengakses internet di wilayah SMK Kasatrian Solo.Kecepatan jaringan internet sangat ditentukan oleh rasio ketersediaan bandwidth dengan banyaknya jumlah pengguna yang mengakses jaringan tersebut. Penelitian ini bertujuan untuk mengetahui penggunaan bandwidth, intensitas traffic dan Grade Of Service sehingga mengetahui unjuk kinerja jaringan dan apakah perlu penambahan bandwidth di waktu yang akan datang. Penelitian ini menggunakan Software Networx yang digunakan untuk mengetahui penggunaan bandwidth dan hasilnya akan dihitung dengan menggunakan Algoritma Erlang tanpa delay (Erlang B). Perhitungan dengan Algoritma Erlang didapat Grade Of Service pada jam tersibuk sebesar 0,000003 % atau dibulatkan menjadi 0 %. Nilai GOS ini sangat bagus sekali karena kemungkinan akses mengalami kegagalan sangat kecil

    Perancangan Game Tebak Kosakata Baku Bahasa Indonesia

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    Today, there are many people who still do not know the correct and correct standard Indonesian vocabulary according to the Big Indonesian Dictionary. This is due to a lack of interest in learning it so that they are used to using inappropriate vocabulary. This research aims to produce games that can increase knowledge, vocabulary and entertainment facilities. Game design uses the GDLC (Game Development Life Cycle) method, which is a method used to handle the development of a game from the starting point to the end. The game that has been designed is carried out 2 types of testing, namely blackbox testing by the developer and questionnaire testing using the S.U.S (System Usability Scale) method by the user. From the test results, the game runs well and gets an average score of 82.40 which can be included in the excellent category which shows the game gets a positive response from users
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