189 research outputs found
Students' and Professionals' Perceived Creativity In Software Engineering: A Comparative Study
Creativity is a critical skill that professional software engineers leverage
to tackle difficult problems. In higher education, multiple efforts have been
made to spark creative skills of engineering students. However, creativity is a
vague concept that is open to interpretation. Furthermore, studies have shown
that there is a gap in perception and implementation of creativity between
industry and academia. To better understand the role of creativity in software
engineering (SE), we interviewed 33 professionals via four focus groups and 10
SE students. Our results reveal 45 underlying topics related to creativity.
When comparing the perception of students versus professionals, we discovered
fundamental differences, grouped into five themes: the creative environment,
application of techniques, creative collaboration, nature vs nurture, and the
perceived value of creativity. As our aim is to use these findings to install
and further encourage creative problem solving in higher education, we have
included a list of implications for educational practice
Proceedings of the 3rd IUI Workshop on Interacting with Smart Objects
These are the Proceedings of the 3rd IUI Workshop on Interacting with Smart Objects. Objects that we use in our everyday life are expanding their restricted interaction capabilities and provide functionalities that go far beyond their original functionality. They feature computing capabilities and are thus able to capture information, process and store it and interact with their environments, turning them into smart objects
Welcome to EICS 2016
[Extract] The ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS) is
a yearly international conference devoted to engineering usable and reliable
interactive computing systems. Research presented at EICS revolves around methods,
processes, techniques and tools that support specifying, designing, developing,
deploying and verifying interactive systems. This 8th ACM SIGCHI Symposium on
Engineering Interactive Computing Systems (EICS'16) took place in Brussels, Belgium
(21-24 June 2016) – at the heart of Europe...info:eu-repo/semantics/publishedVersio
Proceedings of the 2nd IUI Workshop on Interacting with Smart Objects
These are the Proceedings of the 2nd IUI Workshop on Interacting with Smart Objects. Objects that we use in our everyday life are expanding their restricted interaction capabilities and provide functionalities that go far beyond their original functionality. They feature computing capabilities and are thus able to capture information, process and store it and interact with their environments, turning them into smart objects
Proceedings of the 4th Workshop on Interacting with Smart Objects 2015
These are the Proceedings of the 4th IUI Workshop on Interacting with
Smart Objects. Objects that we use in our everyday life are expanding
their restricted interaction capabilities and provide functionalities
that go far beyond their original functionality. They feature computing
capabilities and are thus able to capture information, process and store
it and interact with their environments, turning them into smart objects
Improving the translation environment for professional translators
When using computer-aided translation systems in a typical, professional translation workflow, there are several stages at which there is room for improvement. The SCATE (Smart Computer-Aided Translation Environment) project investigated several of these aspects, both from a human-computer interaction point of view, as well as from a purely technological side.
This paper describes the SCATE research with respect to improved fuzzy matching, parallel treebanks, the integration of translation memories with machine translation, quality estimation, terminology extraction from comparable texts, the use of speech recognition in the translation process, and human computer interaction and interface design for the professional translation environment. For each of these topics, we describe the experiments we performed and the conclusions drawn, providing an overview of the highlights of the entire SCATE project
Smart Computer-Aided Translation Environment (SCATE): Highlights
We present the highlights of the now finished 4-year SCATE project. It was completed in February 2018 and funded by the Flemish Government IWT-SBO, project No. 130041
- …