60 research outputs found
Information Foraging for Perceptual Decisions
We tested an information foraging framework to characterize the mechanisms that drive active (visual) sampling behavior in decision problems that involve multiple sources of information. Experiments 1 through 3 involved participants making an absolute judgment about the direction of motion of a single random dot motion pattern. In Experiment 4, participants made a relative comparison between 2 motion patterns that could only be sampled sequentially. Our results show that: (a) Information (about noisy motion information) grows to an asymptotic level that depends on the quality of the information source; (b) The limited growth is attributable to unequal weighting of the incoming sensory evidence, with early samples being weighted more heavily; (c) Little information is lost once a new source of information is being sampled; and (d) The point at which the observer switches from 1 source to another is governed by online monitoring of his or her degree of (un)certainty about the sampled source. These findings demonstrate that the sampling strategy in perceptual decision-making is under some direct control by ongoing cognitive processing. More specifically, participants are able to track a measure of (un)certainty and use this information to guide their sampling behavior
Foveal analysis and peripheral selection during active visual sampling
Human vision is an active process in which information is sampled during brief periods of stable fixation in between gaze shifts. Foveal analysis serves to identify the currently fixated object and has to be coordinated with a peripheral selection process of the next fixation location. Models of visual search and scene perception typically focus on the latter, without considering foveal processing requirements. We developed a dual-task noise classification technique that enables identification of the information uptake for foveal analysis and peripheral selection within a single fixation. Human observers had to use foveal vision to extract visual feature information (orientation) from different locations for a psychophysical comparison. The selection of to-be-fixated locations was guided by a different feature (luminance contrast). We inserted noise in both visual features and identified the uptake of information by looking at correlations between the noise at different points in time and behavior. Our data show that foveal analysis and peripheral selection proceeded completely in parallel. Peripheral processing stopped some time before the onset of an eye movement, but foveal analysis continued during this period. Variations in the difficulty of foveal processing did not influence the uptake of peripheral information and the efficacy of peripheral selection, suggesting that foveal analysis and peripheral selection operated independently. These results provide important theoretical constraints on how to model target selection in conjunction with foveal object identification: in parallel and independently
Unequal allocation of overt and covert attention in multiple object tracking
In many real-life contexts, where objects are moving around, we are often required to allocate our attention unequally between targets or regions of different importance. However, typical multiple object tracking (MOT) tasks, primarily investigate equal attention allocation as the likelihood of each target being probed is the same. In two experiments, we investigated whether participants can allocate attention unequally across regions of the visual field, using a MOT task where two regions were probed with either a high and low or with equal priority. Experiment 1 showed that for high-priority regions, accuracy (for direction of heading judgments) improved, and participants had more frequent and longer fixations in that region compared with a low-priority region. Experiment 2 showed that eye movements were functional in that they slightly improved accuracy when participants could freely move their eyes compared with when they had to centrally fixate. Replicating Experiment 1, we found better tracking performance for high compared with low-priority regions, in both the free and fixed viewing conditions, but the benefit was greater for the free viewing condition. Although unequal attention allocation is possible without eye movements, eye movements seem to improve tracking ability, presumably by allowing participants to fixate more in the high-priority region and get a better, foveal view of the objects. These findings can help us better understand how observers in real-life settings (e.g., CCTV monitoring, driving) can use their limited attentional capacity to allocate their attention unequally in a demand-based manner across different tracking regions
Testing a Simplified Method for Measuring Velocity Integration in Saccades Using a Manipulation of Target Contrast
A growing number of studies in vision research employ analyses of how perturbations in visual stimuli influence behavior on single trials. Recently, we have developed a method along such lines to assess the time course over which object velocity information is extracted on a trial-by-trial basis in order to produce an accurate intercepting saccade to a moving target. Here, we present a simplified version of this methodology, and use it to investigate how changes in stimulus contrast affect the temporal velocity integration window used when generating saccades to moving targets. Observers generated saccades to one of two moving targets which were presented at high (80%) or low (7.5%) contrast. In 50% of trials, target velocity stepped up or down after a variable interval after the saccadic go signal. The extent to which the saccade endpoint can be accounted for as a weighted combination of the pre- or post-step velocities allows for identification of the temporal velocity integration window. Our results show that the temporal integration window takes longer to peak in the low when compared to high contrast condition. By enabling the assessment of how information such as changes in velocity can be used in the programming of a saccadic eye movement on single trials, this study describes and tests a novel methodology with which to look at the internal processing mechanisms that transform sensory visual inputs into oculomotor outputs
Background music changes the policy of human decision-making:Evidence from experimental and drift-diffusion model-based approaches on different decision tasks
Context-Gated Statistical Learning and Its Role in Visual-Saccadic Decisions
Adaptive behavior in a nonstationary world requires humans to learn and track the statistics of the environment. We examined the mechanisms of adaptation in a nonstationary environment in the context of visual-saccadic inhibition of return (IOR). IOR is adapted to the likelihood that return locations will be refixated in the near future. We examined 2 potential learning mechanisms underlying adaptation: (a) a local tracking or priming mechanism that facilitates behavior that is consistent with recent experience and (b) a mechanism that supports retrieval of knowledge of the environmental statistics based on the contextual features of the environment. Participants generated sequences of 2 saccadic eye movements in conditions where the probability that the 2nd saccade was directed back to the previously fixated location varied from low (.17) to high (.50). In some conditions, the contingency was signaled by a contextual cue (the shape of the movement cue). Adaptation occurred in the absence of contextual signals but was more pronounced in the presence of contextual cues. Adaptation even occurred when different contingencies were randomly intermixed, showing the parallel formation of multiple associations between context and statistics. These findings are accounted for by an evidence accumulation framework in which the resting baseline of decision alternatives is adjusted on a trial-by-trial basis. This baseline tracks the subjective prior beliefs about the behavioral relevance of the different alternatives and is updated on the basis of the history of recent events and the contextual features of the current environment
Classical Casimir interaction in the plane-sphere geometry
We study the Casimir interaction in the plane-sphere geometry in the
classical limit of high temperatures. In this limit, the finite conductivity of
the metallic plates needs to be taken into account. For the Drude model, the
classical Casimir interaction is nevertheless found to be independent of the
conductivity so that it can be described by a single universal function
depending only on the aspect ratio where is the interplate distance
and the sphere radius. This universal function differs from the one found
for perfect reflectors and is in principle amenable to experimental tests. The
asymptotic approach of the exact result to the Proximity Force Approximation
appears to be well fitted by polynomial expansions in .Comment: Updated version with minor modifications and addition of a referenc
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