232 research outputs found
Virtual Reality of Fantasy Travel Utopia
Virtual reality can be considered as one of the most influential technologies of the human future. Architecture as human life container is the most important platform for this technology. In order to understand outlook of virtual reality in architecture it is necessary to get familiar with this technology and its evolution. Many years ago, intervention of virtuality and reality was an impossible dream in the human mind. But when Jason Lanier, American scientist, announced realization of this dream, a new horizon was opened to the human. Although this technology initially was regarded mostly as fun and computer games, over the time, the virtual reality technology has become one of the controversial issues in art and science world. At first, non-immersive virtual reality came to existence and despite of evolution in human special imaginations, created challenges for the human in 3D world. However, after a while, immersive virtual reality made it possible to experience every spatial imagination foe the human. Architecture science was no exception in experiencing changes due to close relationship with special imaginations. Meanwhile, possibility of confronting the space designed in human scale, possibility for movement in the designed space as well as possibility for observing changes in different scales with lowest costs were changes in architecture world. But what which can fundamentally change future of architecture is combination of virtual reality and augmented reality, which allows the full integration of virtuality and reality
A mathematical description of fossilisation
Fossils constitute an inestimable archive of past life on Earth. However, the stochastic processes, driving decay and fossilisation and overwhelmingly distorting this archive, are challenging to interpret. Consequently, concepts of exceptional or poor preservation are often subjective or arbitrarily defined. Here, we offer an alternative way to think about fossilisation. We propose a mathematical description of decay and fossilisation relying on the change in the relative frequency and characteristics of biogenic objects (e.g., atoms, functional groups, molecules, body parts, organisms) within an organism–fossil system. This description partitions taphonomic changes into three categories: gain, loss, and alteration of state. Although the changes undergone by organisms through decay, preservation and alteration are varying a lot for different organisms under different conditions, we provide a unified formalism which can be applied directly in the comparison of different assemblages, experiments, and fossils. Our expression is closely related to George R. Price’s famous equation for the change of evolutionary traits and can be adapted to the study of palaeontological systems and many others.<br/
The Women Behind the Moves: A Phenomenological Study of Video Models
This research studied three women who have performed in hip hop music videos. Previous literature concerning these women, including memoirs, men’s magazine interviews, and Black feminist scholarship, has situated them as video vixens, terminology that all three participants disputed applied to them. The research was completed in two parts—a face-to-face phenomenological interview and a semi-structured telephone interview. In the phenomenological interview, the initial question—what are your experiences as a woman who dances/models in music videos?—was posed. The answers ranged from musings about professionalism and the lack thereof in the industry to the politics of skin color and nationality. The semi-structured interview allowed the participants to clarify or expound on experiences they discussed during the first interview
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