1,124 research outputs found

    The Objective in War

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    In considering this subject, we must be clear about the dis­tinction between the political objective and military objective. The two are different but not separate. For nations do not wage war for war\u27s sake, but in pursuance of policy. The military objective is only the means to a political end

    Deterrent or Defense

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    Video-based online face recognition using identity surfaces

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    Recognising faces across multiple views is more challenging than that from a fixed view because of the severe non-linearity caused by rotation in depth, self-occlusion, self-shading, and change of illumination. The problem can be related to the problem of modelling the spatiotemporal dynamics of moving faces from video input for unconstrained live face recognition. Both problems remain largely under-developed. To address the problems, a novel approach is presented in this paper. A multi-view dynamic face model is designed to extract the shape-and-pose-free texture patterns of faces. The model provides a precise correspondence to the task of recognition since the 3D shape information is used to warp the multi-view faces onto the model mean shape in frontal-view. The identity surface of each subject is constructed in a discriminant feature space from a sparse set of face texture patterns, or more practically, from one or more learning sequences containing the face of the subject. Instead of matching templates or estimating multi-modal density functions, face recognition can be performed by computing the pattern distances to the identity surfaces or trajectory distances between the object and model trajectories. Experimental results depict that this approach provides an accurate recognition rate while using trajectory distances achieves a more robust performance since the trajectories encode the spatio-temporal information and contain accumulated evidence about the moving faces in a video input

    Restricted Dislocation Motion in Crystals of Colloidal Dimer Particles

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    At high area fractions, monolayers of colloidal dimer particles form a degenerate crystal (DC) structure in which the particle lobes occupy triangular lattice sites while the particles are oriented randomly along any of the three lattice directions. We report that dislocation glide in DCs is blocked by certain particle orientations. The mean number of lattice constants between such obstacles is 4.6 +/- 0.2 in experimentally observed DC grains and 6.18 +/- 0.01 in simulated monocrystalline DCs. Dislocation propagation beyond these obstacles is observed to proceed through dislocation reactions. We estimate that the energetic cost of dislocation pair separation via such reactions in an otherwise defect free DC grows linearly with final separation, hinting that the material properties of DCs may be dramatically different from those of 2-D crystals of spheres

    Constructing facial identity surfaces in a nonlinear discriminating space

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    Recognising face with large pose variation is more challenging than that in a fixed view, e.g. frontal-view, due to the severe non-linearity caused by rotation in depth, self-shading and self-occlusion. To address this problem, a multi-view dynamic face model is designed to extract the shape-and-pose-free facial texture patterns from multi-view face images. Kernel Discriminant Analysis is developed to extract the significant non-linear discriminating features which maximise the between-class variance and minimise the within-class variance. By using the kernel technique, this process is equivalent to a Linear Discriminant Analysis in a high-dimensional feature space which can be solved conveniently. The identity surfaces are then constructed from these non-linear discriminating features. Face recognition can be performed dynamically from an image sequence by matching an object trajectory and model trajectories on the identity surfaces

    Synthesis and Assembly of Nonspherical Hollow Silica Colloids Under Confinement

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    Hard peanut-shaped colloids were synthesized and organized into a degenerate crystal (DC), a phase previously observed only in simulations. In this structure, particle lobes tile a triangular lattice while their orientations uniformly populate the three underlying crystalline directions
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