30 research outputs found

    In Search of a Cure for a Psychosis in Information Systems Design: Co-created Design and Metaphorical Appreciation

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    We postulate that a disconnect between stakeholders and designers, often rooted in an understandable preoccupation with technical rationality, limits how design research is conceptualized in the design science research community. We posit co-creation as a way to overcome this limitation that engages reflective design practice fostering a shared understanding of value among the designers/developers, users, analysts and others. Thus, co-creation is an essential ingredient for design satisfaction in many design endeavors. We proffer a theoretical foundation for envisioning design success as an artefact that realizes co-created conceptual metaphors compositing the objective and subjective qualities shaping the stakeholders’ appreciative systems. This paper positions and advocates for a critical perspective on designer transcendence where design choices and actions are centered on a shared, but evolving, composite understanding of value and quality - satisfaction. Successful co-creative design emancipates users from concern for unnecessary technically rational aspects of artefact design. Further we propose a framework, grounded in semiotics, to hone and revitalize designer transcendence with a design emphasis on efficient and ideally frictionless interfaces - conceptual metaphors - to reduce asymmetry among stakeholder concerns

    Invited Paper: Subsumption of Information Systems Education towards a Discipline of Design

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    Disruptive innovations continue to reshape channels of learning. The Information Systems discipline may be among the least immune to these disruptions. As such, students have greater access to the acquisition of the computing skills and knowledge that are commonly presumed to suffice entry-level employment positions sought after by graduates of Information Systems programs. Further, these same technologies disrupting education are shaping the organizational and business environment such that it is fair to reflect on the disposition and complexion of the discipline as a whole and surmise whether this past will predict the future. Moreover, businesses and organizations are finding that the supply chain of workers needed to harness these disruptive technologies flows neither exclusively, nor even optimally, through academia. Upon reflection of this disruptive circumstance of skills and knowledge development, we consider subsuming the IS discipline into the broader auspice of design buttressed equally by emphases on technical excellence, business acumen, and leadership. We explore principles for a design-focused philosophy for Information Systems education that assumes that while higher education programs may have lost the lead in technology skills development focused on entry-level employment, we may reassert our role in computing education through the embrace of design at the philosophical, epistemological, and pedagogical levels

    “Refactoring” Refactoring

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    Code refactoring’s primary impetus is to control technical debt, a metaphor for the cost in software development due to the extraneous human effort needed to resolve confusing, obfuscatory, or hastily-crafted program code. While these issues are often described as causing “bad smells,” not all bad smells emanate from the code itself. Some (often the most pungent and costly) originate in the formation, or expressions, of the antecedent intensions the software proposes to satisfy. Paying down such technical debt requires more than grammatical manipulations of the code. Rather, refactoring in this case must attend to a more inclusive perspective; particularly how stakeholders perceive the artifact; and their conception of quality – their appreciative system. First, this paper explores refactoring as an evolutionary design activity. Second, we generalize, or “refactor,” the concept of code refactoring, beyond changes to code structure, to improving design quality by incorporating the stakeholders’ experience of the artifact as it relates to their intensions. Third, we integrate this refactored refactoring as the organizing principle of design as a reflective practice. The objective is to improve the clarity, understandability, maintainability, and extensibility manifest in the stakeholder intensions, in the artifact, and in their interrelationship

    The Empire Strikes Back: The end of Agile as we know it?

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    Agile methods have co-evolved with the onset of rapid change in software and systems development and the methodologies and process models designed to guide them. Conceived from the lessons of practice, Agile methods brought a balanced perspective between the intentions of the stakeholder, the management function, and developers. As an evolutionary progression, trends towards rapid continuous delivery have witnessed the advent of DevOps where advances in tooling, technologies, and the environment of both development and consumption exert a new dynamic into the Agile oeuvre. We investigate the progression from Agile to DevOps from a Critical Social Theoretic perspective to examine a paradox in agility – does an always-on conceptualization of production forestall and impinge upon the processes of reflection and renewal that are also endemic to Agile methods? This paper is offered as a catalyst for critical examination of and as a call to action to advocate for sustaining and nurturing reflective practice in Agile and post-Agile methods, such as DevOps. Under threat of disenfranchisement and relegation to automation, we question how evolution towards DevOps may alter key elements in the tenets and principles of the Agile methods phenomenon

    The end of Agile as we know it?

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    Agile methods have co-evolved with the onset of rapid change and turbidity in software and systems development and the methodologies and process models designed to guide them. Conceived from the lessons of practice, Agile methods brought a balanced perspective between the intensions of the stakeholder, the management function, and developers. As an evolutionary progression, trends towards rapid continuous delivery have witnessed the advent of DevOps where advances in tooling, technologies, and the environment of both development and consumption exert a new dynamic into the Agile oeuvre. We investigate the progression from Agile to DevOps from a Critical Social Theoretic perspective to examine a paradox in agility – what does an always-on conceptualization of production forestall and impinge upon the processes of reflection and renewal that are also endemic to Agile methods? This paper is offered as a catalyst for critical examination and as an overt call to action to engage in emancipatory scholarship in advocacy for the Agile development team. Under threat of disenfranchisement and relegation to automation, we question how a tilt towards DevOps will preserve key elements in the tenets and principles of the Agile methods phenomenon
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