3 research outputs found
“So we can’t bring a volcano into the classroom…” Communicating geosciences through digital media
There are many fascinating, exciting and important aspects of geoscience that we just cannot physically bringinto classrooms and public engagement events in all their glory. Volcanic eruptions, using drones to combatenvironmental crime, museum exhibits of dinosaur remains. . . and so we must find other ways in which to capturethe imagination and attention of the scientists of the future, and make science and scientists accessible andrelatable to them.How best to do this? What do we need to consider? What do audiences want? Do our approaches actuallywork? Research and practice from three different projects, at varying stages of development, which use computerbased applications to engage public audiences with geosciences give us some insight into effective use of novelcommunication methods in this area.Science Hunters (1) is a successful and well-established outreach project which uses the widely popularcomputer game Minecraft to engage children with science. Run by environmental scientists, there is a heavy focuson geosciences (2). Minecraft is akin to Lego on a computer, but with many more building possibilities. Featuresand processes are relatable to those in the real world, which, along with the widespread appeal of the game, makeit an ideal tool for communicating scientific topics. The Science Hunters approach is highly effective in engagingchildren, as shown by project evaluation data.Science for Environment Policy (3) communicates environmental research findings in easy-to-understandformats to policymakers and citizens across Europe, strengthening the connection between scientific evidence andpolicy, and is evaluated annually, charting the impact of an element of its digital media. Recent project videoshave showcased a variety of geoscience issues in a variety of formats as part of the public service. An evaluationundertaken with students of relevant environmental sciences gives insights into which of these most formats aremost appealing, and likely to be used more widely.The Virtual Natural History Museum (4) is a novel engagement project that places digitised museum resources back on public display. The website takes the form of a giant computer game museum which visitors canexplore, viewing palaeontological multimedia. This grants any community with an internet connection immediateaccess to world-class natural history collections, providing everyone with the opportunity to learn about fossilsand past environments. The project is currently in development for use in schools, presenting an opportunity tofind out more about how teachers respond to such tools. Research into teachers’ views and ideas about how such aresource might be used in schools is widely applicable to other sciences.1 www.lancaster.ac.uk/sciencehunters2 Hobbs et al., 2018. Digging Deep into Geosciences with Minecraft. Eos, 99(11), 24-293 http://ec.europa.eu/environment/integration/research/newsalert/index_en.htm4 http:///www.vnhm.or
Is investing in nature a solution to economic and environmental problems?
Harnessing nature may boost our efforts to tackle climate change. Using these nature-based solutions can also bring economic opportunity and improve human health and wellbeing
Science communication practices and trust in information sources amongst Nigerian scientists and journalists
Relatively few studies have explored the communication practices of researchers and journalists working in African contexts. We set out to explore the communication activities undertaken by Nigerian health researchers and journalists, their motivations and the barriers they face in communicating about health topics with lay audiences, as well as their trust in a range of sources of scientific information. The study adopted a survey methodology, recruiting 69 participants at a communications training workshop for both health researchers and journalists. We found high levels of participation in research communication amongst health researchers compared with previous work. While many barriers are similar to those faced by researchers in other contexts, our respondents highlighted that lack of support from managers is a significant hurdle, which has not been highlighted in other studies. Both journalists and researchers primarily communicate science with the aim of educating, informing, entertaining or inspiring their audiences. Regarding trust, both researchers and journalists broadly trust sources linked to science, such as academic journals. However, trust in industry, NGOs and other media was higher amongst journalists than health researchers. Least trust was invested in social media sources, with the exception of material posted on accounts linked to universities