31 research outputs found

    Ready Both to Your and to My Hands: Mapping the Action Space of Others

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    To date, mutual interaction between action and perception has been investigated mainly by focusing on single individuals. However, we perceive affording objects and acts upon them in a surrounding world inhabited by other perceiving and acting bodies. Thus, the issue arises as to whether our action-oriented object perception might be modulated by the presence of another potential actor. To tackle this issue we used the spatial alignment effect paradigm and systematically examined this effect when a visually presented handled object was located close either to the perceiver or to another individual (a virtual avatar). We found that the spatial alignment effect occurred whenever the object was presented within the reaching space of a potential actor, regardless of whether it was the participant's own or the other's reaching space. These findings show that objects may afford a suitable motor act when they are ready not only to our own hand but also, and most importantly, to the other's hand. Our proposal is that this effect is likely to be due to a mapping of our own and the other's reaching space and we posit that such mapping could play a critical role in joining our own and the other's action

    Cognition and resective surgery for diffuse infiltrative glioma: an overview

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    Compared to classical oncological outcome measures such as time to progression and survival, the importance of cognitive functioning in patients with diffuse infiltrative brain tumors has only recently been recognized. Apart from the relatively low incidence and the invariably fatal outcome of gliomas, the general assumption that cognitive assessment is time-consuming and burdensome contributes to this notion. Our understanding of the effects of brain surgery on cognition, for instance, is largely based on studies in surgical patients with refractory epilepsy, with only a limited number of studies in surgical patients with gliomas. The impact of other factors affecting cognition in glioma patients such as direct tumor effects, radiotherapy and chemotherapy, and medical treatment, including anti-epileptic drugs and steroids, have been studied more extensively. The purpose of this paper is to provide an overview of cognition in patients with diffuse infiltrative gliomas and the impact of resective surgery as well as other tumor and treatment-related factors

    Low incidence of SARS-CoV-2, risk factors of mortality and the course of illness in the French national cohort of dialysis patients

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    Selective role of lingual/parahippocampal gyrus and retrosplenial complex in spatial memory across viewpoint changes relative to the environmental reference frame

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    Remembering object locations across different views is a fundamental competence for keeping oriented in large-scale space. Here we investigated such ability by comparing encoding and retrieval of locations across viewpoint changes relative to different spatial frames of reference. We acquired functional magnetic resonance images while subjects detected target displacements across consecutive views of a familiar virtual room, reporting changes in the target absolute position in the room (stable environmental frame), changes in its position relative to a set of movable objects (unstable object-based frame), and changes relative to their point of view (control viewer-centered frame). Behavioral costs were higher for the stable environmental frame, and a cortical network including the lingual/parahippocampal gyrus (LPHG) and the retrosplenial complex (RSC) selectively encoded spatial locations relative to this frame. Several regions, including the dorsal fronto-parietal cortex and the LPHG, were modulated by the amount of experienced viewpoint change, but only the RSC was selectively modulated by the amount of viewpoint change relative to the environmental frame, thus showing a special role in coding one's own position and heading in familiar environments. © 2012 Elsevier B.V

    Perception and synthesis of biologically plausible motion: From human physiology to virtual reality

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    6th International Workshop on Gesture in Human-Computer Interaction and Simulation, Berder Isl, FRANCE, MAY 18-20, 2005International audienceTo model and simulate human gesture is a challenge which takes benefit from a close collaboration between scientists from several fields: psychology, physiology, biomechanics, cognitive and computer sciences, etc. As an a priori requirement, we need to better understand the so-called laws of biological motions, established all along the 20(th) century. When modelled and used to animate artificial creature, these laws makes these creatures (either virtual or robotic) move in a much more realistic, life-like, fashion
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