6 research outputs found
A Comparative Study Of The Printed And Hypertext Novel 10:01 By Lance Olsen
Dalam era pascamoden, kesan daripada pengaruh timbalbalik antara novel bercetak dan media digital, telah menghasilkan antara naratif dengan persekitaran interaktif sehingga dapat melahirkan genre-genre baru seperti cereka hiperteks.
In the postmodern era, the mutual impression between printed literature and digital media has embedded narratives into interactive environments and new genres like hypertext fiction are created
A Comparative Study Of The Printed And Hypertext Novel 10:01
In the postmodern era. the mutual impression between printed literature and digital media has embedded narratives into interactive environments and new genres like hypertext fiction are created. Lance Olsen has adapted his postmodern printed novel entitled 10:01 into the hypertext version which is in the digital fonn. Considering that both novels are postmodern literary works by the same author this adaptation has produced certain questions; how can the narrative structure of the hypertext fiction be compared to the printed one? The second question that arises is how can aesthetic experiences be different in the reading processes of both versions
Interactive digital environment: A symbiosis of hypertext fiction and reader
In 1965, when Theodore Nelson and Douglas Engelbart developed Vannevar Bush’s idea of an efficient information retrieval device called Memex and coined the term “hypertext,” least did they realize that the revolutionary system would result in radical changes to human thoughts from the production of texts and its form to the reading experience of these electronic texts in the digital platform. The purpose of this paper is to account for multiplicity of readings in interactive narrative structure of hypertext fiction and its comparison to that of linear printed text. Additionally, this study involves changing role of a reader which is reinforced in an interactive environment while navigating narrative structures of hypertext fictions
Appraisal of Multivocality in Both Versions of the Novel 10:01
This paper compared the concept of multivocality in the narrative structures of both printed and hypertext versions of the postmodern novel 10:01 by Lance Olsen. The motivation behind this assessment is to point to specific aspects of its implication and reader's experiences while interacting with numerous characters. The purpose of this paper is to account for changing reader's role, which is reinforced by multivocality in an interactive environment. This evaluation indicated that how mutivocality in the digital environment fosters readers' different roles to engage in a story and incorporate their identities toward fictional characters. Further, it would prove that reading and interpretation of printed texts are far more participatory when readers encounter various layers of meaning in a digital space. Recognition that some English novels are renovated by introduction of the internet and digital space, this paper is an inevitable area of research
Text, Hypertext, and Hyperfiction
This article briefly surveys the changing theoretical perspectives
on text from structuralism to poststructuralism and how they are subsequently accounted
for by hypertext theorists to comprehend the emerging genre called hypertext fiction.
Some theoretical issues concerning the reading of this genre also will be discussed. The
purpose of this study is to illustrate that the radical promises and challenges of
digital novels to readers would prove reading and interpretation of conventional texts
are far more participatory. This will be accomplished by tracing the evolution of
poststructuralists’ concepts of intertextuality, multivocality, decentering,
multilinearity, disorientation, and interactivity to find a way out of constant notions
of conventional principles of reading