452 research outputs found

    Bare-handed 3D drawing in augmented reality

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    Head-mounted augmented reality (AR) enables embodied in situ drawing in three dimensions (3D).We explore 3D drawing interactions based on uninstrumented, unencumbered (bare) hands that preserve the user’s ability to freely navigate and interact with the physical environment. We derive three alternative interaction techniques supporting bare-handed drawing in AR from the literature and by analysing several envisaged use cases. The three interaction techniques are evaluated in a controlled user study examining three distinct drawing tasks: planar drawing, path description, and 3D object reconstruction. The results indicate that continuous freehand drawing supports faster line creation than the control point-based alternatives, although with reduced accuracy. User preferences for the different techniques are mixed and vary considerably between the different tasks, highlighting the value of diverse and flexible interactions. The combined effectiveness of these three drawing techniques is illustrated in an example application of 3D AR drawing

    Transient electromagnetic wave propagation in laterally discontinuous, dispersive media

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    This paper concerns propagation of transient electromagnetic waves in laterally discontinuous dispersive media. The approach, used here, employs a component decomposition of all fields. Specifically, the propagation operator that maps a transverse field on one plane to another plane is specified. Expansion of this mapping near the wave front determines the precursor or forerunner of the problem

    Prediction and Measurement of the local extinction coefficient in sprays for 3D simulation/experiment data comparison

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    AbstractIn the recent years, large progresses in laser imaging techniques have allowed to extract spatially resolved 2D and 3D quantitative spray information even in optically dense situations. The main breakthrough of these techniques is the possibility of suppressing unwanted effects from multiple light scattering using Structured Illumination. Thanks to this new feature, effects due to light extinction can also be corrected allowing the measurement of the local extinction coefficient. These quantitative information which is available even in challenging conditions, where Phase Doppler does not work anymore, can be used for data comparison between experiment and simulation. The local extinction coefficient is particularly valuable for the description of the droplet field, defined as the “spray region”, as it contains information related to both droplets size and concentration. In this article we detail, then, the procedure enabling the modelers to obtain numerically this local extinction coefficient over the full 3D spray system. Following this procedure, results can now be adequately compared between simulation and experiment. The proposed comparison approach can better guide model adjustments in situation where the initial droplet size distribution is unknown or approximated and presents a step towards future validations of spray simulations, especially those based on Lagrangian Particle Tracking. The approach is exemplified here for the case of a Diesel-type spray. The results reveal at which specific spray locations discrepancies occur, and highlight the sensitivity of the initial droplet size distribution on the resulting extinction coefficient

    Velocitap: Investigating fast mobile text entry using sentence-based decoding of touchscreen keyboard input

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    We present VelociTap: a state-of-the-art touchscreen keyboard decoder that supports a sentence-based text entry approach. VelociTap enables users to seamlessly choose from three word-delimiter actions: pushing a space key, swiping to the right, or simply omitting the space key and letting the decoder infer spaces automatically. We demonstrate that VelociTap has a significantly lower error rate than Google’s keyboard while retaining the same entry rate. We show that intermediate visual feedback does not significantly affect entry or error rates and we find that using the space key results in the most accurate results. We also demonstrate that enabling flexible word-delimiter options does not incur an error rate penalty. Finally, we investigate how small we can make the keyboard when using VelociTap. We show that novice users can reach a mean entry rate of 41 wpm on a 40mm wide smartwatch-sized keyboard at a 3% character error rate.This is the accepted manuscript. The final version is available from ACM at http://dl.acm.org/citation.cfm?id=2702135
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