208 research outputs found

    First-order definable string transformations

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    The connection between languages defined by computational models and logic for languages is well-studied. Monadic second-order logic and finite automata are shown to closely correspond to each-other for the languages of strings, trees, and partial-orders. Similar connections are shown for first-order logic and finite automata with certain aperiodicity restriction. Courcelle in 1994 proposed a way to use logic to define functions over structures where the output structure is defined using logical formulas interpreted over the input structure. Engelfriet and Hoogeboom discovered the corresponding "automata connection" by showing that two-way generalised sequential machines capture the class of monadic-second order definable transformations. Alur and Cerny further refined the result by proposing a one-way deterministic transducer model with string variables---called the streaming string transducers---to capture the same class of transformations. In this paper we establish a transducer-logic correspondence for Courcelle's first-order definable string transformations. We propose a new notion of transition monoid for streaming string transducers that involves structural properties of both underlying input automata and variable dependencies. By putting an aperiodicity restriction on the transition monoids, we define a class of streaming string transducers that captures exactly the class of first-order definable transformations.Comment: 31 page

    FO-definable transformations of infinite strings

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    The theory of regular and aperiodic transformations of finite strings has recently received a lot of interest. These classes can be equivalently defined using logic (Monadic second-order logic and first-order logic), two-way machines (regular two-way and aperiodic two-way transducers), and one-way register machines (regular streaming string and aperiodic streaming string transducers). These classes are known to be closed under operations such as sequential composition and regular (star-free) choice; and problems such as functional equivalence and type checking, are decidable for these classes. On the other hand, for infinite strings these results are only known for ω\omega-regular transformations: Alur, Filiot, and Trivedi studied transformations of infinite strings and introduced an extension of streaming string transducers over ω\omega-strings and showed that they capture monadic second-order definable transformations for infinite strings. In this paper we extend their work to recover connection for infinite strings among first-order logic definable transformations, aperiodic two-way transducers, and aperiodic streaming string transducers

    Revisiting Robustness in Priced Timed Games

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    Priced timed games are optimal-cost reachability games played between two players---the controller and the environment---by moving a token along the edges of infinite graphs of configurations of priced timed automata. The goal of the controller is to reach a given set of target locations as cheaply as possible, while the goal of the environment is the opposite. Priced timed games are known to be undecidable for timed automata with 33 or more clocks, while they are known to be decidable for automata with 11 clock. In an attempt to recover decidability for priced timed games Bouyer, Markey, and Sankur studied robust priced timed games where the environment has the power to slightly perturb delays proposed by the controller. Unfortunately, however, they showed that the natural problem of deciding the existence of optimal limit-strategy---optimal strategy of the controller where the perturbations tend to vanish in the limit---is undecidable with 1010 or more clocks. In this paper we revisit this problem and improve our understanding of the decidability of these games. We show that the limit-strategy problem is already undecidable for a subclass of robust priced timed games with 55 or more clocks. On a positive side, we show the decidability of the existence of almost optimal strategies for the same subclass of one-clock robust priced timed games by adapting a classical construction by Bouyer at al. for one-clock priced timed games

    Incentive Stackelberg Mean-payoff Games

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    We introduce and study incentive equilibria for multi-player meanpayoff games. Incentive equilibria generalise well-studied solution concepts such as Nash equilibria and leader equilibria (also known as Stackelberg equilibria). Recall that a strategy profile is a Nash equilibrium if no player can improve his payoff by changing his strategy unilaterally. In the setting of incentive and leader equilibria, there is a distinguished player called the leader who can assign strategies to all other players, referred to as her followers. A strategy profile is a leader strategy profile if no player, except for the leader, can improve his payoff by changing his strategy unilaterally, and a leader equilibrium is a leader strategy profile with a maximal return for the leader. In the proposed case of incentive equilibria, the leader can additionally influence the behaviour of her followers by transferring parts of her payoff to her followers. The ability to incentivise her followers provides the leader with more freedom in selecting strategy profiles, and we show that this can indeed improve the payoff for the leader in such games. The key fundamental result of the paper is the existence of incentive equilibria in mean-payoff games. We further show that the decision problem related to constructing incentive equilibria is NP-complete. On a positive note, we show that, when the number of players is fixed, the complexity of the problem falls in the same class as two-player mean-payoff games. We also present an implementation of the proposed algorithms, and discuss experimental results that demonstrate the feasibility of the analysis of medium sized games.Comment: 15 pages, references, appendix, 5 figure

    EFFECT OF CAFFEINE IN EXPERIMENTAL MODEL OF RHEUMATOID ARTHRITIS IN RATS

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    Objective: Primary objective of this study was to evaluate anti-inflammatory effect of caffeine in complete Freund's adjuvant model of rheumatoid arthritis. Secondary objective was to compare the topical anti-inflammatory action with systemic action of caffeine and to minimize many psychotropic effect of caffeine in normal individual or arthritic patient due to systemic administration and more emphasis on topical use of caffeine as an anti-inflammatory (TNF-α blockers).Methods: Arthritis was induced by a single sub-plantar injection (0.1 ml) of CFA into the left hind paw. Rats were treated with dexamethasone (0.05 mg/kg, p. o.), caffeine (20 and 50 mg/kg, p. o.) and caffeine gel (3% and 7% topical) from day 0 to day 12. Efficacy was evaluated by change in paw volume, serum C-reactive protein (CRP), estimation of serum rheumatoid factor (RF), arthritis index, and body weight and by histopathology of synovial joint. Results: CFA showed significantly (p < 0.001) higher paw volume, CRP, RF and arthritic index as compared to caffeine 20 mg/kg, caffeine 50 mg/kg, caffeine gel 3% and caffeine gel 7% treated animals. It was observed that topical caffeine gel (3% and 7%) suppressed paw volume, CRP, RF and arthritic index in a more statistically significant manner compared to oral caffeine solutions (20 mg/kg and 50 mg/kg).Conclusion: Topical caffeine gel (3% and7%) shows more significant anti-inflammatory effect as compared to oral caffeine solution (20 mg/kg and 50 mg/kg). Â

    Mean-Payoff Games on Timed Automata

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    Mean-payoff games on timed automata are played on the infinite weighted graph of configurations of priced timed automata between two players - Player Min and Player Max - by moving a token along the states of the graph to form an infinite run. The goal of Player Min is to minimize the limit average weight of the run, while the goal of the Player Max is the opposite. Brenguier, Cassez, and Raskin recently studied a variation of these games and showed that mean-payoff games are undecidable for timed automata with five or more clocks. We refine this result by proving the undecidability of mean-payoff games with three clocks. On a positive side, we show the decidability of mean-payoff games on one-clock timed automata with binary price-rates. A key contribution of this paper is the application of dynamic programming based proof techniques applied in the context of average reward optimization on an uncountable state and action space
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