217 research outputs found

    Pandemic Pandemonium

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    Like many classes, the curriculum for MCOM 284: Advanced User Experience was derailed by COVID-19. However, the students quickly adapted to the situation and instead used what they’ve learned this semester to support the distribution of reliable information regarding the global pandemic. They were challenged to make an interactive visualization, infographic, or game that educates or informs an audience about the symptoms, preventions, or statistics of COVID- 19. Though the individual students worked remotely, they were still able to collaborate to create a diverse set of engaging experiences. Each of the 5 groups: 1. Used Adobe XD to gamify their designs 2. Included animations and audio playback 3. Had at least 25 screens 4. Gathered their info from credible sourceshttps://scholarworks.sjsu.edu/pandemic-pandemonium-prompts/1008/thumbnail.jp

    Therapeutic effects of Crocin in autoimmune diseases: A review

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    The immune system when acts against selfmolecules results in an imbalance in immunologic tolerance leading to the development of several autoimmune diseases (ADs) such as rheumatoid arthritis, asthma, ulcerative colitis, type 1 diabetes, and multiple sclerosis. Improved recognition of the mechanisms of ADs has led to the advancement of the management of these diseases. The principal mediators of ADs are inflammatory molecules. The herbal medicines due to their antioxidant and antiinflammatory properties have an important role in the management of ADs. Crocin is the principal chemical component extracted from saffron, which is a medicinal plant. This review focuses on the therapeutic effects of Crocin in various ADs

    Lines

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    Sometimes one is unaware of one thing: a rule, a boundary, a difference — all of which we cannot see with our eyes, but learning certainly present. When one rcognizes the reality of it, decisions are made. Those decisions shape the world as we know it. “Beyond the Lines” is an exploratory project that aims to increase one’s awareness and reveal that humans are whole beings that can surpass barriers that life places in front of them. This thesis explores human connections and separations, by using the concept of dots and lines, in ways both literally and metaphorical. Through visual investigations I will explain how these lines are developed and how the development of these lines affects our society. I use fundamental visual elements – specifically, dots and lines – to express an in-depth concept through a simple visual language. Through my exploration dots and lines are the basic foundation of our everyday life and environment – both literally and metaphorically. In today’s society, we are all part of a great struggle created by lines of separation. These lines include racism, sexism, gender roles, homophobia, religion, and so on – which are all widely known as concepts that cause a great and unfortunate divide between us and our own neighbors. However, not every line drawn has a negative effect and some actually work to bring groups of people together, such as our cultures. It is very important to me that the viewer can be visually engaged in my work and has the opportunity to interact with it as well. My exploration is constructed from a wide framework of various media and formats such as video, a large-scale poster series, and book design to involve and create a rapport with my audience

    Fusion of Culture and Technology

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    In designing Fusion of Culture and Technology, a cross-cultural communication (Gudykunst, 2003) perspective was applied to integrate an element from Persian culture within the Western silhouette. The research objective of creating this design was to incorporate three different technologies (laser cutting and engraving, digital printing and pattern digitizing) to create a garment using the cross-cultural communication concept. The patterns of Persian tiles were the source of inspiration of this garment. The garment was draped first and then directly digitized into Optitex and then exported to Illustrator. Then the tile pattern was placed on the digitized front pattern piece to laser etch and laser cut on denim fabric. The same tile pattern was digital printed for the lining of the skirt with unbalanced hem. The technology-based integration of Persian tile element within a western silhouette leaded to an innovative garment that provided insights regarding the implication of cross-cultural communication in fashion design. Gudykunst, W. B. (2003). Cross-cultural and intercultural communication. Thousand Oaks: Sage Publications

    A Framework for Creating Virtual Reality Models for More Effective Coastal Flood Risk Communication

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    Coastal cities are exposed to increasing risks of flooding from sea-level rise. Climate change is expected to double the frequency of coastal flooding within the next decade, and some areas could experience floods of a magnitude 100 times higher than currently (Vitousek et al., 2017). People living in at-risk areas often ignore the impact of climate change on flood intensity and frequency. Immersive visual storytelling techniques proved promising and powerful tools to engage with and raise awareness of flood hazards. Here, we are introducing a framework to use Virtual Reality (VR) to reach better people living in coastal cities and help them understand the impact of climate change on their community. We developed a virtual experience in which people can be immersed in a coastal flood and experience its intensity. We used a combination of UAV imagery and digital photogrammetric techniques to create a virtual environment in which people can recognize real locations in their neighborhood and used GIS flood data to apply a water texture in Unity3D to create the flood levels

    Study of risk factors for erectile dysfunction in patients with type 2 diabetes mellitus: Correlation to serum testosterone level

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    Background: Diabetes mellitus (DM) is one of the most frequent etiologies of erectile dysfunction (ED). Risk factors of ED in type 2 diabetes mellitus (T2 DM) include patient age, disease duration, sedentary life and glycemic control. Subnormal testosterone concentrations contribute to ED as testosterone regulatesnearly every component of erectile function.The aim of the work was to study the age of the patient, duration of diabetes mellitus, body mass index (BMI), glycosylated hemoglobin (HbAIc) and urinary albumin creatinine ratio (uACR) in type 2 male diabetic patients as risk factors for erectile dysfunction and their relation to serum testosterone level.Patients and methods: This study was conducted on 100 male type 2 diabetics selected from inpatient department and out patient clinics of the Internal Medicine Department in Menoufia University Hospital. The patients were divided into two groups: Group 1: 50 patients with type 2 DM with erectile dysfunction and Group 2: 50 patientswith type 2 DMwithout erectile dysfunction. The study groups were subjected to thorough history with special emphasis on age of the patients, disease duration and investigations including testosterone level, glycosylated hemoglobin, and uACR. The patients answered the abridged 5-item version of the International Index of Eectile Function (IIEF-5) questionnaire.Results: Total serum testosterone was significantly lower in diabetics with ED compared to those without ED. HbAIc, diabetes duration and uACR were independently negatively correlated with testosterone level.Conclusion: The diabetes duration, glycemic control and uACR contribute to erectile dysfunction in type 2 diabetics, and they were independently and negatively correlated with total serum testosterone level.Keywords: Type 2 diabetes mellitus, Erectile dysfunction, Serum testosteron

    Emocije kao materijal glumÄŤevog stvaranja

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    Ovaj diplomski rad brani tezu da su emocije ono čime se glumac bavi, te da su emocije ono što glumac, pričajući priču, prenosi publici. Na početku će se emocije promatrati iz pozicije teorije, da bi na kraju rada bile opisane kroz praktično iskustvo stečeno na Akademiji dramske umjetnosti u Zagrebu.This master's thesis is supporting the thought that dealing with emotions is what an actor, in fact, does and also that the actor passes those emotions to the audience while narrating a story. In the beginning, it will treat the matter from a theoretical point of view, while at the end it will describe the personal experience gained at the Academy of Dramatic Arts

    Extended Reality and the Graphic Design Curriculum

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    VXR technology has seen significant growth in recent years across all commercial industries and is poised to continue that trend. The graphic design industry is embracing XR as a new medium, and XR skills are in high demand within the field. Institutions of higher education must adopt XR—and particularly AR—into the graphic design curriculum to keep pace with the industry. Several barriers are slowing this curricular adoption but can be overcome. Advances in AR technology have created an opportunity for its use as both a pedagogical tool and a creative medium. Integrating AR with traditional graphic design elements and principles will improve the learning process and outcomes of design students while elevating the design industry as a whole
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