858 research outputs found

    Hierarchical Time-Dependent Oracles

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    We study networks obeying \emph{time-dependent} min-cost path metrics, and present novel oracles for them which \emph{provably} achieve two unique features: % (i) \emph{subquadratic} preprocessing time and space, \emph{independent} of the metric's amount of disconcavity; % (ii) \emph{sublinear} query time, in either the network size or the actual Dijkstra-Rank of the query at hand

    Approximate well-supported Nash equilibria in symmetric bimatrix games

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    The ε\varepsilon-well-supported Nash equilibrium is a strong notion of approximation of a Nash equilibrium, where no player has an incentive greater than ε\varepsilon to deviate from any of the pure strategies that she uses in her mixed strategy. The smallest constant ε\varepsilon currently known for which there is a polynomial-time algorithm that computes an ε\varepsilon-well-supported Nash equilibrium in bimatrix games is slightly below 2/32/3. In this paper we study this problem for symmetric bimatrix games and we provide a polynomial-time algorithm that gives a (1/2+δ)(1/2+\delta)-well-supported Nash equilibrium, for an arbitrarily small positive constant δ\delta

    Homogenization problems in random media

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    we study homogenization problems of partial differential equations in random domains. We give an overview of the classical techniques that are used to obtain homogenized equations over simple microstructures (for instance, periodic or almost periodic structures) and we show how we can obtain averaging equations over some particular random configurations. As it will be seen, such methods require ergodic theory, percolation, stochastic processes, in addition to the compactness of solutions and the convergence process

    Revealing the nature of magnetic shadows with numerical 3D-MHD simulations

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    We investigate the interaction of magneto-acoustic waves with magnetic network elements with the aim of finding possible signatures of the magnetic shadow phenomenon in the vicinity of network elements. We carried out three-dimensional numerical simulations of magneto-acoustic wave propagation in a model solar atmosphere that is threaded by a complexly structured magnetic field, resembling that of a typical magnetic network element and of internetwork regions. High-frequency waves of 10 mHz are excited at the bottom of the simulation domain. On their way through the upper convection zone and through the photosphere and the chromosphere they become perturbed, refracted, and converted into different mode types. We applied a standard Fourier analysis to produce oscillatory power-maps of the line-of-sight velocity. In the power maps of the upper photosphere and the lower chromosphere, we clearly see the magnetic shadow: a seam of suppressed power surrounding the magnetic network elements. We demonstrate that this shadow is linked to the mode conversion process and that power maps at these height levels show the signature of three different magneto-acoustic wave modes.Comment: Astronomy & Astrophysics Letters, in print 4 pages, 4 figure

    Energy and helicity budgets of solar quiet regions

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    We investigate the free magnetic energy and relative magnetic helicity budgets of solar quiet regions. Using a novel non-linear force-free method requiring single solar vector magnetograms we calculate the instantaneous free magnetic energy and relative magnetic helicity budgets in 55 quiet-Sun vector magnetograms. As in a previous work on active regions, we construct here for the first time the (free) energy-(relative) helicity diagram of quiet-Sun regions. We find that quiet-Sun regions have no dominant sense of helicity and show monotonic correlations a) between free magnetic energy/relative helicity and magnetic network area and, consequently, b) between free magnetic energy and helicity. Free magnetic energy budgets of quiet-Sun regions represent a rather continuous extension of respective active-region budgets towards lower values, but the corresponding helicity transition is discontinuous due to the incoherence of the helicity sense contrary to active regions. We further estimate the instantaneous free magnetic-energy and relative magnetic-helicity budgets of the entire quiet Sun, as well as the respective budgets over an entire solar cycle. Derived instantaneous free magnetic energy budgets and, to a lesser extent, relative magnetic helicity budgets over the entire quiet Sun are comparable to the respective budgets of a sizeable active region, while total budgets within a solar cycle are found higher than previously reported. Free-energy budgets are comparable to the energy needed to power fine-scale structures residing at the network, such as mottles and spicules

    Managing Known Clones: Issues and Open Questions

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    Many software systems contained cloned code, i.e., segments of code that are highly similar to each other, typically because one has been copied from the other, and then possibly modified. In some contexts, clones are of interest because they are targets for refactoring. This paper summarizes the results of a working session in which the problems of merely managing clones that are already known to exist. Six key issues in the space are briefly reviewed, and open questions raised in the working session are listed

    Polylogarithmic Supports are required for Approximate Well-Supported Nash Equilibria below 2/3

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    In an epsilon-approximate Nash equilibrium, a player can gain at most epsilon in expectation by unilateral deviation. An epsilon well-supported approximate Nash equilibrium has the stronger requirement that every pure strategy used with positive probability must have payoff within epsilon of the best response payoff. Daskalakis, Mehta and Papadimitriou conjectured that every win-lose bimatrix game has a 2/3-well-supported Nash equilibrium that uses supports of cardinality at most three. Indeed, they showed that such an equilibrium will exist subject to the correctness of a graph-theoretic conjecture. Regardless of the correctness of this conjecture, we show that the barrier of a 2/3 payoff guarantee cannot be broken with constant size supports; we construct win-lose games that require supports of cardinality at least Omega((log n)^(1/3)) in any epsilon-well supported equilibrium with epsilon < 2/3. The key tool in showing the validity of the construction is a proof of a bipartite digraph variant of the well-known Caccetta-Haggkvist conjecture. A probabilistic argument shows that there exist epsilon-well-supported equilibria with supports of cardinality O(log n/(epsilon^2)), for any epsilon> 0; thus, the polylogarithmic cardinality bound presented cannot be greatly improved. We also show that for any delta > 0, there exist win-lose games for which no pair of strategies with support sizes at most two is a (1-delta)-well-supported Nash equilibrium. In contrast, every bimatrix game with payoffs in [0,1] has a 1/2-approximate Nash equilibrium where the supports of the players have cardinality at most two.Comment: Added details on related work (footnote 7 expanded

    An Empirical Study of Finding Approximate Equilibria in Bimatrix Games

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    While there have been a number of studies about the efficacy of methods to find exact Nash equilibria in bimatrix games, there has been little empirical work on finding approximate Nash equilibria. Here we provide such a study that compares a number of approximation methods and exact methods. In particular, we explore the trade-off between the quality of approximate equilibrium and the required running time to find one. We found that the existing library GAMUT, which has been the de facto standard that has been used to test exact methods, is insufficient as a test bed for approximation methods since many of its games have pure equilibria or other easy-to-find good approximate equilibria. We extend the breadth and depth of our study by including new interesting families of bimatrix games, and studying bimatrix games upto size 2000×20002000 \times 2000. Finally, we provide new close-to-worst-case examples for the best-performing algorithms for finding approximate Nash equilibria
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