67 research outputs found

    Shadow Generation in Augmented Reality: A Complete Survey

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    This paper provides an overview of the issues and techniques involved in shadow generation in mixed reality environments. Shadow generation techniques in virtual environments are explained briefly. The key factors characterizing the well-known techniques are described in detail and the pros and cons of each technique are discussed. The conceptual perspective, the improvements, and future techniques are also investigated, sum- marized, and analysed in depth. This paper aims to provide researchers with a solid background on the state- of-the-art implementation of shadows in mixed reality. Thus, this could make it easier to choose the most appropriate method to achieve the aims. It is also hoped that this analysis will help researchers find solutions to the problems facing each technique

    Extended edge silhouette detection algorithm to create real-time shadow volume

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    A new algorithm to recognize occluder silhouette to generate shadow volume with some improvement of the traditional shadow volume algorithm is proposed. We named the new algorithm as Extended Edge Silhouette Detection (EESD). Silhouette detection is one of the expensive processes of shadow volumes. The triangular algorithm and visible-non-visible algorithm that are famous algorithms to detect the outline of occluder are renewed. An accurate comparison between these algorithms and a new algorithm has been done. The algorithm is to detect silhouette and decreases the cost of implementation of shadow volume. The obtained results confirm superiority of the proposed algorithm in terms of processing time compared to the previously used traditional algorithms. The last shadow volume algorithm using stencil buffer is rewritten and an algorithm for shadow volume with silhouette detection together is proposed

    Identification of metabolic pathways using pathfinding approaches: A systematic review

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    Metabolic pathways have become increasingly available for variousmicroorganisms. Such pathways have spurred the development of a wide array of computational tools, in particular, mathematical pathfinding approaches. This article can facilitate the understanding of computational analysis ofmetabolic pathways in genomics. Moreover, stoichiometric and pathfinding approaches inmetabolic pathway analysis are discussed. Threemajor types of studies are elaborated: stoichiometric identification models, pathway-based graph analysis and pathfinding approaches in cellular metabolism. Furthermore, evaluation of the outcomes of the pathways withmathematical benchmarkingmetrics is provided. This review would lead to better comprehension ofmetabolismbehaviors in living cells, in terms of computed pathfinding approaches. © The Author 2016

    Shadow mapping algorithms: Applications and limitations

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    This study provides an overview of popular and famous algorithms and techniques in shadow maps generation.Well- known techniques in shadow maps generation is described detail, along with a discussion of the advantages and drawbacks of each. Basic ideas, improvements and future works of the techniques are also comprehensively summarized and analyzed in depth. Often, programmers have difficulty selecting an appropriate shadow generation algorithm that is specific to their purpose. We have classified and systemized these techniques. The main goal of this paper is to provide researchers with background on a variety of shadow mapping techniques so as make it easier for them to choose the method best suited to their aims. It is al-so hoped that our analysis will help researchers find solutions to the shortcomings of each technique. © 2015 NSP Natural Sciences Publishing Co

    A novel approach of multimedia instruction applications in engineering education

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    Effective use of educational technology depends on knowledge of why and how to utilize technology to solve teaching and learning problems. The present study first conducts a systematic literature review of the limited studies undertaken on multimedia instruction applications for engineering education to critique the current status of knowledge in this area. The conventional qualitative content analysis method was employed for data analysis. The results highlighted the incompatibility of three basic educational elements i.e. engineering curriculum, educational resources and engineering students’ learning characteristics all of which posed major challenges in teaching and learning engineering courses. Multimedia instruction enhances engineering students’ understanding of engineering concepts, procedures, problems and solutions through direct visualization. Furthermore, it could indirectly assist students in achieving higher order learning levels and skills through enhancing or supporting educational resources and increasing students’ motivation. Mobile multimedia instruction and a student-generated multimedia learning approach to improve engineering education are suggested for future research. © 2005-2016 JATIT & LLS. All rights reserve

    Outdoor 3D illumination in real time environments: A novel approach

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    Comprehensive enlightenment is one of the fundamental components that virtualize the real environment. Accordingly, sky shading is one of the important components considered in the virtualization process. This research introduces the Dobashi method of sky luminance; additionally, Radiosity Caster Culling is applied to the virtual objects as the second thought for outside illumination. Pre-Computed Radiance Transfer is connected to ascertain the division of patches. Moreover, for real sky shading, the Perez model is utilized. By pre-ascertaining sky shading vitality and outside light, the vitality of the entire open air is figured ahead of time. The open air vitality is shared on virtual articles to make the situations more practical. Commercial videos and cartoon creators could utilize the strategy to produce real outside situations. © 2017

    Marker hiding methods: Applications in augmented reality

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    © 2015 Taylor & Francis Group, LLC.In augmented reality, the markers are noticeable by their simple design of a rectangular image with black and white areas that disturb the reality of the overall view. As the markerless techniques are not usually robust enough, hiding the markers has a valuable usage, which many researchers have focused on. Categorizing the marker hiding methods is the main motivation of this study, which explains each of them in detail and discusses the advantages and shortcomings of each. The main ideas, enhancements, and future works of the well-known techniques are also comprehensively summarized and analyzed in depth. The main goal of this study is to provide researchers who are interested in markerless or hiding-marker methods an easier approach for choosing the method that is best suited to their aims. This work reviews the different methods that hide the augmented reality marker by using information from its surrounding area. These methods have considerable differences in their smooth continuation of the textures that hide the marker area as well as their performance to hide the augmented reality marker in real time. It is also hoped that our analysis helps researchers find solutions to the drawbacks of each method. © 201

    A novel approach of multimedia instruction applications in engineering education

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    Effective use of educational technology depends on knowledge of why and how to utilize technology to solve teaching and learning problems. The present study first conducts a systematic literature review of the limited studies undertaken on multimedia instruction applications for engineering education to critique the current status of knowledge in this area. The conventional qualitative content analysis method was employed for data analysis. The results highlighted the incompatibility of three basic educational elements i.e. engineering curriculum, educational resources and engineering students’ learning characteristics all of which posed major challenges in teaching and learning engineering courses. Multimedia instruction enhances engineering students’ understanding of engineering concepts, procedures, problems and solutions through direct visualization. Furthermore, it could indirectly assist students in achieving higher order learning levels and skills through enhancing or supporting educational resources and increasing students’ motivation. Mobile multimedia instruction and a student-generated multimedia learning approach to improve engineering education are suggested for future research

    Virtual conference design: features and obstacles

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    The Covid-19 pandemic has forced a change in the way people work, and the location that they work from. The impact has caused significant disruption to education, the work environment and how social interactions take place. Online user habits have also changed due to lockdown restrictions and virtual conferencing software has become a vital cog in team communication. In result, a spate in software solutions have emerged in order to support the challenges of remote learning and working. The conferencing software landscape is now a core communication solution for company-wide interaction, team discussions, screen sharing and face-to-face contact. Yet the number of existing platforms is diverse. In this article, a systematic literature review investigation on virtual conferencing is presented. As output from the analysis, 67 key features and 74 obstacles users experience when interacting with virtual conferencing technologies are identified from 60 related open-source journal articles from 5 digital library repositories

    Ambient assisted living framework for elderly care using Internet of medical things, smart sensors, and GRU deep learning techniques

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    Due to the increase in the global aging population and its associated age-related challenges, various cognitive, physical, and social problems can arise in older adults, such as reduced walking speed, mobility, falls, fatigue, difficulties in performing daily activities, memory-related and social isolation issues. In turn, there is a need for continuous supervision, intervention, assistance, and care for elderly people for active and healthy aging. This research proposes an ambient assisted living system with the Internet of Medical Things that leverages deep learning techniques to monitor and evaluate the elderly activities and vital signs for clinical decision support. The novelty of the proposed approach is that bidirectional Gated Recurrent Unit, and Gated Recurrent Unit deep learning techniques with mutual information-based feature selection technique is applied to select robust features to identify the target activities and abnormalities. Experiments were conducted on two datasets (the recorded Ambient Assisted Living data and MHealth benchmark data) with bidirectional Gated Recurrent Unit, and Gated Recurrent Unit deep learning techniques and compared with other state of art techniques. Different evaluation metrics were used to assess the performance, findings reveal that bidirectional Gated Recurrent Unit deep learning techniques outperform other state of art approaches with an accuracy of 98.14% for Ambient Assisted Living data, and 99.26% for MHealth data using the proposed approach
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