7 research outputs found

    Let go and give in! Self-licensing and the role of competing motivations.

    No full text
    Data, analyses, preregistration and material

    Assignment 7.1 Open Science - Method Actor

    No full text

    On the course of goal pursuit:The influence of goal progress on explicit judgments of self-agency

    Get PDF
    The experience of causing our own actions and resulting outcomes (i.e., self-agency) is essential for the regulation of our actions during goal pursuit. In two experiments, participants indicated experienced self-agency over presented outcomes, which varied in distance to their goal in an agency-ambiguous task. In Study 1, progress was manipulated at trial level (i.e., stimuli moved randomly or sequentially towards the goal). In Study 2, progress was constant at trial level (sequential), but varied at task level (i.e., goal discrepancy of the outcomes was random or decreased over trials). Study 1 showed that self-agency gradually increased in the progress condition as unsuccessful outcomes were objectively closer to the goal, while self-agency increased exponentially upon full goal attainment in the absence of progress. The gradual pattern for the progress condition was replicated in Study 2. These studies indicate that explicit judgments of self-agency are more flexible when there is goal progress.Social decision makin

    On the course of goal pursuit: The influence of goal progress on explicit judgments of self-agency

    No full text
    The experience of causing our own actions and resulting outcomes (i.e., self-agency) is essential for the regulation of our actions during goal pursuit. In two experiments, participants indicated experienced self-agency over presented outcomes, which varied in distance to their goal in an agency-ambiguous task. In Study 1, progress was manipulated at trial level (i.e., stimuli moved randomly or sequentially towards the goal). In Study 2, progress was constant at trial level (sequential), but varied at task level (i.e., goal discrepancy of the outcomes was random or decreased over trials). Study 1 showed that self-agency gradually increased in the progress condition as unsuccessful outcomes were objectively closer to the goal, while self-agency increased exponentially upon full goal attainment in the absence of progress. The gradual pattern for the progress condition was replicated in Study 2. These studies indicate that explicit judgments of self-agency are more flexible when there is goal progress

    Social Ball: An immersive research paradigm to study social ostracism

    No full text
    We introduce “Social Ball,” a new research paradigm to study ostracism via an online ball tossing game based on Cyberball (Williams & Jarvis, 2006) designed with both researchers and participants in mind. For researchers, the game incorporates a variety of features which are easily accessible from the software’s interface. Some of these features have already been studied with Cyberball (e.g., tossing different objects) but some are novel (e.g., end-game communication or hand-waving during the game). From the participants’ perspective, the game was designed to be more visually and socially immersive to create a more video-game-like online environment. We discuss two previous implementations. Study 1 showed that Social Ball successfully induced need threat and negative affect among ostracized (vs included) participants (n = 247). Study 2 empirically demonstrated how a new feature of the game (i.e., hand-waving) can be used to answer various questions. The results suggested that people waved their hands to varying degrees yet the frequency of which was not associated with post game need satisfaction (n = 2578). Besides describing the features of the game, we also provide a configuration manual and an annotated R code (both as online supplementary materials) to make the paradigm and associated analyses more accessible, and in turn, to stimulate further research. In our discussion, we elaborate on the various ways in which Social Ball can contribute to the understanding of belonging and ostracism

    Social Ball: An immersive research paradigm to study social ostracism

    No full text
    This data package contains the secondary data, and analysis scripts for “Social Ball: An immersive research paradigm to study social ostracism.” The manuscript introduces a new research paradigm and it includes two studies. The first study reports data on the manipulation effectiveness. The second study demonstrates the use of some features of the new paradigm

    Social ball: An immersive research paradigm to study social ostracism

    No full text
    This data package contains the secondary data, and analysis scripts for “Social Ball: An immersive research paradigm to study social ostracism.” The manuscript introduces a new research paradigm and it includes two studies. The first study reports data on the manipulation effectiveness. The second study demonstrates the use of some features of the new paradigm
    corecore