53 research outputs found

    Antiquity revisited: Challenges and opportunities in the creation of the new Greek history curriculum

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    This paper presents and discusses the rationale behind the curriculum covering ancient Greek history, a topic that is taught twice during the course of Greek compulsory education (covering 6–15 year olds). The undertaking to develop a new history curriculum set the framework for a reconsideration of themes and approaches to the teaching of antiquity, based on changes to the scope, aims, teaching topics, methodological approaches and assessments introduced. The approved new history curriculum attempts to elevate the status of prehistory relative to other historical periods, so as to strike a balance between local, national and global history, highlighting the common origin an evolution of modern humans. It introduces archaeology, material culture and museums as structural tools for research into and understanding of antiquity by students. It also focuses on social and cultural history, and reassesses dominant historiographical views of the ancient world. Additionally, a methodological framework that encourages students to create their own accounts and interpretations of the ancient past is recommended, by proposing activities that support historical enquiry and the development of key historical concepts

    Promoting Historical Thinking in Schools through Low Fidelity, Low-Cost, Easily Reproduceable, Tangible and Embodied Interactions

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    Many ubiquitous technologies, such as augmented and virtual reality, virtual field trips, tangible environments and interactive installations are continuously being examined for learning about history. All these approaches strive to offer an inter-active, explorative, authentic, and exact regeneration of the past and, they are demanding both in regards to their cost and to their development requirements; hence, they are far from accessible in school contexts. In this study, we will ex-amine, whether interactive low-fidelity low-cost approximations of the real objects, and conditions of the past, together with whole-body interactions may enable historical understanding in a playful manner. To evaluate this claim, sixty-six (66) students of 6th grade played with an interactive environment with the characteristics mentioned, in twenty (20) groups. Afterwards, students were asked to complete a questionnaire assessing their historical understanding and their experience. Additionally, all groups participated in brief group interviews. Students were very positive towards the environment and considered it as enjoyable, intriguing and effective. They claimed that it is preferable to both traditional ways of classroom learning and learning devices like tablets and mobiles. According to our results, the requirements for seamless authenticity may not apply for primary school students and this conclusion opens up a lot of opportunities for moving away from traditional means of learning about history

    Promoting Historical Thinking in Schools through Low Fidelity, Low-Cost, Easily Reproduceable, Tangible and Embodied Interactions

    No full text
    Many ubiquitous technologies, such as augmented and virtual reality, virtual field trips, tangible environments and interactive installations are continuously being examined for learning about history. All these approaches strive to offer an inter-active, explorative, authentic, and exact regeneration of the past and, they are demanding both in regards to their cost and to their development requirements; hence, they are far from accessible in school contexts. In this study, we will ex-amine, whether interactive low-fidelity low-cost approximations of the real objects, and conditions of the past, together with whole-body interactions may enable historical understanding in a playful manner. To evaluate this claim, sixty-six (66) students of 6th grade played with an interactive environment with the characteristics mentioned, in twenty (20) groups. Afterwards, students were asked to complete a questionnaire assessing their historical understanding and their experience. Additionally, all groups participated in brief group interviews. Students were very positive towards the environment and considered it as enjoyable, intriguing and effective. They claimed that it is preferable to both traditional ways of classroom learning and learning devices like tablets and mobiles. According to our results, the requirements for seamless authenticity may not apply for primary school students and this conclusion opens up a lot of opportunities for moving away from traditional means of learning about history
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