38 research outputs found

    Development of Generalized Equilibrium and Rate Models to Predict Ion Exchange Column Performance

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    Generalized models to predict ion exchange column performance are developed in this work. An equilibrium model is developed to predict the initial leakages from an ion exchange column. The equilibrium model can handle both the hydrogen and the amine cycle. The effect of various factors on the initial leakages from a column are studied using this model. A generalized rate model is developed which can predict column effluent for a multi component system of ions with arbitrary valences. This model can also handle partially dissociativt: species like monovalent amines and carbonates

    Video face replacement

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    We present a method for replacing facial performances in video. Our approach accounts for differences in identity, visual appearance, speech, and timing between source and target videos. Unlike prior work, it does not require substantial manual operation or complex acquisition hardware, only single-camera video. We use a 3D multilinear model to track the facial performance in both videos. Using the corresponding 3D geometry, we warp the source to the target face and retime the source to match the target performance. We then compute an optimal seam through the video volume that maintains temporal consistency in the final composite. We showcase the use of our method on a variety of examples and present the result of a user study that suggests our results are difficult to distinguish from real video footage.National Science Foundation (U.S.) (Grant PHY-0835713)National Science Foundation (U.S.) (Grant DMS-0739255

    Solving the Uncalibrated Photometric Stereo Problem using Total Variation

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    International audienceIn this paper we propose a new method to solve the problem of uncalibrated photometric stereo, making very weak assumptions on the properties of the scene to be reconstructed. Our goal is to solve the generalized bas-relief ambiguity (GBR) by performing a total variation regularization of both the estimated normal field and albedo. Unlike most of the previous attempts to solve this ambiguity, our approach does not rely on any prior information about the shape or the albedo, apart from its piecewise smoothness. We test our method on real images and obtain results comparable to the state-of-the-art algorithms

    State of the Art on Neural Rendering

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    Efficient rendering of photo-realistic virtual worlds is a long standing effort of computer graphics. Modern graphics techniques have succeeded in synthesizing photo-realistic images from hand-crafted scene representations. However, the automatic generation of shape, materials, lighting, and other aspects of scenes remains a challenging problem that, if solved, would make photo-realistic computer graphics more widely accessible. Concurrently, progress in computer vision and machine learning have given rise to a new approach to image synthesis and editing, namely deep generative models. Neural rendering is a new and rapidly emerging field that combines generative machine learning techniques with physical knowledge from computer graphics, e.g., by the integration of differentiable rendering into network training. With a plethora of applications in computer graphics and vision, neural rendering is poised to become a new area in the graphics community, yet no survey of this emerging field exists. This state-of-the-art report summarizes the recent trends and applications of neural rendering. We focus on approaches that combine classic computer graphics techniques with deep generative models to obtain controllable and photo-realistic outputs. Starting with an overview of the underlying computer graphics and machine learning concepts, we discuss critical aspects of neural rendering approaches. This state-of-the-art report is focused on the many important use cases for the described algorithms such as novel view synthesis, semantic photo manipulation, facial and body reenactment, relighting, free-viewpoint video, and the creation of photo-realistic avatars for virtual and augmented reality telepresence. Finally, we conclude with a discussion of the social implications of such technology and investigate open research problems
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