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All the solutions of the form M2(warped)x\Sigma(d-2) for Lovelock gravity in vacuum in the Chern-Simons case
In this note we classify a certain family of solutions of Lovelock gravity in
the Chern-Simons (CS) case, in arbitrary (odd) dimension greater than four. The
spacetime is characterized by admitting a metric that is a warped product of a
two-dimensional spacetime M2 and an (a priori) arbitrary Euclidean base
manifold Sigma(d-2) of dimension d-2. We show that the solutions are naturally
classified in terms of the equations that restrict the base manifold. According
to the strength of such constraints we found the following branches in which
Sigma(d-2) has to fulfill: a Lovelock equation with a single vacuum (Euclidean
Lovelock Chern-Simons in dimension d-2), a single scalar equation that is the
trace of an Euclidean Lovelock CS equation in dimension d-2, or finally a
degenerate case in which the base manifold is not restricted at all. We show
that all the cases have some degeneracy in the sense that the metric functions
are not completely fixed by the field equations. This result extends the static
five-dimensional case previously discussed in Phys.Rev. D76 (2007) 064038, and
it shows that in the CS case, the inclusion of higher powers in the curvature
does not introduce new branches of solutions in Lovelock gravity. Finally we
comment on how the inclusion of a non-vanishing torsion and matter fields may
modify this analysis.Comment: 15 pages, no figure
Thermodynamic properties of the XX model in a chain with a period two and three coupling
The exact solutions for the energy spectrum of the XX model with a periodic
coupling and an external transverse magnetic field are obtained. The
diagonalization procedure is discussed, and analytical and numerical solutions
are given. Using the solutions for period-two coupling, the free energy,
entropy, and specific heat are calculated as functions of temperature and
applied transverse external magnetic field. Their expressions show that below a
particular value and above a value of the magnetic field , the
entropy and the specific heat vanish exponentially in the low temperature
limit.Comment: 20 pages, 9 figures, new references adde
Videogames as digital audiovisual performance
Video games are an ideal medium for creating a live-cinema experience because of their potential for cinematic narrative and open structure. "Performing digital media' as opposed to 'performing with digital media' or using digital media in performance, means to play the media like a musical instrument as much as possible. This is to be able to control and finely nuance the audiovisual and kinetic data stream through live manipulation and interaction on stage. This is, in a sense, to grant the performance an immediacy that belies remediation. This paper looks at recent instances in which the media itself is being performed and a similar audiovisual contract to that of cinema is being entered to by an audience. Thus, the performance or live event itself becomes a product of media technologies yet is indistinctly unified with them
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