15 research outputs found

    Visualization of a musical composition using digital animation

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    For my diploma work, I wanted to create a musical visualization of the idea that I came up with when listening to Singularity by Stephan Bodzin. I decided to create a pre-rendered video that is made using digital animation. In my graduation thesis, I present computer procedures for automatic tran- scription of music, the construction of a visual model, and the criteria on which I chose the 3D-program that was the most suitable for the type of animation I wanted to make. I also introduce the tool in which I made the animation, Cinema4D and its main interfaces. In the end, I devote more detail to the production of my diploma animation

    Visualization of a musical composition using digital animation

    Get PDF
    For my diploma work, I wanted to create a musical visualization of the idea that I came up with when listening to Singularity by Stephan Bodzin. I decided to create a pre-rendered video that is made using digital animation. In my graduation thesis, I present computer procedures for automatic tran- scription of music, the construction of a visual model, and the criteria on which I chose the 3D-program that was the most suitable for the type of animation I wanted to make. I also introduce the tool in which I made the animation, Cinema4D and its main interfaces. In the end, I devote more detail to the production of my diploma animation

    Slovenska etnomuzikologija v letih 1848-1941

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    Ethnomusicology is a special discipline closely related to musicology and ethnology. There has always been a split, sometimes even misunderstanding, between historians of music and ethnomusicologists. In Slovenia, the interest in recording folk music grew strong in the second half of the 19th century, and the collections by Vraz, Ziljski, Štrekelj, Kocijančič, Murko, and others, resulted. In the first half of the 20th century, the most distinguished person in the field was France Marolt. The author analyses in more detail works of M. Bajuk and R. Hrovatin. Early ethnomusicological studies were based on the material collected mostly by amateurs (travellers, priests, teachers, Slavists, organists etc.) who did not have adequate training, sensibility, nor technical means for recording subtleties of folk music performance. The research into instrumental folk music did not start in Slovenia before World War II. It still remains a major task of Slovene ethnomusicologists.Etnomuziklogija je mlada panoga znanosti, ki se še danes marsikje bori za priznanje. Prvi raziskovalni koraki so bili bolj nebogljeni nerodni, večkrat prav zaradi nerazčiščenih pojmovanj o vlogi, pomembnosti in značaju ter zlasti o predmetu raziskovanj. V Sloveniji se je zanimanje za ljudsko glasbo povećalo zlasti drugoj polovici 19. stoletja. Avtor podrobneje omenja razprave dveh autorjev: M. Bajuka in R. Hrovatina. Etnomuzikološka dela slovenskih etnomuzikologov so bila v času nastajanja pomembna za razvoj slovenske etnomuzikologije. Bolj ali manj so se vsa opirala na do takrat nabrano gradivo katero so zborali priložnostni zbiralci, nepoklicni glasbeniki. Problem verodstojnosti zapisov še danes obstaja, čeprav so sodobni tehnični aparati do neke mere ta problem omilili

    Visualization of Music in a 3D Software

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    Z diplomsko nalogo sem želel ustvariti glasbeno vizualizacijo skladbe s podobami, ki sem si jih ustvaril, ko sem poslušal skladbo Singularity avtorja Stephana Bodzina. Predstavljal sem si potovanje skozi različne velikostne skale sveta. Najprej bi gledalec potoval po človeški ravni, potem bi se spustili v celično raven in pozneje v atomsko. Na koncu bi spoznali še raven vesolja. Za diplomsko nalogo sem uporabil 3D-program za animacijo in modeliranje, Cinema4d ter program za procesiranje in editiranje videov, Adobe After Effects.With this diploma thesis, I wanted to create a musical visualization of the composition I made in my head when I listened to the Singularity by Stephan Bodzin. I imagined a journey through different scales of the world. First, the viewer would travel on the human, then go down into the cellular and later into the atomic level. In the end, we would get to know the space level. I used the 3D animation and modeling program, Cinema4d, and the video editing and editing program, Adobe After Effect
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