1,940 research outputs found
Life support and self-sufficiency in space communities
The development of a controlled ecological life support system (CELSS) is necessary to enable the extended presence of humans in space, as on the Moon or on another planetary body. Over a long period, the provision of oxygen, water, and food, and protection from such inimical agents as radiation and temperature extremes, while maintaining the psychological health of the subjects, becomes prohibitively expensive if all supplies must be brought from Earth. Thus, some kind of a regenerative life support system within an enclosure or habitat must be established, thereby cutting the umbilicus to Mother Earth, but not irreversibly. This protective enclosure will enable the survival and growth of an assemblage of terrestrial species of microorganisms, plants, and animals. It is envisioned that the nonterrestrial ecosystem will evolve through the sequential introduction of terrestrial and local materials, together with the appropriate living forms
Bioprocessing of ores: Application to space resources
The role of microorganisms in the oxidation and leaching of various ores (especially those of copper, iron, and uranium) is well known. This role is increasingly being applied by the mining, metallurgy, and sewage industries in the bioconcentration of metal ions from natural receiving waters and from waste waters. It is concluded that bioprocessing using bacteria in closed reactors may be a variable option for the recovery of metals from the lunar regolith. Obviously, considerable research must be done to define the process, specify the appropriate bacteria, determine the necessary conditions and limitations, and evaluate the overall feasibility
A Study of Truck Platooning Incentives Using a Congestion Game
We introduce an atomic congestion game with two types of agents, cars and
trucks, to model the traffic flow on a road over various time intervals of the
day. Cars maximize their utility by finding a trade-off between the time they
choose to use the road, the average velocity of the flow at that time, and the
dynamic congestion tax that they pay for using the road. In addition to these
terms, the trucks have an incentive for using the road at the same time as
their peers because they have platooning capabilities, which allow them to save
fuel. The dynamics and equilibria of this game-theoretic model for the
interaction between car traffic and truck platooning incentives are
investigated. We use traffic data from Stockholm to validate parts of the
modeling assumptions and extract reasonable parameters for the simulations. We
use joint strategy fictitious play and average strategy fictitious play to
learn a pure strategy Nash equilibrium of this game. We perform a comprehensive
simulation study to understand the influence of various factors, such as the
drivers' value of time and the percentage of the trucks that are equipped with
platooning devices, on the properties of the Nash equilibrium.Comment: Updated Introduction; Improved Literature Revie
Randomized Consensus with Attractive and Repulsive Links
We study convergence properties of a randomized consensus algorithm over a
graph with both attractive and repulsive links. At each time instant, a node is
randomly selected to interact with a random neighbor. Depending on if the link
between the two nodes belongs to a given subgraph of attractive or repulsive
links, the node update follows a standard attractive weighted average or a
repulsive weighted average, respectively. The repulsive update has the opposite
sign of the standard consensus update. In this way, it counteracts the
consensus formation and can be seen as a model of link faults or malicious
attacks in a communication network, or the impact of trust and antagonism in a
social network. Various probabilistic convergence and divergence conditions are
established. A threshold condition for the strength of the repulsive action is
given for convergence in expectation: when the repulsive weight crosses this
threshold value, the algorithm transits from convergence to divergence. An
explicit value of the threshold is derived for classes of attractive and
repulsive graphs. The results show that a single repulsive link can sometimes
drastically change the behavior of the consensus algorithm. They also
explicitly show how the robustness of the consensus algorithm depends on the
size and other properties of the graphs
Finite-time Convergent Gossiping
Gossip algorithms are widely used in modern distributed systems, with
applications ranging from sensor networks and peer-to-peer networks to mobile
vehicle networks and social networks. A tremendous research effort has been
devoted to analyzing and improving the asymptotic rate of convergence for
gossip algorithms. In this work we study finite-time convergence of
deterministic gossiping. We show that there exists a symmetric gossip algorithm
that converges in finite time if and only if the number of network nodes is a
power of two, while there always exists an asymmetric gossip algorithm with
finite-time convergence, independent of the number of nodes. For nodes,
we prove that a fastest convergence can be reached in node
updates via symmetric gossiping. On the other hand, under asymmetric gossip
among nodes with , it takes at least node
updates for achieving finite-time convergence. It is also shown that the
existence of finite-time convergent gossiping often imposes strong structural
requirements on the underlying interaction graph. Finally, we apply our results
to gossip algorithms in quantum networks, where the goal is to control the
state of a quantum system via pairwise interactions. We show that finite-time
convergence is never possible for such systems.Comment: IEEE/ACM Transactions on Networking, In Pres
A Study On Distributed Model Predictive Consensus
We investigate convergence properties of a proposed distributed model
predictive control (DMPC) scheme, where agents negotiate to compute an optimal
consensus point using an incremental subgradient method based on primal
decomposition as described in Johansson et al. [2006, 2007]. The objective of
the distributed control strategy is to agree upon and achieve an optimal common
output value for a group of agents in the presence of constraints on the agent
dynamics using local predictive controllers. Stability analysis using a
receding horizon implementation of the distributed optimal consensus scheme is
performed. Conditions are given under which convergence can be obtained even if
the negotiations do not reach full consensus.Comment: 20 pages, 4 figures, longer version of paper presented at 17th IFAC
World Congres
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