1,940 research outputs found

    Life support and self-sufficiency in space communities

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    The development of a controlled ecological life support system (CELSS) is necessary to enable the extended presence of humans in space, as on the Moon or on another planetary body. Over a long period, the provision of oxygen, water, and food, and protection from such inimical agents as radiation and temperature extremes, while maintaining the psychological health of the subjects, becomes prohibitively expensive if all supplies must be brought from Earth. Thus, some kind of a regenerative life support system within an enclosure or habitat must be established, thereby cutting the umbilicus to Mother Earth, but not irreversibly. This protective enclosure will enable the survival and growth of an assemblage of terrestrial species of microorganisms, plants, and animals. It is envisioned that the nonterrestrial ecosystem will evolve through the sequential introduction of terrestrial and local materials, together with the appropriate living forms

    Bioprocessing of ores: Application to space resources

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    The role of microorganisms in the oxidation and leaching of various ores (especially those of copper, iron, and uranium) is well known. This role is increasingly being applied by the mining, metallurgy, and sewage industries in the bioconcentration of metal ions from natural receiving waters and from waste waters. It is concluded that bioprocessing using bacteria in closed reactors may be a variable option for the recovery of metals from the lunar regolith. Obviously, considerable research must be done to define the process, specify the appropriate bacteria, determine the necessary conditions and limitations, and evaluate the overall feasibility

    A Study of Truck Platooning Incentives Using a Congestion Game

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    We introduce an atomic congestion game with two types of agents, cars and trucks, to model the traffic flow on a road over various time intervals of the day. Cars maximize their utility by finding a trade-off between the time they choose to use the road, the average velocity of the flow at that time, and the dynamic congestion tax that they pay for using the road. In addition to these terms, the trucks have an incentive for using the road at the same time as their peers because they have platooning capabilities, which allow them to save fuel. The dynamics and equilibria of this game-theoretic model for the interaction between car traffic and truck platooning incentives are investigated. We use traffic data from Stockholm to validate parts of the modeling assumptions and extract reasonable parameters for the simulations. We use joint strategy fictitious play and average strategy fictitious play to learn a pure strategy Nash equilibrium of this game. We perform a comprehensive simulation study to understand the influence of various factors, such as the drivers' value of time and the percentage of the trucks that are equipped with platooning devices, on the properties of the Nash equilibrium.Comment: Updated Introduction; Improved Literature Revie

    Randomized Consensus with Attractive and Repulsive Links

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    We study convergence properties of a randomized consensus algorithm over a graph with both attractive and repulsive links. At each time instant, a node is randomly selected to interact with a random neighbor. Depending on if the link between the two nodes belongs to a given subgraph of attractive or repulsive links, the node update follows a standard attractive weighted average or a repulsive weighted average, respectively. The repulsive update has the opposite sign of the standard consensus update. In this way, it counteracts the consensus formation and can be seen as a model of link faults or malicious attacks in a communication network, or the impact of trust and antagonism in a social network. Various probabilistic convergence and divergence conditions are established. A threshold condition for the strength of the repulsive action is given for convergence in expectation: when the repulsive weight crosses this threshold value, the algorithm transits from convergence to divergence. An explicit value of the threshold is derived for classes of attractive and repulsive graphs. The results show that a single repulsive link can sometimes drastically change the behavior of the consensus algorithm. They also explicitly show how the robustness of the consensus algorithm depends on the size and other properties of the graphs

    Finite-time Convergent Gossiping

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    Gossip algorithms are widely used in modern distributed systems, with applications ranging from sensor networks and peer-to-peer networks to mobile vehicle networks and social networks. A tremendous research effort has been devoted to analyzing and improving the asymptotic rate of convergence for gossip algorithms. In this work we study finite-time convergence of deterministic gossiping. We show that there exists a symmetric gossip algorithm that converges in finite time if and only if the number of network nodes is a power of two, while there always exists an asymmetric gossip algorithm with finite-time convergence, independent of the number of nodes. For n=2mn=2^m nodes, we prove that a fastest convergence can be reached in nm=nlog2nnm=n\log_2 n node updates via symmetric gossiping. On the other hand, under asymmetric gossip among n=2m+rn=2^m+r nodes with 0r<2m0\leq r<2^m, it takes at least mn+2rmn+2r node updates for achieving finite-time convergence. It is also shown that the existence of finite-time convergent gossiping often imposes strong structural requirements on the underlying interaction graph. Finally, we apply our results to gossip algorithms in quantum networks, where the goal is to control the state of a quantum system via pairwise interactions. We show that finite-time convergence is never possible for such systems.Comment: IEEE/ACM Transactions on Networking, In Pres

    A Study On Distributed Model Predictive Consensus

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    We investigate convergence properties of a proposed distributed model predictive control (DMPC) scheme, where agents negotiate to compute an optimal consensus point using an incremental subgradient method based on primal decomposition as described in Johansson et al. [2006, 2007]. The objective of the distributed control strategy is to agree upon and achieve an optimal common output value for a group of agents in the presence of constraints on the agent dynamics using local predictive controllers. Stability analysis using a receding horizon implementation of the distributed optimal consensus scheme is performed. Conditions are given under which convergence can be obtained even if the negotiations do not reach full consensus.Comment: 20 pages, 4 figures, longer version of paper presented at 17th IFAC World Congres
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