25 research outputs found
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ã®ãåäºé³ææ³ãã«é¢ããã¢ãã«ããã€ã¢ã°ã©ã ã®åœ¹å²ãæããã«ãããŸããããŠã¢ãŒã®ãåäºé³ææ³ãã§ããããããŒãã¹ã®ãã¿ãŒã³ïœ¥ãã€ã¢ã°ã©ã ãšãšããã¹ïœ¥ã€ããã³ã®è²åœ©é¢ä¿ã瀺ããã12è²ç°ããã€ã¢ã°ã©ã ãšã®éã«å³åç芳ç¹ããã®é¡äŒŒç¹ã«ã€ããŠã®ç 究ãè¡ããThis paper is intended to interpret the relations betweenModern Art and Music of âTwelve-tone Techniqueâ by JosefMatthias Hauer and Arnold Schoenberg composers inmodern Wien.The Relationship between color and music has attractedconcerns since ancient times. This paper is intended toclarify the role of the models and diagrams in âTwelve-toneTechniqueâ by Hauer and Schoenberg. The author alsodeals with the similarity shown between thepattern-diagram of âTropesâ of Hauerâs âTwelve-toneTechniqueâand Johannes Ittenâs âTwelve-color Scaleâdiagram showing color relations
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ãªæè²å®éšãè¡ã£ããJapanese Government decidedâDeclaration on the Creation of the Worldâs Most Advanced IT Nation.â at the Cabinet meeting in June 2013. There was introducing programming education in primary education from 2020 in the declaration. And there was establish an environment in which you can acquire digital fabrication and device control technologies in the declaration. Kobe Design University has 27 courses seven departments (Environmental Design, Product and Interior Design, Visual Design, Image Arts, Manga Media, Fashion and Textile Design, Arts and Crafts). In each department, various curriculums were organized under each specialized field, and programming classes (mainly web system and 3DCG) were held as needed. In the future, there is a need to construct basic programming education for expressing design and art in the KDU curriculum. This research aimed at the introduction of basic programming introduction education method for expressing designs and arts in KDU, and conducted various educational experiments mainly on classes of KDU interaction design course
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¬éãããããŸããŸãªãã¶ã€ã³ã®è©Šè¡ãèŠãŠããããšåæã«ãå°åç·šéã®å®è·µã«è§ŠããŠãããããšãç®æãããããã«äŒæäžã«ã¯ç¥æžã®å€æžåº5åºèã«ååãäŸé Œããå±ç€ºäŒå ŽãšæžåºãåéããŠãããããšã§ãç¥æžã®è¡ãšäººãšæ¬ãçµã¶äŒç»ã«åãçµãã ãWe reviewed and considered the design process which is completed only with computers. Also we searched the relation between the variety of digital techniques and manual operations in this research. We aimed for discovering the attractivenesses of book designing. As examples of our considerations, an observation of papers which are handled for the materials of book design, printing methods especially for lettering and illustrating, also bookbinding to bundle the books. We discussed and practised each their works minutely. We joined the book design exhibition, which was themed on literary work of Sakae Tsuboi (1899-1967) who was a Japanese novelist and born in Shodoshima-island in Kagawa Prefecture, in Tokyo in 2015. After the participation, we have begun to try thinking not only book designing but also we have made to deepen the bonds between literature and people locally. In 2016, also we have given an upgraded exhibition in Shodoshima-island, of the same subject as in Tokyo. After exhibitions in Tokyo and Shodoshima, also we held an exhibition in Kobe. We were looking back our artistic work which is named âThe footprint of book designing, and now here we are standingâ and we presented the creative processes to the public. Several types of our challenge for the community-based work were open for visitors. The aiming was to get close the distance between editing, book designing and people specifically for indigenous. In addition, we requested a collaboration for 5 long-established bookstores based in Kobe and consequently, our guests were pleased not only the exhibition but also good-old bookstores. We were able to make a positive connection with Kobe, books and local people as a result of our exhibition and work
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·ãå±ããããšãç®çãšãããã®ãã¶ã€ã³éçºãè¡ãªã£ããOn March 11, 2011, East Japan great earthquake disaster occurred.The measures such as partitions were carried out for a public hall or the school where security of the privacy was difficult among refuges.The writer participated in refuge support activity in Tanohata-mura of Iwate Pref. for a period of 15th from April 13, 2011.It was a chance to wrestle for this study about the maintenance of necessary living environment on this occasion at a refuge to have confirmed grasp of the local situation and the demand from inhabitants.By the support activity, I matched it with a partition and produced a white cardboard box as the storing shelf.Therefore I recognized high utility of the cabinet in the refuge life.In this study, it was intended to send a cabinet to the refuge at the time of future large-scale disaster outbreak as soon as possible and developed the design of the cabinet
ARDUINO ããã³KINECT ã䜿çšãããã£ãžã«ã«ã³ã³ãã¥ãŒãã£ã³ã°ã«é¢ããç 究
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眮ã®äœæãç®æããç 究ã¯ã²ãŒã ã¯ãªãšã€ã¿ãŒããšã³ãªã¿ããŠæ°ãšååããŠé²ãããIt is considered that video games include an element of "learning" which is useful for humans, in addition to the element of "play". The purpose of this study is to verify whether it is possible to replace this literacy in a form that can be applied to "learning" in other fields through experiments, and to apply game production technology to the reconstruction of learning support systems in the educational domain.In the field of video games, learning methods that match the learning curve of players have been established. In this research, we focus on the area of music as an example of other fields that need learning, and aim to create an auxiliary device which can experience "fun" before "difficulty" of music performance by applying the learning method of video games. The research was conducted in collaboration with game creator YOKO TAR
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èšæž¬ããåçå€å®ããããŒã¿è§£æããäœåç¹æ§ææ¡ãã®æé ã§ç 究ãå®æœãããåèé«éœ¢å¥³æ§è¡£æ補äœæ³ã®ã¬ã€ãã©ã€ã³ãã®æ瀺ãè¡ããThe present study is a practical study suggesting guidelines for the manufacture of clothing that considers function and form for elderly women with kyphotic spines due to old age or disease. Manufacturing clothing for kyphotic elderly women requires the establishment of a frame of reference for body shape and bending, and therefore requires understanding the features of these body shapes. Therefore, the present report carries out âclothing life awareness surveys,â âanthropometry 1: Martin anthropometry,â âanthropometry 2: 3D anthropometry,â âgait examination,â and âphotograph analysisâ on 42 elderly women and gathers materials for understanding the features of body shapes. Specifically, âanthropometry 1: Martin anthropometry,â âanthropometry 2: 3D anthropometry,â and âphotograph analysisâ studies were key to the formulation of kyphotic posture criteria on 42 elderly women. In the future, we aim to present âguidelines on clothing manufacture methods for kyphotic elderly womenâ and to carry out research with the process of âtest subject selection,â âclothing lifestyle investigation,â âanthropometry 1: Martin anthropometry,â âanthropometry 2: 3D anthropometry,â âphotograph analysis,â âdata analysis,â and âunderstanding features of body shape and gait.
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åååºè¡ã§ã¢ãŒãå±ãéå¬ã§ããããšã¯å€§ããªææãšèãããSince the Setouchi Triennale held in 2013, we have applied the know-how on the relationship between the region and art cultivated in Shamijima and Seijima, andexplored the possibility of regional contribution by art in the center of the city. The points of research are the following five. â Strengthening local cooperation â¡ Discovering and discovering traditional culture and special products â¢Setting the concept of the work ⣠Collaboration with volunteers and local artists †Special exhibition in the cityâ strengthened cooperation with the shopping district in front of Sakaide Station. â¡ participated in local events and worked in parallel with Kaken "Basic research on the sustainable succession and development of traditional culture in Yoshima Goto". For â¢, a unique concept was set, which was conceived from the venue of the art exhibition. â£and †are attempts that could not be realized within the framework of the Setouchi Triennale. In â£, collaboration with local writers was realized. In â€, the originally planned Sakaide artificial land did not come true, but we were able to rent a venue in the station square shopping district. The first half of the exhibition will be hosted by a local artist (winter session), and the second half will be hosted by us (spring session), and the artists will interact with each other by setting a unified theme. Unfortunately, the spring session was postponed due to the influence of the new coronavirus, but as a result of this research, we think that the fact that we were able to collaborate with local artists and that we were able to hold an art exhibition in the station square shopping district are major achievements
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¬éããŠãããããŸãã2018 幎5 æã«ã¯åœéåçå±ãKYOTOGRAPHIEKG+ãã«åºå±ããäœåãšããŠã®çºè¡šããããªã£ããUnlike a motor that performs constant speed rotation, the stepping motor is a special motor developed for the purpose of repeatedly rotating and stopping intermittently by digital control. As a result of the research, we tried to reduce the weight of the rotating body part by developing the type of motor, the control program, and driving weight even if loading 25 pieces totaling 100 g on a disk of 150 mm in diameter. It has become possible. With this mechanism, the possibility of new expression is added to the three-dimensional animation technology using classical strobe. The dark room is no longer needed, and the object moves in front of you in a bright environment. The results of the research collaborated with Kobe City and exhibited at the media event "KOBE 078", "MAKERS BAZAAR", and made an presentation. In collaboration with the Design Academy Eindhoven in the Netherlands, he collaborated with the workshop to display the results of Mr. Bart Haensel as he came to Japan and held related workshops. The control program of the motor, which is the core of research, is released on the web and printed matter. In addition, in May 2018 I participated in the international photo exhibition "KYOTOGRAPHIE KG +" and made a presentation as a work