776 research outputs found

    A SVM bases AI design for interactive gaming

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    Interactive gaming requires automatic processing on large volume of random data produced by players on spot, such as shooting, football kicking, boxing etc. In this paper, we describe an artificial intelligence approach in processing such random data for interactive gaming by using a one-class support vector machine (OC-SVM). In comparison with existing techniques, our OC-SVM based interactive gaming design has the features of: (i): high speed processing, providing instant response to the players: (i) winner selection and control by one parameter, which can be pre-designed and adjusted according to the game design needs, i.e. level of difficulties: Experiments on numerical simulation support that the proposed design is robust to random noise, accurate in picking up winning data, and convenient for all interactive gaming design

    Empirical mode decomposition-based facial pose estimation inside video sequences

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    We describe a new pose-estimation algorithm via integration of the strength in both empirical mode decomposition (EMD) and mutual information. While mutual information is exploited to measure the similarity between facial images to estimate poses, EMD is exploited to decompose input facial images into a number of intrinsic mode function (IMF) components, which redistribute the effect of noise, expression changes, and illumination variations as such that, when the input facial image is described by the selected IMF components, all the negative effects can be minimized. Extensive experiments were carried out in comparisons to existing representative techniques, and the results show that the proposed algorithm achieves better pose-estimation performances with robustness to noise corruption, illumination variation, and facial expressions

    Object-based 2D-to-3D video conversion for effective stereoscopic content generation in 3D-TV applications

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    Three-dimensional television (3D-TV) has gained increasing popularity in the broadcasting domain, as it enables enhanced viewing experiences in comparison to conventional two-dimensional (2D) TV. However, its application has been constrained due to the lack of essential contents, i.e., stereoscopic videos. To alleviate such content shortage, an economical and practical solution is to reuse the huge media resources that are available in monoscopic 2D and convert them to stereoscopic 3D. Although stereoscopic video can be generated from monoscopic sequences using depth measurements extracted from cues like focus blur, motion and size, the quality of the resulting video may be poor as such measurements are usually arbitrarily defined and appear inconsistent with the real scenes. To help solve this problem, a novel method for object-based stereoscopic video generation is proposed which features i) optical-flow based occlusion reasoning in determining depth ordinal, ii) object segmentation using improved region-growing from masks of determined depth layers, and iii) a hybrid depth estimation scheme using content-based matching (inside a small library of true stereo image pairs) and depth-ordinal based regularization. Comprehensive experiments have validated the effectiveness of our proposed 2D-to-3D conversion method in generating stereoscopic videos of consistent depth measurements for 3D-TV applications

    Hierarchical modelling and adaptive clustering for real-time summarization of rush videos

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    In this paper, we provide detailed descriptions of a proposed new algorithm for video summarization, which are also included in our submission to TRECVID'08 on BBC rush summarization. Firstly, rush videos are hierarchically modeled using the formal language technique. Secondly, shot detections are applied to introduce a new concept of V-unit for structuring videos in line with the hierarchical model, and thus junk frames within the model are effectively removed. Thirdly, adaptive clustering is employed to group shots into clusters to determine retakes for redundancy removal. Finally, each most representative shot selected from every cluster is ranked according to its length and sum of activity level for summarization. Competitive results have been achieved to prove the effectiveness and efficiency of our techniques, which are fully implemented in the compressed domain. Our work does not require high-level semantics such as object detection and speech/audio analysis which provides a more flexible and general solution for this topic

    Reliable camera motion estimation from compressed MPEG videos using machine learning approach

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    As an important feature in characterizing video content, camera motion has been widely applied in various multimedia and computer vision applications. A novel method for fast and reliable estimation of camera motion from MPEG videos is proposed, using support vector machine for estimation in a regression model trained on a synthesized sequence. Experiments conducted on real sequences show that the proposed method yields much improved results in estimating camera motions while the difficulty in selecting valid macroblocks and motion vectors is skipped
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