78 research outputs found

    Highly-parallelized simulation of a pixelated LArTPC on a GPU

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    The rapid development of general-purpose computing on graphics processing units (GPGPU) is allowing the implementation of highly-parallelized Monte Carlo simulation chains for particle physics experiments. This technique is particularly suitable for the simulation of a pixelated charge readout for time projection chambers, given the large number of channels that this technology employs. Here we present the first implementation of a full microphysical simulator of a liquid argon time projection chamber (LArTPC) equipped with light readout and pixelated charge readout, developed for the DUNE Near Detector. The software is implemented with an end-to-end set of GPU-optimized algorithms. The algorithms have been written in Python and translated into CUDA kernels using Numba, a just-in-time compiler for a subset of Python and NumPy instructions. The GPU implementation achieves a speed up of four orders of magnitude compared with the equivalent CPU version. The simulation of the current induced on 10^3 pixels takes around 1 ms on the GPU, compared with approximately 10 s on the CPU. The results of the simulation are compared against data from a pixel-readout LArTPC prototype

    Towards intelligent setting of process parameters for layered manufacturing

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    10.1023/A:1008904108676Journal of Intelligent Manufacturing11165-74JIMN

    A two-level structure for compressing aligned bitexts

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    A bitext, or bilingual parallel corpus, consists of two texts, each one in a different language, that are mutual translations. Bitexts are very useful in linguistic engineering because they are used as source of knowledge for different purposes. In this paper we propose a strategy to efficiently compress and use bitexts, saving, not only space, but also processing time when exploiting them. Our strategy is based on a two-level structure for the vocabularies, and on the use of biwords, a pair of associated words, one from each language, as basic symbols to be encoded with an ETDC compressor. The resulting compressed bitext needs around 20% of the space and allows more efficient implementations of the different types of searches and operations that linguistic engineerings need to perform on them. In this paper we discuss and provide results for compression, decompression, different types of searches, and bilingual snippets extraction.Spanish projects TIN2006-15071-C03-01, TIN2006-15071-C03-02 and TIN2006-15071-C03-03. Regional Government of Castilla y León and the European Social Fund
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