2,310 research outputs found

    The latency for correcting a movement depends on the visual attribute that defines the target

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    Neurons in different cortical visual areas respond to different visual attributes with different latencies. How does this affect the on-line control of our actions? We studied hand movements directed toward targets that could be distinguished from other objects by luminance, size, orientation, color, shape or texture. In some trials, the target changed places with one of the other objects at the onset of the hand’s movement. We determined the latency for correcting the movement of the hand in the direction of the new target location. We show that subjects can correct their movements at short latency for all attributes, but that responses for the attributes color, form and texture (that are relevant for recognizing the object) are 50 ms slower than for the attributes luminance, orientation and size. This dichotomy corresponds to both to the distinction between magno-cellular and parvo-cellular pathways and to a dorsal–ventral distinction. The latency also differed systematically between subjects, independent of their reaction time

    Metabolism and growth inhibition of four retinoids in head and neck squamous normal and malignant cells

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    Isotretinoin (13- cis -retinoic acid, 13cRA) has proven to be active in chemoprevention of head and neck squamous cell carcinoma (HNSCC). Moreover, both all-trans-retinoic acid (ATRA) and 13cRA induce objective responses in oral premalignant lesions. After binding of retinoids to retinoic acid receptors (RARs and RXRs) dimers are formed that are able to regulate the expression of genes involved in growth and differentiation. We compared the metabolism and level of growth inhibition of 13cRA with that of ATRA, 9cRA and retinol in four HNSCC cell lines and normal oral keratinocyte cultures (OKC). These retinoid compounds are known to bind with different affinities to the retinoic acid receptors. We observed that all retinoids were similar with respect to their capacity to induce growth inhibition. One HNSCC line could be ranked as sensitive, one as moderately sensitive and the remaining two were totally insensitive; OKC were moderately sensitive. The rate at which the cells were able to catabolize the retinoid was similar for all compounds. Retinoid metabolism in HNSCC cells resulted in a profile of metabolites that was unique for each retinoid. These metabolic profiles were different in OKC. Our findings indicate that differences in retinoid receptor selectivity of these retinoids do not influence the level of growth inhibition and rate of metabolism. © 2001 Cancer Research Campaign http://www.bjcancer.co

    Chromatic induction and the layout of colours within a complex scene

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    AbstractA target’s apparent colour is influenced by the colours in its surrounding. If the surrounding consists of a single coloured surface, the influence is a shift ‘away’ from the surface’s colour. If the surface is more than 1° from the target area the shift is very small. If there are many surfaces, then not only the average luminance and chromaticity of the surfaces matters, but also the chromatic variability. It is not yet clear whether it makes any difference where the chromatic variability is within the scene, so we constructed stimuli in which the chromatic variability was restricted to certain regions. We found that it made very little difference where the chromatic variability was located. The extent to which the average colour of nearby surfaces influences the apparent colour of the target seems to depend on the average chromatic variability of the whole scene

    Does planning a different trajectory influence the choice of grasping points?

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    We examined whether the movement path is considered when selecting the positions at which the digits will contact the object's surface (grasping points). Subjects grasped objects of different heights but with the same radius at various locations on a table. At some locations, one digit crossed to the side of the object opposite of where it started. In doing so, it moved over a short object whereas it curved around a tall object. This resulted in very different paths for different objects. Importantly, the selection of grasping points was unaffected. That subjects do not appear to consider the path when selecting grasping points suggests that the grasping points are selected before planning the movements towards those points. © 2010 The Author(s)

    A new method for tracking of motor skill learning through practical application of Fitts’ law

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    This article is made available through the Brunel Open Access Publishing Fund.A novel upper limb motor skill measure, task productivity rate (TPR) was developed integrating speed and spatial error, delivered by a practical motor skill rehabilitation task (MSRT). This prototype task involved placement of 5 short pegs horizontally on a spatially configured rail array. The stability of TPR was tested on 18 healthy right-handed adults (10 women, 8 men, median age 29 years) in a prospective single-session quantitative within-subjects study design. Manipulations of movement rate 10% faster and slower relative to normative states did not significantly affect TPR, F(1.387, 25.009) = 2.465, p = .121. A significant linear association between completion time and error was highest during the normative state condition (Pearson's r = .455, p < .05). Findings provided evidence that improvements in TPR over time reflected motor learning with possible changes in coregulation behavior underlying practice under different conditions. These findings extend Fitts’ law theory to tracking of practical motor skill using a dexterity task, which could have potential clinical applications in rehabilitation

    How people achieve their amazing temporal precision in interception

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    People can hit rapidly moving balls with amazing precision. To determine how they manage to do so, we explored how various factors that we could manipulate influenced people&apos;s precision when intercepting virtual targets. We found that temporal precision was highest for fast targets that subjects were free to intercept wherever they wished. Temporal precision was much poorer when the point of interception was specified in advance. Examining responses to abrupt perturbations of the target&apos;s motion revealed that people adjusted where rather than when they would hit the target if given the choice. A model that combines judging how long it will take to reach the target&apos;s path with estimating the target&apos;s position at that time from its visually perceived position and velocity could account for the observed precision with reasonable values for all the parameters. The model considers all relevant sources of errors, together with the delays with which the various aspects can be adjusted. Our analysis provides a biologically plausible explanation for how light falling on the eye can guide the hand to intercept a moving ball with such high precision

    The tangent space of a bundle

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    In dynamic environments, it is crucial to accurately consider the timing of information. For instance, during saccades the eyes rotate so fast that even small temporal errors in relating retinal stimulation by flashed stimuli to extra-retinal information about the eyes' orientations will give rise to substantial errors in where the stimuli are judged to be. If spatial localization involves judging the eyes' orientations at the estimated time of the flash, we should be able to manipulate the pattern of mislocalization by altering the estimated time of the flash. We reasoned that if we presented a relevant flash within a short rapid sequence of irrelevant flashes, participants' estimates of when the relevant flash was presented might be shifted towards the centre of the sequence. In a first experiment, we presented five bars at different positions around the time of a saccade. Four of the bars were black. Either the second or the fourth bar in the sequence was red. The task was to localize the red bar. We found that when the red bar was presented second in the sequence, it was judged to be further in the direction of the saccade than when it was presented fourth in the sequence. Could this be because the red bar was processed faster when more black bars preceded it? In a second experiment, a red bar was either presented alone or followed by two black bars. When two black bars followed it, it was judged to be further in the direction of the saccade. We conclude that the spatial localization of flashed stimuli involves judging the eye orientation at the estimated time of the flash

    Knee and Hip Joint Kinematics Predict Quadriceps and Hamstrings Neuromuscular Activation Patterns in Drop Jump Landings.

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    PURPOSE: The purpose was to assess if variation in sagittal plane landing kinematics is associated with variation in neuromuscular activation patterns of the quadriceps-hamstrings muscle groups during drop vertical jumps (DVJ). METHODS: Fifty female athletes performed three DVJ. The relationship between peak knee and hip flexion angles and the amplitude of four EMG vectors was investigated with trajectory-level canonical correlation analyses over the entire time period of the landing phase. EMG vectors consisted of the {vastus medialis(VM),vastus lateralis(VL)}, {vastus medialis(VM),hamstring medialis(HM)}, {hamstring medialis(HM),hamstring lateralis(HL)} and the {vastus lateralis(VL),hamstring lateralis(HL)}. To estimate the contribution of each individual muscle, linear regressions were also conducted using one-dimensional statistical parametric mapping. RESULTS: The peak knee flexion angle was significantly positively associated with the amplitudes of the {VM,HM} and {HM,HL} during the preparatory and initial contact phase and with the {VL,HL} vector during the peak loading phase (p<0.05). Small peak knee flexion angles were significantly associated with higher HM amplitudes during the preparatory and initial contact phase (p<0.001). The amplitudes of the {VM,VL} and {VL,HL} were significantly positively associated with the peak hip flexion angle during the peak loading phase (p<0.05). Small peak hip flexion angles were significantly associated with higher VL amplitudes during the peak loading phase (p = 0.001). Higher external knee abduction and flexion moments were found in participants landing with less flexed knee and hip joints (p<0.001). CONCLUSION: This study demonstrated clear associations between neuromuscular activation patterns and landing kinematics in the sagittal plane during specific parts of the landing. These findings have indicated that an erect landing pattern, characterized by less hip and knee flexion, was significantly associated with an increased medial and posterior neuromuscular activation (dominant hamstrings medialis activity) during the preparatory and initial contact phase and an increased lateral neuromuscular activation (dominant vastus lateralis activity) during the peak loading phase

    Random walk of motor planning in task-irrelevant dimensions

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    The movements that we make are variable. It is well established that at least a part of this variability is caused by noise in central motor planning. Here, we studied how the random effects of planning noise translate into changes in motor planning. Are the random effects independently added to a constant mean end point, or do they accumulate over movements? To distinguish between these possibilities, we examined repeated, discrete movements in various tasks in which the motor output could be decomposed into a task-relevant and a task-irrelevant component. We found in all tasks that the task-irrelevant component had a positive lag 1 autocorrelation, suggesting that the random effects of planning noise accumulate over movements. In contrast, the task-relevant component always had a lag 1 autocorrelation close to zero, which can be explained by effective trial-by-trial correction of motor planning on the basis of observed motor errors. Accumulation of the effects of planning noise is consistent with current insights into the stochastic nature of synaptic plasticity. It leads to motor exploration, which may subserve motor learning and performance optimization
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