3,331 research outputs found

    Conflicts with Multiple Battlefields

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    This paper examines conflicts in which performance is measured by the players' success or failure in multiple component conflicts, commonly termed “battlefields”. In multi-battlefield conflicts, behavioral linkages across battlefields depend both on the technologies of conflict within each battlefield and the nature of economies or diseconomies in how battlefield out-comes and costs aggregate in determining payoffs in the overall conflict.conflict, contest, battlefield, Colonel Blotto Game, auction, lottery

    Non-Partisan 'Get-Out-the-Vote' Efforts and Policy Outcomes

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    This paper utilizes a simple model of redistributive politics with voter abstention to analyze the impact of nonpartisan ‘get-out-the-vote’ efforts on policy outcomes. Although such efforts are often promoted on the grounds that they provide the social benefit of increasing participation in the electoral process, we find that they have a meaningful impact on policy outcomes and are an important political influence activity for nonprofit advocacy organizations. In equilibrium, nonpartisan gotv efforts are more likely to arise in those segments of the electorate that are sufficiently small and disenfranchised (as measured by the ex ante voter abstention rate). Among those segments in which such efforts arise, the resulting gains are increasing in the level of disenfranchisement of the voters in the segment and decreasing in the segment’s size.get out the vote, redistributive politics, nonprofit advocacy organizations, Colonel Blotto Game, Tullock Game

    Development of a pyrolysis waste recovery model with designs, test plans, and applications for space-based habitats

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    Extensive literature searches revealed the numerous advantages of using pyrolysis as a means of recovering usable resources from inedible plant biomass, paper, plastics, other polymers, and human waste. A possible design of a pyrolysis reactor with test plans and applications for use on a space-based habitat are proposed. The proposed system will accommodate the wastes generated by a four-person crew while requiring solar energy as the only power source. Waste materials will be collected and stored during the 15-day lunar darkness periods. Resource recovery will occur during the daylight periods. Usable gases such as methane and hydrogen and a solid char will be produced while reducing the mass and volume of the waste to almost infinitely small levels. The system will be operated economically, safely, and in a non-polluting manner

    The Effects of Recruitment Message Specificity on Applicant Attraction to Organizations

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    We used the elaboration likelihood model from marketing research to explain and examine how recruitment message specificity influences job seeker attraction to organizations. Using an experimental design and data from 171 college-level job seekers, the results showed that detailed recruitment messages led to enhanced perceptions of organization attributes and person-organization fit. Perceptions of fit were found to mediate the relationship between message specificity and intention to apply to the organization. In addition, perceptions of organization attributes and person-organization fit were found to influence intentions to apply under circumstances of explicit recruitment information while attractiveness and fit perceptions were shown to influence application intentions under conditions of implicit recruitment information. The theoretical and practical implications of these findings are discussed

    Asymmetric Conflicts with Endogenous Dimensionality

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    This article examines a two-stage model of asymmetric conflict based on the classic Colonel Blotto game in which players have, in the first stage, the ability to increase the number of battlefields contested. It thereby endogenizes the “dimensionality” of conflict. In equilibrium, if the asymmetry in the players’ resource endowments exceeds a threshold, the weak player chooses to add battlefields, while the strong player never does. Adding battlefields spreads the strong player’s forces more thinly, increasing the incidence of favorable strategic mismatches for the weak player.Asymmetric Conflict, Multi-battle Conflict, Colonel Blotto Game, Stochastic Guerilla Warfare, Endogenous Dimensionality

    Suicide Terrorism and the Weakest Link

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    In this paper we examine a model of terrorism which focuses on the tradeoffs facing a terrorist organization that has the ability to utilize either or both suicide and conventional terrorism tactics. The terrorist organization’s objective is to successfully attack at least one target. Success for the target government is defined as defending all targets from any and all attacks. In this context, we examine how terrorist entities strategically utilize suicide attacks when other modes of attack are available, and the optimal anti-terrorism measures.conflict, suicide terrorism, weakest link, Colonel Blotto

    The Attack and Defense of Weakest-Link Networks

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    This paper experimentally examines behavior in a two-player game of attack and defense of a weakest-link network of targets, in which the attacker’s objective is to successfully attack at least one target and the defender’s objective is diametrically opposed. We apply two benchmark contest success functions (CSFs): the auction CSF and the lottery CSF. Consistent with the theoretical prediction, under the auction CSF, attackers utilize a stochastic “guerilla warfare” strategy — in which a single random target is attacked — more than 80% of the time. Under the lottery CSF, attackers utilize the stochastic guerilla warfare strategy almost 45% of the time, contrary to the theoretical prediction of an equal allocation of forces across the targets.Colonel Blotto, conflict resolution, weakest-link, best-shot, multi-dimensional resource allocation, experiments

    Categorical perception effects reflect differences in typicality on within-category trials

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    Many studies have shown better discrimination of two stimuli that cross a category boundary than of two stimuli belonging to the same category. This finding, known as categorical perception, is generally assumed to reflect consistently good performance on cross-category trials, relative to within-category trials. However, Roberson, D., Damjanovic, L., and Pilling, M. (Memory & Cognition, 35, 1814-1829, 2007) revealed that performance on within-category pairs of morphed facial expressions matched performance on cross-category trials when the target was a good exemplar of its category. Here, we investigate the generality of that finding by conducting new analyses of data from a series of studies of categorical perception in facial identity and color domains with speakers of different languages. Consistent with Roberson et al. (2007), the new analyses demonstrate that performance for central targets on within-category trials is as good as performance on cross-category trials. Participants perform badly on within-category items only when the target is closer to the category boundary than is the distractor. These results provide no support for the view that categorical perception is associated with increased perceptual sensitivity at category boundaries. © 2010 Psychonomic Society, Inc

    Squaring the Circle: The Cultural Relativity of 'Good' Shape

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    The Gestalt theorists of the early twentieth century proposed a psychological primacy for circles, squares and triangles over other shapes. They described them as 'good' shapes and the Gestalt premise has been widely accepted. Rosch (1973), for example, suggested that shape categories formed around these 'natural' prototypes irrespective of the paucity of shape terms in a language. Rosch found that speakers of a language lacking terms for any geometric shape nevertheless learnt paired-associates to these 'good' shapes more easily than to asymmetric variants. We question these empirical data in the light of the accumulation of recent evidence in other perceptual domains that language affects categorization. A cross-cultural investigation sought to replicate Rosch's findings with the Himba of Northern Namibia who also have no terms in their language for the supposedly basic shapes of circle, square and triangle. A replication of Rosch (1973) found no advantage for these 'good' shapes in the organization of categories. It was concluded that there is no necessary salience for circles, squares and triangles. Indeed, we argue for the opposite because these shapes are rare in nature. The general absence of straight lines and symmetry in the perceptual environment should rather make circles, squares and triangles unusual and, therefore, less likely to be used as prototypes in categorization tasks. We place shape as one of the types of perceptual input (in philosophical terms, 'vague') that is readily susceptible to effects of language variation

    Sufficient Conditions for Fast Switching Synchronization in Time Varying Network Topologies

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    In previous work, empirical evidence indicated that a time-varying network could propagate sufficient information to allow synchronization of the sometimes coupled oscillators, despite an instantaneously disconnected topology. We prove here that if the network of oscillators synchronizes for the static time-average of the topology, then the network will synchronize with the time-varying topology if the time-average is achieved sufficiently fast. Fast switching, fast on the time-scale of the coupled oscillators, overcomes the descychnronizing decoherence suggested by disconnected instantaneous networks. This result agrees in spirit with that of where empirical evidence suggested that a moving averaged graph Laplacian could be used in the master-stability function analysis. A new fast switching stability criterion here-in gives sufficiency of a fast-switching network leading to synchronization. Although this sufficient condition appears to be very conservative, it provides new insights about the requirements for synchronization when the network topology is time-varying. In particular, it can be shown that networks of oscillators can synchronize even if at every point in time the frozen-time network topology is insufficiently connected to achieve synchronization.Comment: Submitted to SIAD
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