834 research outputs found

    Limit Synchronization in Markov Decision Processes

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    Markov decision processes (MDP) are finite-state systems with both strategic and probabilistic choices. After fixing a strategy, an MDP produces a sequence of probability distributions over states. The sequence is eventually synchronizing if the probability mass accumulates in a single state, possibly in the limit. Precisely, for 0 <= p <= 1 the sequence is p-synchronizing if a probability distribution in the sequence assigns probability at least p to some state, and we distinguish three synchronization modes: (i) sure winning if there exists a strategy that produces a 1-synchronizing sequence; (ii) almost-sure winning if there exists a strategy that produces a sequence that is, for all epsilon > 0, a (1-epsilon)-synchronizing sequence; (iii) limit-sure winning if for all epsilon > 0, there exists a strategy that produces a (1-epsilon)-synchronizing sequence. We consider the problem of deciding whether an MDP is sure, almost-sure, limit-sure winning, and we establish the decidability and optimal complexity for all modes, as well as the memory requirements for winning strategies. Our main contributions are as follows: (a) for each winning modes we present characterizations that give a PSPACE complexity for the decision problems, and we establish matching PSPACE lower bounds; (b) we show that for sure winning strategies, exponential memory is sufficient and may be necessary, and that in general infinite memory is necessary for almost-sure winning, and unbounded memory is necessary for limit-sure winning; (c) along with our results, we establish new complexity results for alternating finite automata over a one-letter alphabet

    Real-Time Synthesis is Hard!

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    We study the reactive synthesis problem (RS) for specifications given in Metric Interval Temporal Logic (MITL). RS is known to be undecidable in a very general setting, but on infinite words only; and only the very restrictive BRRS subcase is known to be decidable (see D'Souza et al. and Bouyer et al.). In this paper, we precise the decidability border of MITL synthesis. We show RS is undecidable on finite words too, and present a landscape of restrictions (both on the logic and on the possible controllers) that are still undecidable. On the positive side, we revisit BRRS and introduce an efficient on-the-fly algorithm to solve it

    Timed Parity Games: Complexity and Robustness

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    We consider two-player games played in real time on game structures with clocks where the objectives of players are described using parity conditions. The games are \emph{concurrent} in that at each turn, both players independently propose a time delay and an action, and the action with the shorter delay is chosen. To prevent a player from winning by blocking time, we restrict each player to play strategies that ensure that the player cannot be responsible for causing a zeno run. First, we present an efficient reduction of these games to \emph{turn-based} (i.e., not concurrent) \emph{finite-state} (i.e., untimed) parity games. Our reduction improves the best known complexity for solving timed parity games. Moreover, the rich class of algorithms for classical parity games can now be applied to timed parity games. The states of the resulting game are based on clock regions of the original game, and the state space of the finite game is linear in the size of the region graph. Second, we consider two restricted classes of strategies for the player that represents the controller in a real-time synthesis problem, namely, \emph{limit-robust} and \emph{bounded-robust} winning strategies. Using a limit-robust winning strategy, the controller cannot choose an exact real-valued time delay but must allow for some nonzero jitter in each of its actions. If there is a given lower bound on the jitter, then the strategy is bounded-robust winning. We show that exact strategies are more powerful than limit-robust strategies, which are more powerful than bounded-robust winning strategies for any bound. For both kinds of robust strategies, we present efficient reductions to standard timed automaton games. These reductions provide algorithms for the synthesis of robust real-time controllers

    Using Strategy Improvement to Stay Alive

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    We design a novel algorithm for solving Mean-Payoff Games (MPGs). Besides solving an MPG in the usual sense, our algorithm computes more information about the game, information that is important with respect to applications. The weights of the edges of an MPG can be thought of as a gained/consumed energy -- depending on the sign. For each vertex, our algorithm computes the minimum amount of initial energy that is sufficient for player Max to ensure that in a play starting from the vertex, the energy level never goes below zero. Our algorithm is not the first algorithm that computes the minimum sufficient initial energies, but according to our experimental study it is the fastest algorithm that computes them. The reason is that it utilizes the strategy improvement technique which is very efficient in practice

    Plasmonic Metasurface for Directional and Frequency-Selective Thermal Emission

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    International audienceIncandescent filaments and membranes are often used as infrared sources despite their low efficiency, broad angular emission, and lack of spectral selectivity. Here, we introduce a metasurface to control simultaneously the spectrum and the directivity of blackbody radiation. The plasmonic metasurface operates reliably at 600 °C with an emissivity higher than 0.85 in a narrow frequency band and in a narrow solid angle. This emitter paves the way for the development of compact, efficient, and cheap IR sources and gas detection systems

    An Axiomatic Approach to Liveness for Differential Equations

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    This paper presents an approach for deductive liveness verification for ordinary differential equations (ODEs) with differential dynamic logic. Numerous subtleties complicate the generalization of well-known discrete liveness verification techniques, such as loop variants, to the continuous setting. For example, ODE solutions may blow up in finite time or their progress towards the goal may converge to zero. Our approach handles these subtleties by successively refining ODE liveness properties using ODE invariance properties which have a well-understood deductive proof theory. This approach is widely applicable: we survey several liveness arguments in the literature and derive them all as special instances of our axiomatic refinement approach. We also correct several soundness errors in the surveyed arguments, which further highlights the subtlety of ODE liveness reasoning and the utility of our deductive approach. The library of common refinement steps identified through our approach enables both the sound development and justification of new ODE liveness proof rules from our axioms.Comment: FM 2019: 23rd International Symposium on Formal Methods, Porto, Portugal, October 9-11, 201

    Distribution-based bisimulation for labelled Markov processes

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    In this paper we propose a (sub)distribution-based bisimulation for labelled Markov processes and compare it with earlier definitions of state and event bisimulation, which both only compare states. In contrast to those state-based bisimulations, our distribution bisimulation is weaker, but corresponds more closely to linear properties. We construct a logic and a metric to describe our distribution bisimulation and discuss linearity, continuity and compositional properties.Comment: Accepted by FORMATS 201

    Emergence of four dimensional quantum mechanics from a deterministic theory in 11 dimensions

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    We develop a deterministic theory which accounts for the coupling of a high dimensional continuum of environmental excitations (called gravonons) to massive particle in a very localized and very weak fashion. For the model presented Schrodinger's equation can be solved practically exactly in 11 spacetime dimensions and the result demonstrates that as a function of time an incoming matter wave incident on a screen extinguishes, except at a single interaction center on the detection screen. This transition is reminiscent of the wave - particle duality arising from the "collapse" (also called "process one") postulated in the Copenhagen-von Neumann interpretation. In our theory it is replaced by a sticking process of the particle from the vacuum to the surface of the detection screen. This situation was verified in experiments by using massive molecules. In our theory this "wave-particle transition" is connected to the different dimensionalities of the space for particle motion and the gravonon dynamics, the latter propagating in the hidden dimensions of 11 dimensional spacetime. The fact that the particle is detected at apparently statistically determined points on the screen is traced back to the weakness and locality of the interaction with the gravonons which allows coupling on the energy shell alone. Although the theory exhibits a completely deterministic "chooser" mechanism for single site sticking, an apparent statistical character results, as it is found in the experiments, due to small heterogeneities in the atomic and gravonon structures

    Reachability in Biochemical Dynamical Systems by Quantitative Discrete Approximation (extended abstract)

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    In this paper, a novel computational technique for finite discrete approximation of continuous dynamical systems suitable for a significant class of biochemical dynamical systems is introduced. The method is parameterized in order to affect the imposed level of approximation provided that with increasing parameter value the approximation converges to the original continuous system. By employing this approximation technique, we present algorithms solving the reachability problem for biochemical dynamical systems. The presented method and algorithms are evaluated on several exemplary biological models and on a real case study.Comment: In Proceedings CompMod 2011, arXiv:1109.104
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