91 research outputs found
Cake Division with Minimal Cuts: Envy-Free Procedures for 3 Person, 4 Persons, and Beyond
The minimal number of parallel cuts required to divide a cake into n pieces is n-1. A new 3-person procedure, requiring 2 parallel cuts, is given that produces an envy- free division, whereby each person thinks he or she receives at least a tied- for- largest piece. An extension of this procedure leads to a 4-person division, us ing 3 parallel cuts, that makes at most one player envious. Finally, a 4-person envy-free procedure is given, but it requires up to 5 parallel cuts, and some pieces may be disconnected. All these procedures improve on extant procedures by using fewer moving knives, making fewer people envious, or using fewer cuts. While the 4-person, 5-cut procedure is complex, endowing people with more information about others' preferences, or allowing them to do things beyond stopping moving knives, may yield simpler procedures for making envy- free divisions with minimal cuts, which are known always to existFAIR DIVISION; CAKE CUTTING; ENVY-FREENESS; MAXIMIN
Cutting A Pie Is Not A Piece Of Cake
Is there a division among n players of a cake using n-1 parallel vertical cuts, or of a pie using n radial cuts, that is envy-free (each player thinks he or she receives a largest piece and so does not envy another player) and undominated (there is no other allocation as good for all players and better for at least one)? David Gale first asked this question for pies. We provide complete answers for both cakes and pies. The answers depend on the number of players (two versus three or more players) and whether the players' preferences satisfy certain continuity assumptions. We also give some simple algorithms for cutting a pie when there are two or more players, but these algorithms do not guarantee all the properties one might desire in a division, which makes pie-cutting harder than cake-cutting. We suggest possible applications and conclude with two open questions
Two-person pie-cutting: The fairest cuts
Barbanel, Brams, and Stromquist (2009) asked whether there exists a two-person moving-knife procedure that yields an envy-free, undominated, and equitable allocation of a pie. We present two procedures: One yields an envy-free, almost undominated, and almost equitable allocation, whereas the second yields an allocation with the two “almosts” removed. The latter, however, requires broadening the definition of a “procedure," which raises philosophical, as opposed to mathematical, issues. An analogous approach for cakes fails because of problems in eliciting truthful preferences.mechanism design; fair division; divisible good; cake-cutting; pie-cutting
Two-person cake-cutting: the optimal number of cuts
A cake is a metaphor for a heterogeneous, divisible good. When two players divide such a good, there is always a perfect division—one that is efficient (Pareto-optimal), envy-free, and equitable—which can be effected with a finite number of cuts under certain mild conditions; this is not always the case when there are more than two players (Brams, Jones, and Klamler, 2011b). We not only establish the existence of such a division but also provide an algorithm for determining where and how many cuts must be made, relating it to an algorithm, “Adjusted Winner” (Brams and Taylor, 1996, 1999), that yields a perfect division of multiple homogenous goods.Cake-cutting; fair division; envy-freeness; adjusted winner; heterogeneous good
Cutting a pie is not a piece of cake
Is there a division among n players of a cake using n-1 parallel vertical cuts, or of a pie using n radial cuts, that is envy-free (each player thinks he or she receives a largest piece and so does not envy another player) and undominated (there is no other allocation as good for all players and better for at least one)? David Gale first asked this question for pies. We provide complete answers for both cakes and pies. The answers depend on the number of players (two versus three or more players) and whether the players' preferences satisfy certain continuity assumptions. We also give some simple algorithms for cutting a pie when there are two or more players, but these algorithms do not guarantee all the properties one might desire in a division, which makes pie-cutting harder than cake-cutting. We suggest possible applications and conclude with two open questions.Fair division; cake-cutting; pie-cutting; divisible good; envy-freeness; allocative efficiency
Two-Person Cake-Cutting: The Optimal Number of Cuts
A cake is a metaphor for a heterogeneous, divisible good. When two players divide such a good, there is always a perfect division—one that is efficient (Pareto-optimal), envy-free, and equitable—which can be effected with a finite number of cuts under certain mild conditions; this is not always the case when there are more than two players (Brams, Jones, and Klamler, 2011b). We not only establish the existence of such a division but also provide an algorithm for determining where and how many cuts must be made, relating it to an algorithm, “Adjusted Winner” (Brams and Taylor, 1996, 1999), that yields a perfect division of multiple homogenous goods
Finding maxmin allocations in cooperative and competitive fair division
We consider upper and lower bounds for maxmin allocations of a completely
divisible good in both competitive and cooperative strategic contexts. We then
derive a subgradient algorithm to compute the exact value up to any fixed
degree of precision.Comment: 20 pages, 3 figures. This third version improves the overll
presentation; Optimization and Control (math.OC), Computer Science and Game
Theory (cs.GT), Probability (math.PR
N-Person cake-cutting: there may be no perfect division
A cake is a metaphor for a heterogeneous, divisible good, such as land. A perfect division of cake is efficient (also called Pareto-optimal), envy-free, and equitable. We give an example of a cake in which it is impossible to divide it among three players such that these three properties are satisfied, however many cuts are made. It turns out that two of the three properties can be satisfied by a 3-cut and a 4-cut division, which raises the question of whether the 3-cut division, which is not efficient, or the 4-cut division, which is not envy-free, is more desirable (a 2-cut division can at best satisfy either envy-freeness or equitability but not both). We prove that no perfect division exists for an extension of the example for three or more players
A Discrete and Bounded Envy-free Cake Cutting Protocol for Four Agents
We consider the well-studied cake cutting problem in which the goal is to
identify a fair allocation based on a minimal number of queries from the
agents. The problem has attracted considerable attention within various
branches of computer science, mathematics, and economics. Although, the elegant
Selfridge-Conway envy-free protocol for three agents has been known since 1960,
it has been a major open problem for the last fifty years to obtain a bounded
envy-free protocol for more than three agents. We propose a discrete and
bounded envy-free protocol for four agents
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